mirror of
https://github.com/emilk/egui.git
synced 2026-08-30 13:20:05 -04:00
Upgrade winit to 0.30.2 (#4849)
* Closes https://github.com/emilk/egui/issues/1918 * Closes https://github.com/emilk/egui/issues/4437 * Closes https://github.com/emilk/egui/issues/4709 * [x] I have followed the instructions in the PR template Hiya, I need new winit for a specific fix for a android_native_actvity. There are already two PRs, but both don't seem to have a lot of movement, or are entirely complete: https://github.com/emilk/egui/pull/4466 Seems to have gone stale & is missing some bits. https://github.com/emilk/egui/pull/4702 Also seems stale (if less so), and is missing a refactor to run_on_demand. I also *think* the accesskit integration has a mistake and can't be enabled. I've marked them as a co-author on this as I started from this branch. (I think! Haven't done that on git before...). Sorry for the wall of text but just dumping some details / thoughts here: - There's an issue with creating child windows in winit 0.30.1 and up on macOS. The multiple_viewports, "create immediate viewport" example crashes on anything later 0.30.1, with a stack overflow in unsafe code. I've create [a winit issue](https://github.com/rust-windowing/winit/issues/3800), it *might* already be fixed in 0.31.0 but I can't test as 0.31 will likely require another refactoring. For now I have just pinned things to 0.30.0 exatly. - Winit has deprecated run_on_demand, instead requiring the ApplicationHandler interface. In 0.31.0 run_on_demand is removed. I've refactored both the integration and the WinitApp trait to follow this pattern. I've left user_events a bit more opaque, as it seems 0.31.0 is doing a rework of UserEvents too. - I've used the new lazy init approach for access kit from this branch https://github.com/mwcampbell/egui/tree/accesskit-new-lazy-init and marked Matt as co-author, thanks Matt! - There was very similair but not quite the same code for run_and_return and run_and_exit. I've merged them, but looking at the github issues graveyard it seems vey finnicky. I *hope* this is more robust than before but it's a bit scary. - when receiving new_events this also used to check the redraw timing dictionary. That doesn't seem necesarry so left this out, but that is a slight behaviour change? - I have reeneabled serial_windows on macOS. I wondered whether it was fixed after this PR and does seem to be! However, even before this PR it seems to work, so maybe winit has sorted things out before that... Windows also works fine now without the extra hack. - I've done a very basic test of AccessKit on Windows and screen reader seems ok but I'm really not knowleadgable enough to say whether it's all good or not. - I've tested cargo tests & all examples on Windows & macOS, and ran a basic Android app. Still, testing native platforms is wel... hard so if anyone can test linux / iOs / older mac versions / windows 10 would probably be a good idea! - For consistencys sake I've made all event like functions in WinitApp return a `Result<EventResult>`. There's quite a bit of Ok-wrapping now, maybe too annoying? Not sure. Thank you for having a look! # Tested on * [x] macOS * [x] Windows * [x] Wayland (thanks [SiebenCorgie](https://github.com/SiebenCorgie)) * [x] X11 (thanks [crumblingstatue](https://github.com/crumblingstatue)!, [SiebenCorgie](https://github.com/SiebenCorgie)) # TODO * [x] Fix "follow system theme" not working on initial startup (winit issue, pinning to 0.30.2 for now). * [x] Fix `request_repaint_after` --------- Co-authored-by: mwcampbell <mattcampbell@pobox.com> Co-authored-by: j-axa <josef.axa@gmail.com> Co-authored-by: DataTriny <datatriny@gmail.com> Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
@@ -11,7 +11,7 @@ use egui_winit::ActionRequested;
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use parking_lot::Mutex;
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use raw_window_handle::{HasDisplayHandle as _, HasWindowHandle as _};
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use winit::{
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event_loop::{EventLoop, EventLoopProxy, EventLoopWindowTarget},
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event_loop::{ActiveEventLoop, EventLoop, EventLoopProxy},
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window::{Window, WindowId},
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};
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@@ -22,10 +22,11 @@ use egui::{
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};
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#[cfg(feature = "accesskit")]
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use egui_winit::accesskit_winit;
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use winit_integration::UserEvent;
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use crate::{
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native::{epi_integration::EpiIntegration, winit_integration::EventResult},
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App, AppCreator, CreationContext, NativeOptions, Result, Storage, UserEvent,
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App, AppCreator, CreationContext, NativeOptions, Result, Storage,
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};
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use super::{winit_integration::WinitApp, *};
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@@ -119,7 +120,7 @@ impl WgpuWinitApp {
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}
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/// Create a window for all viewports lacking one.
