mirror of
https://github.com/emilk/egui.git
synced 2026-08-30 21:30:03 -04:00
Add Shape::Callback to do custom rendering inside of an egui UI (#1351)
* Add Shape::Callback to do custom rendering inside of an egui UI * Use Rc<glow::Context> everywhere * Remove trait WebPainter * Add glow::Context to epi::App::setup
This commit is contained in:
@@ -54,17 +54,19 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
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egui_winit::epi::window_builder(native_options, &window_settings).with_title(app.name());
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let event_loop = winit::event_loop::EventLoop::with_user_event();
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let (gl_window, gl) = create_display(window_builder, &event_loop);
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let gl = std::rc::Rc::new(gl);
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let repaint_signal = std::sync::Arc::new(GlowRepaintSignal(std::sync::Mutex::new(
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event_loop.create_proxy(),
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)));
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let mut painter = crate::Painter::new(&gl, None, "")
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let mut painter = crate::Painter::new(gl.clone(), None, "")
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.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
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let mut integration = egui_winit::epi::EpiIntegration::new(
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"egui_glow",
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painter.max_texture_side(),
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gl_window.window(),
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&gl,
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repaint_signal,
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persistence,
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app,
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@@ -92,7 +94,7 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
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integration.handle_platform_output(gl_window.window(), platform_output);
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let clipped_meshes = integration.egui_ctx.tessellate(shapes);
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let clipped_primitives = integration.egui_ctx.tessellate(shapes);
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// paint:
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{
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@@ -104,10 +106,9 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
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gl.clear(glow::COLOR_BUFFER_BIT);
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}
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painter.paint_and_update_textures(
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&gl,
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gl_window.window().inner_size().into(),
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integration.egui_ctx.pixels_per_point(),
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clipped_meshes,
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&clipped_primitives,
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&textures_delta,
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);
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@@ -153,7 +154,7 @@ pub fn run(app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
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}
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winit::event::Event::LoopDestroyed => {
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integration.on_exit(gl_window.window());
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painter.destroy(&gl);
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painter.destroy();
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}
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winit::event::Event::UserEvent(RequestRepaintEvent) => {
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gl_window.window().request_redraw();
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@@ -1,10 +1,10 @@
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#![allow(unsafe_code)]
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use std::collections::HashMap;
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use std::{collections::HashMap, rc::Rc};
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use egui::{
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emath::Rect,
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epaint::{Color32, Mesh, Vertex},
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epaint::{Color32, Mesh, Primitive, Vertex},
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};
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use glow::HasContext;
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use memoffset::offset_of;
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@@ -19,11 +19,16 @@ pub use glow::Context;
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const VERT_SRC: &str = include_str!("shader/vertex.glsl");
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const FRAG_SRC: &str = include_str!("shader/fragment.glsl");
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/// OpenGL painter
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/// An OpenGL painter using [`glow`].
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///
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/// This is responsible for painting egui and managing egui textures.
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/// You can access the underlying [`glow::Context`] with [`Self::gl`].
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///
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/// This struct must be destroyed with [`Painter::destroy`] before dropping, to ensure OpenGL
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/// objects have been properly deleted and are not leaked.
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pub struct Painter {
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gl: Rc<glow::Context>,
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max_texture_side: usize,
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program: glow::Program,
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@@ -86,16 +91,16 @@ impl Painter {
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/// * failed to create postprocess on webgl with `sRGB` support
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/// * failed to create buffer
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pub fn new(
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gl: &glow::Context,
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gl: Rc<glow::Context>,
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pp_fb_extent: Option<[i32; 2]>,
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shader_prefix: &str,
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) -> Result<Painter, String> {
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check_for_gl_error(gl, "before Painter::new");
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check_for_gl_error(&gl, "before Painter::new");
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let max_texture_side = unsafe { gl.get_parameter_i32(glow::MAX_TEXTURE_SIZE) } as usize;
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let support_vao = crate::misc_util::supports_vao(gl);
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let shader_version = ShaderVersion::get(gl);
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let support_vao = crate::misc_util::supports_vao(&gl);
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let shader_version = ShaderVersion::get(&gl);
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let is_webgl_1 = shader_version == ShaderVersion::Es100;
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let header = shader_version.version();
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tracing::debug!("Shader header: {:?}.", header);
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@@ -110,7 +115,7 @@ impl Painter {
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// install post process to correct sRGB color:
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(
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Some(PostProcess::new(
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gl,
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gl.clone(),
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shader_prefix,
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support_vao,
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is_webgl_1,
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@@ -134,7 +139,7 @@ impl Painter {
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unsafe {
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let vert = compile_shader(
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gl,
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&gl,
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glow::VERTEX_SHADER,
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&format!(
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"{}\n{}\n{}\n{}",
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@@ -145,7 +150,7 @@ impl Painter {
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),
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)?;
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let frag = compile_shader(
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gl,
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&gl,
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glow::FRAGMENT_SHADER,
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&format!(
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"{}\n{}\n{}\n{}\n{}",
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@@ -156,7 +161,7 @@ impl Painter {
