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Add Shape::Callback to do custom rendering inside of an egui UI (#1351)

* Add Shape::Callback to do custom rendering inside of an egui UI
* Use Rc<glow::Context> everywhere
* Remove trait WebPainter
* Add glow::Context to epi::App::setup
This commit is contained in:
Emil Ernerfeldt
2022-03-14 13:25:11 +01:00
committed by GitHub
parent 002158050b
commit 6aee4997d4
34 changed files with 777 additions and 385 deletions

View File

@@ -232,6 +232,7 @@ impl EpiIntegration {
integration_name: &'static str,
max_texture_side: usize,
window: &winit::window::Window,
gl: &std::rc::Rc<glow::Context>,
repaint_signal: std::sync::Arc<dyn epi::backend::RepaintSignal>,
persistence: crate::epi::Persistence,
app: Box<dyn epi::App>,
@@ -271,7 +272,7 @@ impl EpiIntegration {
can_drag_window: false,
};
slf.setup(window);
slf.setup(window, gl);
if slf.app.warm_up_enabled() {
slf.warm_up(window);
}
@@ -279,9 +280,9 @@ impl EpiIntegration {
slf
}
fn setup(&mut self, window: &winit::window::Window) {
fn setup(&mut self, window: &winit::window::Window, gl: &std::rc::Rc<glow::Context>) {
self.app
.setup(&self.egui_ctx, &self.frame, self.persistence.storage());
.setup(&self.egui_ctx, &self.frame, self.persistence.storage(), gl);
let app_output = self.frame.take_app_output();
if app_output.quit {