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Add Shape::Callback to do custom rendering inside of an egui UI (#1351)

* Add Shape::Callback to do custom rendering inside of an egui UI
* Use Rc<glow::Context> everywhere
* Remove trait WebPainter
* Add glow::Context to epi::App::setup
This commit is contained in:
Emil Ernerfeldt
2022-03-14 13:25:11 +01:00
committed by GitHub
parent 002158050b
commit 6aee4997d4
34 changed files with 777 additions and 385 deletions

View File

@@ -159,12 +159,12 @@ impl EguiGlium {
pub fn paint<T: glium::Surface>(&mut self, display: &glium::Display, target: &mut T) {
let shapes = std::mem::take(&mut self.shapes);
let textures_delta = std::mem::take(&mut self.textures_delta);
let clipped_meshes = self.egui_ctx.tessellate(shapes);
let clipped_primitives = self.egui_ctx.tessellate(shapes);
self.painter.paint_and_update_textures(
display,
target,
self.egui_ctx.pixels_per_point(),
clipped_meshes,
&clipped_primitives,
&textures_delta,
);
}