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FRAG_SRC
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),
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)?;
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let program = link_program(gl, [vert, frag].iter())?;
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let program = link_program(&gl, [vert, frag].iter())?;
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gl.detach_shader(program, vert);
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gl.detach_shader(program, frag);
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gl.delete_shader(vert);
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@@ -170,12 +175,12 @@ impl Painter {
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let a_tc_loc = gl.get_attrib_location(program, "a_tc").unwrap();
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let a_srgba_loc = gl.get_attrib_location(program, "a_srgba").unwrap();
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let mut vertex_array = if support_vao {
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crate::misc_util::VAO::native(gl)
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crate::misc_util::VAO::native(&gl)
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} else {
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crate::misc_util::VAO::emulated()
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};
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vertex_array.bind_vertex_array(gl);
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vertex_array.bind_buffer(gl, &vertex_buffer);
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vertex_array.bind_vertex_array(&gl);
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vertex_array.bind_buffer(&gl, &vertex_buffer);
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let stride = std::mem::size_of::<Vertex>() as i32;
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let position_buffer_info = vao_emulate::BufferInfo {
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location: a_pos_loc,
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@@ -201,12 +206,13 @@ impl Painter {
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stride,
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offset: offset_of!(Vertex, color) as i32,
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};
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vertex_array.add_new_attribute(gl, position_buffer_info);
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vertex_array.add_new_attribute(gl, tex_coord_buffer_info);
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vertex_array.add_new_attribute(gl, color_buffer_info);
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check_for_gl_error(gl, "after Painter::new");
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vertex_array.add_new_attribute(&gl, position_buffer_info);
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vertex_array.add_new_attribute(&gl, tex_coord_buffer_info);
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vertex_array.add_new_attribute(&gl, color_buffer_info);
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check_for_gl_error(&gl, "after Painter::new");
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Ok(Painter {
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gl,
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max_texture_side,
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program,
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u_screen_size,
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@@ -228,6 +234,11 @@ impl Painter {
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}
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}
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/// Access the shared glow context.
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pub fn gl(&self) -> &std::rc::Rc<glow::Context> {
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&self.gl
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}
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pub fn max_texture_side(&self) -> usize {
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self.max_texture_side
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}
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@@ -235,16 +246,15 @@ impl Painter {
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unsafe fn prepare_painting(
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&mut self,
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[width_in_pixels, height_in_pixels]: [u32; 2],
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gl: &glow::Context,
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pixels_per_point: f32,
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) -> (u32, u32) {
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gl.enable(glow::SCISSOR_TEST);
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self.gl.enable(glow::SCISSOR_TEST);
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// egui outputs mesh in both winding orders
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gl.disable(glow::CULL_FACE);
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self.gl.disable(glow::CULL_FACE);
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gl.enable(glow::BLEND);
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gl.blend_equation(glow::FUNC_ADD);
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gl.blend_func_separate(
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self.gl.enable(glow::BLEND);
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self.gl.blend_equation(glow::FUNC_ADD);
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self.gl.blend_func_separate(
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// egui outputs colors with premultiplied alpha:
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glow::ONE,
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glow::ONE_MINUS_SRC_ALPHA,
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@@ -257,35 +267,37 @@ impl Painter {
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let width_in_points = width_in_pixels as f32 / pixels_per_point;
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let height_in_points = height_in_pixels as f32 / pixels_per_point;
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gl.viewport(0, 0, width_in_pixels as i32, height_in_pixels as i32);
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gl.use_program(Some(self.program));
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self.gl
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.viewport(0, 0, width_in_pixels as i32, height_in_pixels as i32);
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self.gl.use_program(Some(self.program));
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gl.uniform_2_f32(Some(&self.u_screen_size), width_in_points, height_in_points);
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gl.uniform_1_i32(Some(&self.u_sampler), 0);
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gl.active_texture(glow::TEXTURE0);
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self.vertex_array.bind_vertex_array(gl);
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self.gl
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.uniform_2_f32(Some(&self.u_screen_size), width_in_points, height_in_points);
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self.gl.uniform_1_i32(Some(&self.u_sampler), 0);
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self.gl.active_texture(glow::TEXTURE0);
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self.vertex_array.bind_vertex_array(&self.gl);
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gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
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self.gl
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.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
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(width_in_pixels, height_in_pixels)
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}
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pub fn paint_and_update_textures(
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&mut self,
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gl: &glow::Context,
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inner_size: [u32; 2],
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pixels_per_point: f32,
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clipped_meshes: Vec<egui::ClippedMesh>,
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clipped_primitives: &[egui::ClippedPrimitive],
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textures_delta: &egui::TexturesDelta,
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) {
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for (id, image_delta) in &textures_delta.set {
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self.set_texture(gl, *id, image_delta);
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self.set_texture(*id, image_delta);
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}
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self.paint_meshes(gl, inner_size, pixels_per_point, clipped_meshes);
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self.paint_primitives(inner_size, pixels_per_point, clipped_primitives);
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for &id in &textures_delta.free {
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self.free_texture(gl, id);
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self.free_texture(id);
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}
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}
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@@ -308,92 +320,107 @@ impl Painter {
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///
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/// Please be mindful of these effects when integrating into your program, and also be mindful
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/// of the effects your program might have on this code. Look at the source if in doubt.
