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Upgrade winit to 0.30.2 (#4849)

* Closes https://github.com/emilk/egui/issues/1918
* Closes https://github.com/emilk/egui/issues/4437
* Closes https://github.com/emilk/egui/issues/4709
* [x] I have followed the instructions in the PR template

Hiya,

I need new winit for a specific fix for a android_native_actvity. There
are already two PRs, but both don't seem to have a lot of movement, or
are entirely complete:

https://github.com/emilk/egui/pull/4466
Seems to have gone stale & is missing some bits.

https://github.com/emilk/egui/pull/4702
Also seems stale (if less so), and is missing a refactor to
run_on_demand. I also *think* the accesskit integration has a mistake
and can't be enabled. I've marked them as a co-author on this as I
started from this branch. (I think! Haven't done that on git before...).

Sorry for the wall of text but just dumping some details / thoughts
here:

- There's an issue with creating child windows in winit 0.30.1 and up on
macOS. The multiple_viewports, "create immediate viewport" example
crashes on anything later 0.30.1, with a stack overflow in unsafe code.
I've create [a winit
issue](https://github.com/rust-windowing/winit/issues/3800), it *might*
already be fixed in 0.31.0 but I can't test as 0.31 will likely require
another refactoring. For now I have just pinned things to 0.30.0 exatly.

- Winit has deprecated run_on_demand, instead requiring the
ApplicationHandler interface. In 0.31.0 run_on_demand is removed. I've
refactored both the integration and the WinitApp trait to follow this
pattern. I've left user_events a bit more opaque, as it seems 0.31.0 is
doing a rework of UserEvents too.

- I've used the new lazy init approach for access kit from this branch
https://github.com/mwcampbell/egui/tree/accesskit-new-lazy-init and
marked Matt as co-author, thanks Matt!

- There was very similair but not quite the same code for run_and_return
and run_and_exit. I've merged them, but looking at the github issues
graveyard it seems vey finnicky. I *hope* this is more robust than
before but it's a bit scary.

- when receiving new_events this also used to check the redraw timing
dictionary. That doesn't seem necesarry so left this out, but that is a
slight behaviour change?

- I have reeneabled serial_windows on macOS. I wondered whether it was
fixed after this PR and does seem to be! However, even before this PR it
seems to work, so maybe winit has sorted things out before that...
Windows also works fine now without the extra hack.

- I've done a very basic test of AccessKit on Windows and screen reader
seems ok but I'm really not knowleadgable enough to say whether it's all
good or not.

- I've tested cargo tests & all examples on Windows & macOS, and ran a
basic Android app. Still, testing native platforms is wel... hard so if
anyone can test linux / iOs / older mac versions / windows 10 would
probably be a good idea!

- For consistencys sake I've made all event like functions in WinitApp
return a `Result<EventResult>`. There's quite a bit of Ok-wrapping now,
maybe too annoying? Not sure.

Thank you for having a look!

# Tested on
* [x] macOS
* [x] Windows
* [x] Wayland (thanks [SiebenCorgie](https://github.com/SiebenCorgie))
* [x] X11 (thanks
[crumblingstatue](https://github.com/crumblingstatue)!,
[SiebenCorgie](https://github.com/SiebenCorgie))


# TODO
* [x] Fix "follow system theme" not working on initial startup (winit
issue, pinning to 0.30.2 for now).
* [x] Fix `request_repaint_after`

---------

Co-authored-by: mwcampbell <mattcampbell@pobox.com>
Co-authored-by: j-axa <josef.axa@gmail.com>
Co-authored-by: DataTriny <datatriny@gmail.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
Arthur Brussee
2024-07-31 07:43:16 +00:00
committed by GitHub
parent 37b1e1504d
commit 6f2f006885
25 changed files with 1313 additions and 1165 deletions

