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Make egui_wgpu::winit::Painter::set_window async (#2434)
* Make `egui_wgpu::winit::Painter::set_window` async * Fix changelog link
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@@ -64,7 +64,7 @@ __screenshot = ["dep:image"]
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## Use [`wgpu`](https://docs.rs/wgpu) for painting (via [`egui-wgpu`](https://github.com/emilk/egui/tree/master/crates/egui-wgpu)).
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## This overrides the `glow` feature.
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wgpu = ["dep:wgpu", "dep:egui-wgpu"]
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wgpu = ["dep:wgpu", "dep:egui-wgpu", "dep:pollster"]
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[dependencies]
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@@ -100,6 +100,7 @@ directories-next = { version = "2", optional = true }
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egui-wgpu = { version = "0.20.0", path = "../egui-wgpu", optional = true, features = [
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"winit",
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] } # if wgpu is used, use it with winit
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pollster = { version = "0.2", optional = true } # needed for wgpu
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# we can expose these to user so that they can select which backends they want to enable to avoid compiling useless deps.
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# this can be done at the same time we expose x11/wayland features of winit crate.
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@@ -950,7 +950,7 @@ mod wgpu_integration {
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self.window = Some(window);
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if let Some(running) = &mut self.running {
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unsafe {
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running.painter.set_window(self.window.as_ref())?;
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pollster::block_on(running.painter.set_window(self.window.as_ref()))?;
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}
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}
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Ok(())
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@@ -962,7 +962,7 @@ mod wgpu_integration {
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self.window = None;
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if let Some(running) = &mut self.running {
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unsafe {
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running.painter.set_window(None)?;
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pollster::block_on(running.painter.set_window(None))?;
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}
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}
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Ok(())
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@@ -981,7 +981,7 @@ mod wgpu_integration {
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self.native_options.multisampling.max(1) as _,
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self.native_options.depth_buffer,
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);
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painter.set_window(Some(&window))?;
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pollster::block_on(painter.set_window(Some(&window)))?;
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painter
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};
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