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pub fn paint_meshes(
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pub fn paint_primitives(
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&mut self,
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gl: &glow::Context,
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inner_size: [u32; 2],
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pixels_per_point: f32,
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clipped_meshes: Vec<egui::ClippedMesh>,
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clipped_primitives: &[egui::ClippedPrimitive],
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) {
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self.assert_not_destroyed();
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if let Some(ref mut post_process) = self.post_process {
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unsafe {
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post_process.begin(gl, inner_size[0] as i32, inner_size[1] as i32);
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post_process.begin(inner_size[0] as i32, inner_size[1] as i32);
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}
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}
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let size_in_pixels = unsafe { self.prepare_painting(inner_size, gl, pixels_per_point) };
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for egui::ClippedMesh(clip_rect, mesh) in clipped_meshes {
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self.paint_mesh(gl, size_in_pixels, pixels_per_point, clip_rect, &mesh);
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let size_in_pixels = unsafe { self.prepare_painting(inner_size, pixels_per_point) };
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for egui::ClippedPrimitive {
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clip_rect,
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primitive,
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} in clipped_primitives
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{
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set_clip_rect(&self.gl, size_in_pixels, pixels_per_point, *clip_rect);
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match primitive {
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Primitive::Mesh(mesh) => {
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self.paint_mesh(mesh);
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}
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Primitive::Callback(callback) => {
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if callback.rect.is_positive() {
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// Transform callback rect to physical pixels:
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let rect_min_x = pixels_per_point * callback.rect.min.x;
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let rect_min_y = pixels_per_point * callback.rect.min.y;
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let rect_max_x = pixels_per_point * callback.rect.max.x;
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let rect_max_y = pixels_per_point * callback.rect.max.y;
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let rect_min_x = rect_min_x.round() as i32;
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let rect_min_y = rect_min_y.round() as i32;
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let rect_max_x = rect_max_x.round() as i32;
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let rect_max_y = rect_max_y.round() as i32;
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unsafe {
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self.gl.viewport(
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rect_min_x,
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size_in_pixels.1 as i32 - rect_max_y,
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rect_max_x - rect_min_x,
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rect_max_y - rect_min_y,
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);
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}
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callback.call(self);
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// Restore state:
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unsafe {
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if let Some(ref mut post_process) = self.post_process {
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post_process.bind();
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}
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self.prepare_painting(inner_size, pixels_per_point)
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};
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}
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}
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}
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}
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unsafe {
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self.vertex_array.unbind_vertex_array(gl);
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gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
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self.vertex_array.unbind_vertex_array(&self.gl);
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self.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
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if let Some(ref post_process) = self.post_process {