View File

@@ -21,8 +21,9 @@ use glutin::{
prelude::{GlDisplay, PossiblyCurrentGlContext},
surface::GlSurface,
};
use raw_window_handle::HasWindowHandle;
use winit::{
event_loop::{EventLoop, EventLoopProxy, EventLoopWindowTarget},
event_loop::{ActiveEventLoop, EventLoop, EventLoopProxy},
window::{Window, WindowId},
};
@@ -145,7 +146,7 @@ impl GlowWinitApp {
#[allow(unsafe_code)]
fn create_glutin_windowed_context(
egui_ctx: &egui::Context,
event_loop: &EventLoopWindowTarget<UserEvent>,
event_loop: &ActiveEventLoop,
storage: Option<&dyn Storage>,
native_options: &mut NativeOptions,
) -> Result<(GlutinWindowContext, egui_glow::Painter)> {
@@ -194,10 +195,7 @@ impl GlowWinitApp {
Ok((glutin_window_context, painter))
}
fn init_run_state(
&mut self,
event_loop: &EventLoopWindowTarget<UserEvent>,
) -> Result<&mut GlowWinitRunning> {
fn init_run_state(&mut self, event_loop: &ActiveEventLoop) -> Result<&mut GlowWinitRunning> {
crate::profile_function!();
let storage = if let Some(file) = &self.native_options.persistence_path {
@@ -279,7 +277,7 @@ impl GlowWinitApp {
..
} = viewport
{
integration.init_accesskit(egui_winit, window, event_loop_proxy);
egui_winit.init_accesskit(window, event_loop_proxy);
}
}
@@ -330,17 +328,9 @@ impl GlowWinitApp {
let painter = Rc::downgrade(&painter);
let beginning = integration.beginning;
let event_loop: *const EventLoopWindowTarget<UserEvent> = event_loop;
egui::Context::set_immediate_viewport_renderer(move |egui_ctx, immediate_viewport| {
if let (Some(glutin), Some(painter)) = (glutin.upgrade(), painter.upgrade()) {
// SAFETY: the event loop lives longer than
// the Rc:s we just upgraded above.
#[allow(unsafe_code)]
let event_loop = unsafe { event_loop.as_ref().unwrap() };
render_immediate_viewport(
event_loop,
egui_ctx,
&glutin,
&painter,
@@ -401,116 +391,108 @@ impl WinitApp for GlowWinitApp {
fn run_ui_and_paint(
&mut self,
event_loop: &EventLoopWindowTarget<UserEvent>,
event_loop: &ActiveEventLoop,
window_id: WindowId,
) -> EventResult {
) -> Result<EventResult> {
if let Some(running) = &mut self.running {
running.run_ui_and_paint(event_loop, window_id)
} else {
EventResult::Wait
Ok(EventResult::Wait)
}
}
fn on_event(
fn resumed(&mut self, event_loop: &ActiveEventLoop) -> crate::Result<EventResult> {
log::debug!("Event::Resumed");
let running = if let Some(running) = &mut self.running {
// Not the first resume event. Create all outstanding windows.
running
.glutin
.borrow_mut()
.initialize_all_windows(event_loop);
running
} else {
// First resume event. Create our root window etc.
self.init_run_state(event_loop)?
};
let window_id = running.glutin.borrow().window_from_viewport[&ViewportId::ROOT];
Ok(EventResult::RepaintNow(window_id))
}
fn suspended(&mut self, _: &ActiveEventLoop) -> crate::Result<EventResult> {
if let Some(running) = &mut self.running {
running.glutin.borrow_mut().on_suspend()?;
}
Ok(EventResult::Wait)
}
fn device_event(
&mut self,
event_loop: &EventLoopWindowTarget<UserEvent>,
event: &winit::event::Event<UserEvent>,
_: &ActiveEventLoop,
_: winit::event::DeviceId,
event: winit::event::DeviceEvent,
) -> crate::Result<EventResult> {
if let winit::event::DeviceEvent::MouseMotion { delta } = event {
if let Some(running) = &mut self.running {
let mut glutin = running.glutin.borrow_mut();
if let Some(viewport) = glutin
.focused_viewport
.and_then(|viewport| glutin.viewports.get_mut(&viewport))
{
if let Some(egui_winit) = viewport.egui_winit.as_mut() {
egui_winit.on_mouse_motion(delta);
}
if let Some(window) = viewport.window.as_ref() {
return Ok(EventResult::RepaintNext(window.id()));
}
}
}
}
Ok(EventResult::Wait)
}
