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Add Shape::Callback to do custom rendering inside of an egui UI (#1351)
* Add Shape::Callback to do custom rendering inside of an egui UI * Use Rc<glow::Context> everywhere * Remove trait WebPainter * Add glow::Context to epi::App::setup
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@@ -148,8 +148,8 @@ fn test_egui_e2e() {
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let full_output = ctx.run(raw_input.clone(), |ctx| {
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demo_windows.ui(ctx);
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});
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let clipped_meshes = ctx.tessellate(full_output.shapes);
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assert!(!clipped_meshes.is_empty());
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let clipped_primitives = ctx.tessellate(full_output.shapes);
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assert!(!clipped_primitives.is_empty());
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}
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}
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@@ -167,8 +167,11 @@ fn test_egui_zero_window_size() {
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let full_output = ctx.run(raw_input.clone(), |ctx| {
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demo_windows.ui(ctx);
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});
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let clipped_meshes = ctx.tessellate(full_output.shapes);
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assert!(clipped_meshes.is_empty(), "There should be nothing to show");
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let clipped_primitives = ctx.tessellate(full_output.shapes);
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assert!(
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clipped_primitives.is_empty(),
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"There should be nothing to show"
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);
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}
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}
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