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post_process.end(gl);
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post_process.end();
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}
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gl.disable(glow::SCISSOR_TEST);
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self.gl.disable(glow::SCISSOR_TEST);
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check_for_gl_error(gl, "painting");
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check_for_gl_error(&self.gl, "painting");
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}
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}
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#[inline(never)] // Easier profiling
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fn paint_mesh(
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&mut self,
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gl: &glow::Context,
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size_in_pixels: (u32, u32),
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pixels_per_point: f32,
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clip_rect: Rect,
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mesh: &Mesh,
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) {
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fn paint_mesh(&mut self, mesh: &Mesh) {
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debug_assert!(mesh.is_valid());
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if let Some(texture) = self.get_texture(mesh.texture_id) {
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unsafe {
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gl.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buffer));
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gl.buffer_data_u8_slice(
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self.gl
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.bind_buffer(glow::ARRAY_BUFFER, Some(self.vertex_buffer));
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self.gl.buffer_data_u8_slice(
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glow::ARRAY_BUFFER,
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bytemuck::cast_slice(&mesh.vertices),
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glow::STREAM_DRAW,
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);
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gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
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gl.buffer_data_u8_slice(
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self.gl
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.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.element_array_buffer));
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self.gl.buffer_data_u8_slice(
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glow::ELEMENT_ARRAY_BUFFER,
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bytemuck::cast_slice(&mesh.indices),
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glow::STREAM_DRAW,
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);
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gl.bind_texture(glow::TEXTURE_2D, Some(texture));
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self.gl.bind_texture(glow::TEXTURE_2D, Some(texture));
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}
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// Transform clip rect to physical pixels:
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let clip_min_x = pixels_per_point * clip_rect.min.x;
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let clip_min_y = pixels_per_point * clip_rect.min.y;
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let clip_max_x = pixels_per_point * clip_rect.max.x;
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let clip_max_y = pixels_per_point * clip_rect.max.y;
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// Make sure clip rect can fit within a `u32`:
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let clip_min_x = clip_min_x.clamp(0.0, size_in_pixels.0 as f32);
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let clip_min_y = clip_min_y.clamp(0.0, size_in_pixels.1 as f32);
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let clip_max_x = clip_max_x.clamp(clip_min_x, size_in_pixels.0 as f32);
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let clip_max_y = clip_max_y.clamp(clip_min_y, size_in_pixels.1 as f32);
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let clip_min_x = clip_min_x.round() as i32;
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let clip_min_y = clip_min_y.round() as i32;
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let clip_max_x = clip_max_x.round() as i32;
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let clip_max_y = clip_max_y.round() as i32;
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unsafe {
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gl.scissor(
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clip_min_x,
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size_in_pixels.1 as i32 - clip_max_y,
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clip_max_x - clip_min_x,
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clip_max_y - clip_min_y,
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);
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gl.draw_elements(
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self.gl.draw_elements(