fn window_event(
&mut self,
_: &ActiveEventLoop,
window_id: WindowId,
event: winit::event::WindowEvent,
) -> Result<EventResult> {
crate::profile_function!(winit_integration::short_event_description(event));
if let Some(running) = &mut self.running {
Ok(running.on_window_event(window_id, &event))
} else {
Ok(EventResult::Wait)
}
}
Ok(match event {
winit::event::Event::Resumed => {
log::debug!("Event::Resumed");
let running = if let Some(running) = &mut self.running {
// Not the first resume event. Create all outstanding windows.
running
.glutin
.borrow_mut()
.initialize_all_windows(event_loop);
running
} else {
// First resume event. Created our root window etc.
self.init_run_state(event_loop)?
};
let window_id = running.glutin.borrow().window_from_viewport[&ViewportId::ROOT];
EventResult::RepaintNow(window_id)
}
winit::event::Event::Suspended => {
if let Some(running) = &mut self.running {
running.glutin.borrow_mut().on_suspend()?;
}
EventResult::Wait
}
winit::event::Event::WindowEvent { event, window_id } => {
if let Some(running) = &mut self.running {
running.on_window_event(*window_id, event)
} else {
EventResult::Wait
}
}
winit::event::Event::DeviceEvent {
device_id: _,
event: winit::event::DeviceEvent::MouseMotion { delta },
} => {
if let Some(running) = &mut self.running {
let mut glutin = running.glutin.borrow_mut();
if let Some(viewport) = glutin
.focused_viewport
.and_then(|viewport| glutin.viewports.get_mut(&viewport))
{
if let Some(egui_winit) = viewport.egui_winit.as_mut() {
egui_winit.on_mouse_motion(*delta);
}
if let Some(window) = viewport.window.as_ref() {
EventResult::RepaintNext(window.id())
} else {
EventResult::Wait
}
} else {
EventResult::Wait
#[cfg(feature = "accesskit")]
fn on_accesskit_event(&mut self, event: accesskit_winit::Event) -> crate::Result<EventResult> {
if let Some(running) = &self.running {
let mut glutin = running.glutin.borrow_mut();
if let Some(viewport_id) = glutin.viewport_from_window.get(&event.window_id).copied() {
if let Some(viewport) = glutin.viewports.get_mut(&viewport_id) {
if let Some(egui_winit) = &mut viewport.egui_winit {
return Ok(winit_integration::on_accesskit_window_event(
egui_winit,
event.window_id,
&event.window_event,
));
}
} else {
EventResult::Wait
}
}
}
#[cfg(feature = "accesskit")]
winit::event::Event::UserEvent(UserEvent::AccessKitActionRequest(
accesskit_winit::ActionRequestEvent { request, window_id },
)) => {
if let Some(running) = &self.running {
let mut glutin = running.glutin.borrow_mut();
if let Some(viewport_id) = glutin.viewport_from_window.get(window_id).copied() {
if let Some(viewport) = glutin.viewports.get_mut(&viewport_id) {
if let Some(egui_winit) = &mut viewport.egui_winit {
crate::profile_scope!("on_accesskit_action_request");
egui_winit.on_accesskit_action_request(request.clone());
}
}
}
// As a form of user input, accessibility actions should
// lead to a repaint.
EventResult::RepaintNext(*window_id)
} else {
EventResult::Wait
}
}
_ => EventResult::Wait,
})
Ok(EventResult::Wait)
}
}
impl GlowWinitRunning {
fn run_ui_and_paint(
&mut self,
event_loop: &EventLoopWindowTarget<UserEvent>,
event_loop: &ActiveEventLoop,
window_id: WindowId,
) -> EventResult {
) -> Result<EventResult> {
crate::profile_function!();
let Some(viewport_id) = self
@@ -520,7 +502,7 @@ impl GlowWinitRunning {
.get(&window_id)
.copied()
else {
return EventResult::Wait;
return Ok(EventResult::Wait);
};
#[cfg(feature = "puffin")]
@@ -538,10 +520,10 @@ impl GlowWinitRunning {
// That means that the viewport cannot be rendered by itself and needs his parent to be rendered.
if let Some(parent_viewport) = glutin.viewports.get(&viewport.ids.parent) {