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fn initialized_all_windows(&mut self, event_loop: &EventLoopWindowTarget<UserEvent>) {
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fn initialized_all_windows(&mut self, event_loop: &ActiveEventLoop) {
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let Some(running) = &mut self.running else {
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return;
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};
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@@ -142,11 +143,7 @@ impl WgpuWinitApp {
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}
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#[cfg(target_os = "android")]
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fn recreate_window(
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&self,
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event_loop: &EventLoopWindowTarget<UserEvent>,
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running: &WgpuWinitRunning,
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) {
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fn recreate_window(&self, event_loop: &ActiveEventLoop, running: &WgpuWinitRunning) {
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let SharedState {
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egui_ctx,
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viewports,
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@@ -178,7 +175,7 @@ impl WgpuWinitApp {
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fn init_run_state(
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&mut self,
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egui_ctx: egui::Context,
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event_loop: &EventLoopWindowTarget<UserEvent>,
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event_loop: &ActiveEventLoop,
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storage: Option<Box<dyn Storage>>,
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window: Window,
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builder: ViewportBuilder,
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@@ -252,7 +249,7 @@ impl WgpuWinitApp {
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#[cfg(feature = "accesskit")]
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{
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let event_loop_proxy = self.repaint_proxy.lock().clone();
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integration.init_accesskit(&mut egui_winit, &window, event_loop_proxy);
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egui_winit.init_accesskit(&window, event_loop_proxy);
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}
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let theme = system_theme.unwrap_or(self.native_options.default_theme);
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egui_ctx.set_visuals(theme.egui_visuals());
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@@ -311,16 +308,9 @@ impl WgpuWinitApp {
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let shared = Rc::downgrade(&shared);
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let beginning = integration.beginning;
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let event_loop: *const EventLoopWindowTarget<UserEvent> = event_loop;
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egui::Context::set_immediate_viewport_renderer(move |_egui_ctx, immediate_viewport| {
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if let Some(shared) = shared.upgrade() {
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// SAFETY: the event loop lives longer than
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// the Rc:s we just upgraded above.
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#[allow(unsafe_code)]
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let event_loop = unsafe { event_loop.as_ref().unwrap() };
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render_immediate_viewport(event_loop, beginning, &shared, immediate_viewport);
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render_immediate_viewport(beginning, &shared, immediate_viewport);
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} else {
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log::warn!("render_sync_callback called after window closed");
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}
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@@ -377,134 +367,127 @@ impl WinitApp for WgpuWinitApp {
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fn run_ui_and_paint(
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&mut self,
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event_loop: &EventLoopWindowTarget<UserEvent>,
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event_loop: &ActiveEventLoop,
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window_id: WindowId,
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) -> EventResult {
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) -> Result<EventResult> {
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self.initialized_all_windows(event_loop);
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if let Some(running) = &mut self.running {
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running.run_ui_and_paint(window_id)
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} else {
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EventResult::Wait
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Ok(EventResult::Wait)
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}
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}
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fn on_event(
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&mut self,
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event_loop: &EventLoopWindowTarget<UserEvent>,
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event: &winit::event::Event<UserEvent>,
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) -> Result<EventResult> {
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crate::profile_function!(winit_integration::short_event_description(event));
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fn resumed(&mut self, event_loop: &ActiveEventLoop) -> crate::Result<EventResult> {
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log::debug!("Event::Resumed");
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let running = if let Some(running) = &self.running {
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#[cfg(target_os = "android")]
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self.recreate_window(event_loop, running);
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running
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} else {
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let storage = if let Some(file) = &self.native_options.persistence_path {
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epi_integration::create_storage_with_file(file)
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} else {
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epi_integration::create_storage(
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self.native_options
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.viewport
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.app_id
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.as_ref()
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.unwrap_or(&self.app_name),
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)
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};
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let egui_ctx = winit_integration::create_egui_context(storage.as_deref());
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let (window, builder) = create_window(
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&egui_ctx,
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event_loop,
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storage.as_deref(),
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&mut self.native_options,
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)?;
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self.init_run_state(egui_ctx, event_loop, storage, window, builder)?