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glow::TRIANGLES,
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mesh.indices.len() as i32,
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glow::UNSIGNED_INT,
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@@ -411,20 +438,15 @@ impl Painter {
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||||
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||||
// ------------------------------------------------------------------------
|
||||
|
||||
pub fn set_texture(
|
||||
&mut self,
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||||
gl: &glow::Context,
|
||||
tex_id: egui::TextureId,
|
||||
delta: &egui::epaint::ImageDelta,
|
||||
) {
|
||||
pub fn set_texture(&mut self, tex_id: egui::TextureId, delta: &egui::epaint::ImageDelta) {
|
||||
self.assert_not_destroyed();
|
||||
|
||||
let glow_texture = *self
|
||||
.textures
|
||||
.entry(tex_id)
|
||||
.or_insert_with(|| unsafe { gl.create_texture().unwrap() });
|
||||
.or_insert_with(|| unsafe { self.gl.create_texture().unwrap() });
|
||||
unsafe {
|
||||
gl.bind_texture(glow::TEXTURE_2D, Some(glow_texture));
|
||||
self.gl.bind_texture(glow::TEXTURE_2D, Some(glow_texture));
|
||||
}
|
||||
|
||||
match &delta.image {
|
||||
@@ -437,7 +459,7 @@ impl Painter {
|
||||
|
||||
let data: &[u8] = bytemuck::cast_slice(image.pixels.as_ref());
|
||||
|
||||
self.upload_texture_srgb(gl, delta.pos, image.size, data);
|
||||
self.upload_texture_srgb(delta.pos, image.size, data);
|
||||
}
|
||||
egui::ImageData::Alpha(image) => {
|
||||
assert_eq!(
|
||||
@@ -456,43 +478,37 @@ impl Painter {
|
||||
.flat_map(|a| a.to_array())
|
||||
.collect();
|
||||
|
||||
self.upload_texture_srgb(gl, delta.pos, image.size, &data);
|
||||
self.upload_texture_srgb(delta.pos, image.size, &data);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn upload_texture_srgb(
|
||||
&mut self,
|
||||
gl: &glow::Context,
|
||||
pos: Option<[usize; 2]>,
|
||||
[w, h]: [usize; 2],
|
||||
data: &[u8],
|
||||
) {
|
||||
fn upload_texture_srgb(&mut self, pos: Option<[usize; 2]>, [w, h]: [usize; 2], data: &[u8]) {
|
||||
assert_eq!(data.len(), w * h * 4);
|
||||
assert!(w >= 1 && h >= 1);
|
||||
unsafe {
|
||||
gl.tex_parameter_i32(
|
||||
self.gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_MAG_FILTER,
|
||||
self.texture_filter.glow_code() as i32,
|
||||
);
|
||||
gl.tex_parameter_i32(
|
||||
self.gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_MIN_FILTER,
|
||||
self.texture_filter.glow_code() as i32,
|
||||
);
|
||||
|
||||
gl.tex_parameter_i32(
|
||||
self.gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_WRAP_S,
|
||||
glow::CLAMP_TO_EDGE as i32,
|
||||
);
|
||||
gl.tex_parameter_i32(
|
||||
self.gl.tex_parameter_i32(
|
||||
glow::TEXTURE_2D,
|
||||
glow::TEXTURE_WRAP_T,
|
||||
glow::CLAMP_TO_EDGE as i32,
|
||||
);
|
||||
check_for_gl_error(gl, "tex_parameter");
|
||||
check_for_gl_error(&self.gl, "tex_parameter");
|
||||
|
||||
let (internal_format, src_format) = if self.is_webgl_1 {
|
||||
let format = if self.srgb_support {
|
||||
@@ -505,11 +521,11 @@ impl Painter {
|
||||
(glow::SRGB8_ALPHA8, glow::RGBA)
|
||||
};
|
||||
|
||||
gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1);
|
||||
self.gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1);
|
||||
|
||||
let level = 0;
|
||||
if let Some([x, y]) = pos {
|
||||
gl.tex_sub_image_2d(
|
||||
self.gl.tex_sub_image_2d(
|
||||
glow::TEXTURE_2D,
|
||||
level,
|
||||
x as _,
|
||||
@@ -520,10 +536,10 @@ impl Painter {
|
||||
glow::UNSIGNED_BYTE,
|
||||
glow::PixelUnpackData::Slice(data),
|
||||
);
|
||||
check_for_gl_error(gl, "tex_sub_image_2d");
|
||||
check_for_gl_error(&self.gl, "tex_sub_image_2d");
|
||||
} else {
|
||||
let border = 0;
|
||||
gl.tex_image_2d(
|
||||
self.gl.tex_image_2d(
|
||||
glow::TEXTURE_2D,
|
||||
level,
|
||||
internal_format as _,
|
||||
@@ -534,42 +550,42 @@ impl Painter {
|
||||
glow::UNSIGNED_BYTE,
|
||||
Some(data),
|
||||
);
|
||||
check_for_gl_error(gl, "tex_image_2d");
|
||||
check_for_gl_error(&self.gl, "tex_image_2d");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn free_texture(&mut self, gl: &glow::Context, tex_id: egui::TextureId) {
|
||||
pub fn free_texture(&mut self, tex_id: egui::TextureId) {
|
||||
if let Some(old_tex) = self.textures.remove(&tex_id) {
|
||||
unsafe { gl.delete_texture(old_tex) };
|
||||
unsafe { self.gl.delete_texture(old_tex) };
|
||||
}
|
||||
}
|
||||
|
||||
fn get_texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture> {
|
||||
/// Get the [`glow::Texture`] bound to a [`egui::TextureId`].
|
||||
pub fn get_texture(&self, texture_id: egui::TextureId) -> Option<glow::Texture> {
|
||||
self.textures.get(&texture_id).copied()
|
||||
}
|
||||
|
||||
unsafe fn destroy_gl(&self, gl: &glow::Context) {
|
||||
gl.delete_program(self.program);
|
||||
unsafe fn destroy_gl(&self) {
|
||||
self.gl.delete_program(self.program);
|
||||
for tex in self.textures.values() {
|
||||
gl.delete_texture(*tex);
|
||||
self.gl.delete_texture(*tex);
|
||||
}
|
||||
gl.delete_buffer(self.vertex_buffer);
|
||||
gl.delete_buffer(self.element_array_buffer);
|
||||
self.gl.delete_buffer(self.vertex_buffer);
|
||||
self.gl.delete_buffer(self.element_array_buffer);
|
||||
for t in &self.textures_to_destroy {
|
||||
gl.delete_texture(*t);
|
||||
self.gl.delete_texture(*t);
|
||||
}
|
||||
}
|
||||
|
||||
/// This function must be called before Painter is dropped, as Painter has some OpenGL objects
|
||||
/// This function must be called before [`Painter`] is dropped, as [`Painter`] has some OpenGL objects
|
||||
/// that should be deleted.