if let Some(window) = parent_viewport.window.as_ref() {
return EventResult::RepaintNext(window.id());
return Ok(EventResult::RepaintNext(window.id()));
}
}
return EventResult::Wait;
return Ok(EventResult::Wait);
}
}
@@ -549,15 +531,15 @@ impl GlowWinitRunning {
let mut glutin = self.glutin.borrow_mut();
let egui_ctx = glutin.egui_ctx.clone();
let Some(viewport) = glutin.viewports.get_mut(&viewport_id) else {
return EventResult::Wait;
return Ok(EventResult::Wait);
};
let Some(window) = viewport.window.as_ref() else {
return EventResult::Wait;
return Ok(EventResult::Wait);
};
egui_winit::update_viewport_info(&mut viewport.info, &egui_ctx, window, false);
let Some(egui_winit) = viewport.egui_winit.as_mut() else {
return EventResult::Wait;
return Ok(EventResult::Wait);
};
let mut raw_input = egui_winit.take_egui_input(window);
let viewport_ui_cb = viewport.viewport_ui_cb.clone();
@@ -593,10 +575,10 @@ impl GlowWinitRunning {
} = &mut *glutin;
let viewport = &viewports[&viewport_id];
let Some(window) = viewport.window.as_ref() else {
return EventResult::Wait;
return Ok(EventResult::Wait);
};
let Some(gl_surface) = viewport.gl_surface.as_ref() else {
return EventResult::Wait;
return Ok(EventResult::Wait);
};
let screen_size_in_pixels: [u32; 2] = window.inner_size().into();
@@ -651,7 +633,7 @@ impl GlowWinitRunning {
} = &mut *glutin;
let Some(viewport) = viewports.get_mut(&viewport_id) else {
return EventResult::Wait;
return Ok(EventResult::Wait);
};
viewport.info.events.clear(); // they should have been processed
@@ -723,13 +705,13 @@ impl GlowWinitRunning {
// vsync - don't count as frame-time:
frame_timer.pause();
crate::profile_scope!("swap_buffers");
if let Err(err) = gl_surface.swap_buffers(
current_gl_context
.as_ref()
.expect("failed to get current context to swap buffers"),
) {
log::error!("swap_buffers failed: {err}");
}
let context = current_gl_context
.as_ref()
.ok_or(egui_glow::PainterError::from(
"failed to get current context to swap buffers".to_owned(),
))?;
gl_surface.swap_buffers(context)?;
frame_timer.resume();
}
@@ -755,9 +737,9 @@ impl GlowWinitRunning {
}
if integration.should_close() {
EventResult::Exit
Ok(EventResult::Exit)
} else {
EventResult::Wait
Ok(EventResult::Wait)
}
}
@@ -766,8 +748,6 @@ impl GlowWinitRunning {
window_id: WindowId,
event: &winit::event::WindowEvent,
) -> EventResult {
crate::profile_function!(egui_winit::short_window_event_description(event));
let mut glutin = self.glutin.borrow_mut();
let viewport_id = glutin.viewport_from_window.get(&window_id).copied();
@@ -908,7 +888,7 @@ impl GlutinWindowContext {
egui_ctx: &egui::Context,
viewport_builder: ViewportBuilder,
native_options: &NativeOptions,
event_loop: &EventLoopWindowTarget<UserEvent>,
event_loop: &ActiveEventLoop,
) -> Result<Self> {
crate::profile_function!();
@@ -957,7 +937,7 @@ impl GlutinWindowContext {
let display_builder = glutin_winit::DisplayBuilder::new()
// we might want to expose this option to users in the future. maybe using an env var or using native_options.
.with_preference(glutin_winit::ApiPreference::FallbackEgl) // https://github.com/emilk/egui/issues/2520#issuecomment-1367841150
.with_window_builder(Some(egui_winit::create_winit_window_builder(
.with_window_attributes(Some(egui_winit::create_winit_window_attributes(
egui_ctx,
event_loop,
viewport_builder.clone(),
@@ -993,8 +973,9 @@ impl GlutinWindowContext {
gl_display.supported_features()
);
let glutin_raw_window_handle = window.as_ref().map(|w| {
use rwh_05::HasRawWindowHandle as _; // glutin stuck on old version of raw-window-handle
w.raw_window_handle()
w.window_handle()
