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Add features extra_asserts and extra_debug_asserts for more asserts
This replaces all debug_asserts with these opt-in asserts Related: https://github.com/emilk/egui/issues/395
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@@ -74,7 +74,7 @@ impl Mesh {
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/// Append all the indices and vertices of `other` to `self`.
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pub fn append(&mut self, other: Mesh) {
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debug_assert!(other.is_valid());
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crate::epaint_assert!(other.is_valid());
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if self.is_empty() {
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*self = other;
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@@ -94,7 +94,7 @@ impl Mesh {
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#[inline(always)]
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pub fn colored_vertex(&mut self, pos: Pos2, color: Color32) {
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debug_assert!(self.texture_id == TextureId::Egui);
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crate::epaint_assert!(self.texture_id == TextureId::Egui);
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self.vertices.push(Vertex {
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pos,
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uv: WHITE_UV,
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@@ -157,7 +157,7 @@ impl Mesh {
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/// Uniformly colored rectangle.
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#[inline(always)]
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pub fn add_colored_rect(&mut self, rect: Rect, color: Color32) {
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debug_assert!(self.texture_id == TextureId::Egui);
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crate::epaint_assert!(self.texture_id == TextureId::Egui);
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self.add_rect_with_uv(rect, [WHITE_UV, WHITE_UV].into(), color)
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}
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@@ -166,7 +166,7 @@ impl Mesh {
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/// Splits this mesh into many smaller meshes (if needed)
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/// where the smaller meshes have 16-bit indices.
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pub fn split_to_u16(self) -> Vec<Mesh16> {
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debug_assert!(self.is_valid());
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crate::epaint_assert!(self.is_valid());
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const MAX_SIZE: u32 = 1 << 16;
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@@ -220,7 +220,7 @@ impl Mesh {
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vertices: self.vertices[(min_vindex as usize)..=(max_vindex as usize)].to_vec(),
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texture_id: self.texture_id,
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};
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debug_assert!(mesh.is_valid());
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crate::epaint_assert!(mesh.is_valid());
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output.push(mesh);
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}
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output
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