|
||||
|
||||
pub fn destroy(&mut self, gl: &glow::Context) {
|
||||
pub fn destroy(&mut self) {
|
||||
if !self.destroyed {
|
||||
unsafe {
|
||||
self.destroy_gl(gl);
|
||||
self.destroy_gl();
|
||||
if let Some(ref post_process) = self.post_process {
|
||||
post_process.destroy(gl);
|
||||
post_process.destroy();
|
||||
}
|
||||
}
|
||||
self.destroyed = true;
|
||||
@@ -626,3 +642,36 @@ impl epi::NativeTexture for Painter {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn set_clip_rect(
|
||||
gl: &glow::Context,
|
||||
size_in_pixels: (u32, u32),
|
||||
pixels_per_point: f32,
|
||||
clip_rect: Rect,
|
||||
) {
|
||||
// Transform clip rect to physical pixels:
|
||||
let clip_min_x = pixels_per_point * clip_rect.min.x;
|
||||
let clip_min_y = pixels_per_point * clip_rect.min.y;
|
||||
let clip_max_x = pixels_per_point * clip_rect.max.x;
|
||||
let clip_max_y = pixels_per_point * clip_rect.max.y;
|
||||
|
||||
// Make sure clip rect can fit within a `u32`:
|
||||
let clip_min_x = clip_min_x.clamp(0.0, size_in_pixels.0 as f32);
|
||||
let clip_min_y = clip_min_y.clamp(0.0, size_in_pixels.1 as f32);
|
||||
let clip_max_x = clip_max_x.clamp(clip_min_x, size_in_pixels.0 as f32);
|
||||
let clip_max_y = clip_max_y.clamp(clip_min_y, size_in_pixels.1 as f32);
|
||||
|
||||
let clip_min_x = clip_min_x.round() as i32;
|
||||
let clip_min_y = clip_min_y.round() as i32;
|
||||
let clip_max_x = clip_max_x.round() as i32;
|
||||
let clip_max_y = clip_max_y.round() as i32;
|
||||
|
||||
unsafe {
|
||||
gl.scissor(
|
||||
clip_min_x,
|
||||
size_in_pixels.1 as i32 - clip_max_y,
|
||||
clip_max_x - clip_min_x,
|
||||
clip_max_y - clip_min_y,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ use glow::HasContext;
|
||||
/// Uses a framebuffer to render everything in linear color space and convert it back to `sRGB`
|
||||
/// in a separate "post processing" step
|
||||
pub(crate) struct PostProcess {
|
||||
gl: std::rc::Rc<glow::Context>,
|
||||
pos_buffer: glow::Buffer,
|
||||
index_buffer: glow::Buffer,
|
||||
vertex_array: crate::misc_util::VAO,
|
||||
@@ -18,7 +19,7 @@ pub(crate) struct PostProcess {
|
||||
|
||||
impl PostProcess {
|
||||
pub(crate) unsafe fn new(
|
||||
gl: &glow::Context,
|
||||
gl: std::rc::Rc<glow::Context>,
|
||||
shader_prefix: &str,
|
||||
need_to_emulate_vao: bool,
|
||||
is_webgl_1: bool,
|
||||
@@ -76,7 +77,7 @@ impl PostProcess {
|
||||
glow::UNSIGNED_BYTE,
|
||||
None,
|
||||
);
|
||||
check_for_gl_error(gl, "post process texture initialization");
|
||||
check_for_gl_error(&gl, "post process texture initialization");
|
||||
|
||||
gl.framebuffer_texture_2d(
|
||||
glow::FRAMEBUFFER,
|
||||
@@ -89,7 +90,7 @@ impl PostProcess {
|
||||
gl.bind_framebuffer(glow::FRAMEBUFFER, None);
|
||||
|
||||
let vert_shader = compile_shader(
|
||||
gl,
|
||||
&gl,
|
||||
glow::VERTEX_SHADER,
|
||||
&format!(
|
||||
"{}\n{}",
|
||||
@@ -98,7 +99,7 @@ impl PostProcess {
|
||||
),
|
||||
)?;
|
||||
let frag_shader = compile_shader(
|
||||
gl,
|
||||
&gl,
|
||||
glow::FRAGMENT_SHADER,
|
||||
&format!(
|
||||
"{}\n{}",
|
||||
@@ -106,7 +107,7 @@ impl PostProcess {
|
||||
include_str!("shader/post_fragment_100es.glsl")
|
||||
),
|
||||
)?;
|
||||
let program = link_program(gl, [vert_shader, frag_shader].iter())?;
|
||||
let program = link_program(&gl, [vert_shader, frag_shader].iter())?;
|
||||
|
||||
let positions = vec![0.0f32, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0];
|
||||
|
||||
@@ -126,10 +127,10 @@ impl PostProcess {