.expect("Failed to get window handle")
.as_raw()
});
log::debug!("creating gl context using raw window handle: {glutin_raw_window_handle:?}");
@@ -1080,7 +1061,7 @@ impl GlutinWindowContext {
/// Create a surface, window, and winit integration for all viewports lacking any of that.
///
/// Errors will be logged.
fn initialize_all_windows(&mut self, event_loop: &EventLoopWindowTarget<UserEvent>) {
fn initialize_all_windows(&mut self, event_loop: &ActiveEventLoop) {
crate::profile_function!();
let viewports: Vec<ViewportId> = self.viewports.keys().copied().collect();
@@ -1097,7 +1078,7 @@ impl GlutinWindowContext {
pub(crate) fn initialize_window(
&mut self,
viewport_id: ViewportId,
event_loop: &EventLoopWindowTarget<UserEvent>,
event_loop: &ActiveEventLoop,
) -> Result {
crate::profile_function!();
@@ -1110,17 +1091,18 @@ impl GlutinWindowContext {
window
} else {
log::debug!("Creating a window for viewport {viewport_id:?}");
let window_builder = egui_winit::create_winit_window_builder(
let window_attributes = egui_winit::create_winit_window_attributes(
&self.egui_ctx,
event_loop,
viewport.builder.clone(),
);
if window_builder.transparent() && self.gl_config.supports_transparency() == Some(false)
if window_attributes.transparent()
&& self.gl_config.supports_transparency() == Some(false)
{
log::error!("Cannot create transparent window: the GL config does not support it");
}
let window =
glutin_winit::finalize_window(event_loop, window_builder, &self.gl_config)?;
glutin_winit::finalize_window(event_loop, window_attributes, &self.gl_config)?;
egui_winit::apply_viewport_builder_to_window(
&self.egui_ctx,
&window,
@@ -1150,9 +1132,15 @@ impl GlutinWindowContext {
let width_px = NonZeroU32::new(width_px).unwrap_or(NonZeroU32::MIN);
let height_px = NonZeroU32::new(height_px).unwrap_or(NonZeroU32::MIN);
let surface_attributes = {
use rwh_05::HasRawWindowHandle as _; // glutin stuck on old version of raw-window-handle
glutin::surface::SurfaceAttributesBuilder::<glutin::surface::WindowSurface>::new()
.build(window.raw_window_handle(), width_px, height_px)
.build(
window
.window_handle()
.expect("Failed to get display handle")
.as_raw(),
width_px,
height_px,
)
};
log::trace!("creating surface with attributes: {surface_attributes:?}");
@@ -1267,7 +1255,7 @@ impl GlutinWindowContext {
fn handle_viewport_output(
&mut self,
event_loop: &EventLoopWindowTarget<UserEvent>,
event_loop: &ActiveEventLoop,
egui_ctx: &egui::Context,
viewport_output: &ViewportIdMap<ViewportOutput>,
) {
@@ -1389,7 +1377,6 @@ fn initialize_or_update_viewport(
/// This is called (via a callback) by user code to render immediate viewports,
/// i.e. viewport that are directly nested inside a parent viewport.
fn render_immediate_viewport(
event_loop: &EventLoopWindowTarget<UserEvent>,
egui_ctx: &egui::Context,
glutin: &RefCell<GlutinWindowContext>,
painter: &RefCell<egui_glow::Painter>,
@@ -1417,7 +1404,11 @@ fn render_immediate_viewport(
None,
);
if let Err(err) = glutin.initialize_window(viewport_id, event_loop) {
let ret = event_loop_context::with_current_event_loop(|event_loop| {
glutin.initialize_window(viewport_id, event_loop)
});
if let Some(Err(err)) = ret {
log::error!(
"Failed to initialize a window for immediate viewport {viewport_id:?}: {err}"
);
@@ -1523,7 +1514,9 @@ fn render_immediate_viewport(
egui_winit.handle_platform_output(window, platform_output);
glutin.handle_viewport_output(event_loop, egui_ctx, &viewport_output);
event_loop_context::with_current_event_loop(|event_loop| {
glutin.handle_viewport_output(event_loop, egui_ctx, &viewport_output);
});
}
#[cfg(feature = "__screenshot")]