|
||||
let mut vertex_array = if need_to_emulate_vao {
|
||||
crate::misc_util::VAO::emulated()
|
||||
} else {
|
||||
crate::misc_util::VAO::native(gl)
|
||||
crate::misc_util::VAO::native(&gl)
|
||||
};
|
||||
vertex_array.bind_vertex_array(gl);
|
||||
vertex_array.bind_buffer(gl, &pos_buffer);
|
||||
vertex_array.bind_vertex_array(&gl);
|
||||
vertex_array.bind_buffer(&gl, &pos_buffer);
|
||||
let buffer_info_a_pos = BufferInfo {
|
||||
location: a_pos_loc,
|
||||
vector_size: 2,
|
||||
@@ -138,16 +139,17 @@ impl PostProcess {
|
||||
stride: 0,
|
||||
offset: 0,
|
||||
};
|
||||
vertex_array.add_new_attribute(gl, buffer_info_a_pos);
|
||||
vertex_array.add_new_attribute(&gl, buffer_info_a_pos);
|
||||
|
||||
let index_buffer = gl.create_buffer()?;
|
||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(index_buffer));
|
||||
gl.buffer_data_u8_slice(glow::ELEMENT_ARRAY_BUFFER, &indices, glow::STATIC_DRAW);
|
||||
|
||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
|
||||
check_for_gl_error(gl, "post process initialization");
|
||||
check_for_gl_error(&gl, "post process initialization");
|
||||
|
||||
Ok(PostProcess {
|
||||
gl,
|
||||
pos_buffer,
|
||||
index_buffer,
|
||||
vertex_array,
|
||||
@@ -159,17 +161,17 @@ impl PostProcess {
|
||||
})
|
||||
}
|
||||
|
||||
pub(crate) unsafe fn begin(&mut self, gl: &glow::Context, width: i32, height: i32) {
|
||||
pub(crate) unsafe fn begin(&mut self, width: i32, height: i32) {
|
||||
if (width, height) != self.texture_size {
|
||||
gl.bind_texture(glow::TEXTURE_2D, Some(self.texture));
|
||||
gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1);
|
||||
self.gl.bind_texture(glow::TEXTURE_2D, Some(self.texture));
|
||||
self.gl.pixel_store_i32(glow::UNPACK_ALIGNMENT, 1);
|
||||
|
||||
let (internal_format, format) = if self.is_webgl_1 {
|
||||
(glow::SRGB_ALPHA, glow::SRGB_ALPHA)
|
||||
} else {
|
||||
(glow::SRGB8_ALPHA8, glow::RGBA)
|
||||
};
|
||||
gl.tex_image_2d(
|
||||
self.gl.tex_image_2d(
|
||||
glow::TEXTURE_2D,
|
||||
0,
|
||||
internal_format as i32,
|
||||
@@ -181,40 +183,49 @@ impl PostProcess {
|
||||
None,
|
||||
);
|
||||
|
||||
gl.bind_texture(glow::TEXTURE_2D, None);
|
||||
self.gl.bind_texture(glow::TEXTURE_2D, None);
|
||||
self.texture_size = (width, height);
|
||||
}
|
||||
|
||||
gl.bind_framebuffer(glow::FRAMEBUFFER, Some(self.fbo));
|
||||
gl.clear_color(0.0, 0.0, 0.0, 0.0);
|
||||
gl.clear(glow::COLOR_BUFFER_BIT);
|
||||
self.gl.bind_framebuffer(glow::FRAMEBUFFER, Some(self.fbo));
|
||||
self.gl.clear_color(0.0, 0.0, 0.0, 0.0);
|
||||
self.gl.clear(glow::COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
pub(crate) unsafe fn end(&self, gl: &glow::Context) {
|
||||
gl.bind_framebuffer(glow::FRAMEBUFFER, None);
|
||||
gl.disable(glow::SCISSOR_TEST);
|
||||
|
||||
gl.use_program(Some(self.program));
|
||||
|
||||
gl.active_texture(glow::TEXTURE0);
|
||||
gl.bind_texture(glow::TEXTURE_2D, Some(self.texture));
|
||||
let u_sampler_loc = gl.get_uniform_location(self.program, "u_sampler").unwrap();
|
||||
gl.uniform_1_i32(Some(&u_sampler_loc), 0);
|
||||
self.vertex_array.bind_vertex_array(gl);
|
||||
|
||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.index_buffer));
|
||||
gl.draw_elements(glow::TRIANGLES, 6, glow::UNSIGNED_BYTE, 0);
|
||||
self.vertex_array.unbind_vertex_array(gl);
|
||||
gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
|
||||
gl.bind_texture(glow::TEXTURE_2D, None);
|
||||
gl.use_program(None);
|
||||
pub(crate) unsafe fn bind(&self) {
|
||||
self.gl.bind_framebuffer(glow::FRAMEBUFFER, Some(self.fbo));
|
||||
}
|
||||
|
||||
pub(crate) unsafe fn destroy(&self, gl: &glow::Context) {
|
||||
gl.delete_buffer(self.pos_buffer);
|
||||
gl.delete_buffer(self.index_buffer);
|
||||
gl.delete_program(self.program);
|
||||
gl.delete_framebuffer(self.fbo);
|
||||
gl.delete_texture(self.texture);
|
||||
pub(crate) unsafe fn end(&self) {
|
||||
self.gl.bind_framebuffer(glow::FRAMEBUFFER, None);
|
||||
self.gl.disable(glow::SCISSOR_TEST);
|
||||
|
||||
self.gl.use_program(Some(self.program));
|
||||
|
||||
self.gl.active_texture(glow::TEXTURE0);
|
||||
self.gl.bind_texture(glow::TEXTURE_2D, Some(self.texture));
|
||||
let u_sampler_loc = self
|
||||
.gl
|
||||
.get_uniform_location(self.program, "u_sampler")
|
||||
.unwrap();
|
||||
self.gl.uniform_1_i32(Some(&u_sampler_loc), 0);
|
||||
self.vertex_array.bind_vertex_array(&self.gl);
|
||||
|
||||
self.gl
|
||||
.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, Some(self.index_buffer));
|
||||
self.gl
|
||||
.draw_elements(glow::TRIANGLES, 6, glow::UNSIGNED_BYTE, 0);
|
||||
self.vertex_array.unbind_vertex_array(&self.gl);
|
||||
self.gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
|
||||
self.gl.bind_texture(glow::TEXTURE_2D, None);
|
||||
self.gl.use_program(None);
|
||||
}
|
||||
|
||||
pub(crate) unsafe fn destroy(&self) {
|
||||
self.gl.delete_buffer(self.pos_buffer);
|
||||
self.gl.delete_buffer(self.index_buffer);
|
||||
self.gl.delete_program(self.program);
|
||||
self.gl.delete_framebuffer(self.fbo);
|
||||
self.gl.delete_texture(self.texture);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,7 +12,7 @@ pub struct EguiGlow {
|
||||
}
|
||||
|
||||
impl EguiGlow {
|
||||
pub fn new(window: &winit::window::Window, gl: &glow::Context) -> Self {
|
||||
pub fn new(window: &winit::window::Window, gl: std::rc::Rc<glow::Context>) -> Self {
|
||||
let painter = crate::Painter::new(gl, None, "")
|
||||
.map_err(|error| {
|
||||
tracing::error!("error occurred in initializing painter:\n{}", error);
|
||||
@@ -63,30 +63,29 @@ impl EguiGlow {
|
||||
}
|
||||
|
||||
/// Paint the results of the last call to [`Self::run`].
|
||||
pub fn paint(&mut self, window: &winit::window::Window, gl: &glow::Context) {
|
||||
pub fn paint(&mut self, window: &winit::window::Window) {
|
||||
let shapes = std::mem::take(&mut self.shapes);
|
||||
let mut textures_delta = std::mem::take(&mut self.textures_delta);
|
||||
|
||||
for (id, image_delta) in textures_delta.set {
|
||||
self.painter.set_texture(gl, id, &image_delta);
|
||||
self.painter.set_texture(id, &image_delta);
|
||||
}
|
||||
|
||||
let clipped_meshes = self.egui_ctx.tessellate(shapes);
|
||||
let clipped_primitives = self.egui_ctx.tessellate(shapes);
|
||||
let dimensions: [u32; 2] = window.inner_size().into();
|
||||
self.painter.paint_meshes(
|
||||
gl,
|
||||
self.painter.paint_primitives(
|
||||
dimensions,
|
||||
self.egui_ctx.pixels_per_point(),
|
||||
clipped_meshes,
|
||||
&clipped_primitives,
|
||||
);
|
||||
|
||||
for id in textures_delta.free.drain(..) {
|
||||
self.painter.free_texture(gl, id);
|
||||
self.painter.free_texture(id);
|
||||
}
|
||||
}
|
||||
|
||||
/// Call to release the allocated graphics resources.
|
||||
pub fn destroy(&mut self, gl: &glow::Context) {
|
||||
self.painter.destroy(gl);
|
||||
pub fn destroy(&mut self) {
|
||||
self.painter.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user