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};
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let viewport = &running.shared.borrow().viewports[&ViewportId::ROOT];
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if let Some(window) = &viewport.window {
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Ok(EventResult::RepaintNow(window.id()))
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} else {
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Ok(EventResult::Wait)
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}
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}
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fn suspended(&mut self, _: &ActiveEventLoop) -> crate::Result<EventResult> {
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#[cfg(target_os = "android")]
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self.drop_window()?;
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Ok(EventResult::Wait)
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}
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fn device_event(
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&mut self,
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_: &ActiveEventLoop,
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_: winit::event::DeviceId,
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event: winit::event::DeviceEvent,
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) -> crate::Result<EventResult> {
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if let winit::event::DeviceEvent::MouseMotion { delta } = event {
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if let Some(running) = &mut self.running {
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let mut shared = running.shared.borrow_mut();
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if let Some(viewport) = shared
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.focused_viewport
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.and_then(|viewport| shared.viewports.get_mut(&viewport))
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{
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if let Some(egui_winit) = viewport.egui_winit.as_mut() {
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egui_winit.on_mouse_motion(delta);
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}
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if let Some(window) = viewport.window.as_ref() {
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return Ok(EventResult::RepaintNext(window.id()));
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}
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}
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}
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}
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Ok(EventResult::Wait)
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}
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fn window_event(
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&mut self,
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event_loop: &ActiveEventLoop,
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window_id: WindowId,
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event: winit::event::WindowEvent,
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) -> crate::Result<EventResult> {
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self.initialized_all_windows(event_loop);
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Ok(match event {
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winit::event::Event::Resumed => {
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log::debug!("Event::Resumed");
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if let Some(running) = &mut self.running {
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Ok(running.on_window_event(window_id, &event))
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} else {
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Ok(EventResult::Wait)
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}
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}
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let running = if let Some(running) = &self.running {
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#[cfg(target_os = "android")]
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self.recreate_window(event_loop, running);
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running
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} else {
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let storage = if let Some(file) = &self.native_options.persistence_path {
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epi_integration::create_storage_with_file(file)
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} else {
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epi_integration::create_storage(
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self.native_options
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.viewport
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.app_id
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.as_ref()
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.unwrap_or(&self.app_name),
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)
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};
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let egui_ctx = winit_integration::create_egui_context(storage.as_deref());
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let (window, builder) = create_window(
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&egui_ctx,
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event_loop,
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storage.as_deref(),
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&mut self.native_options,
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)?;
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self.init_run_state(egui_ctx, event_loop, storage, window, builder)?
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};
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let viewport = &running.shared.borrow().viewports[&ViewportId::ROOT];
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if let Some(window) = &viewport.window {
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EventResult::RepaintNow(window.id())
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} else {
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EventResult::Wait
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#[cfg(feature = "accesskit")]
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fn on_accesskit_event(&mut self, event: accesskit_winit::Event) -> crate::Result<EventResult> {
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if let Some(running) = &mut self.running {
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let mut shared_lock = running.shared.borrow_mut();
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let SharedState {
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viewport_from_window,
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viewports,
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..
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} = &mut *shared_lock;
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if let Some(viewport) = viewport_from_window
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.get(&event.window_id)
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.and_then(|id| viewports.get_mut(id))
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{
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if let Some(egui_winit) = &mut viewport.egui_winit {
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return Ok(winit_integration::on_accesskit_window_event(
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egui_winit,
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event.window_id,
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&event.window_event,
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));
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}
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}
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}
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winit::event::Event::Suspended => {
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#[cfg(target_os = "android")]
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self.drop_window()?;
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EventResult::Wait
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}
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winit::event::Event::WindowEvent { event, window_id } => {
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if let Some(running) = &mut self.running {
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running.on_window_event(*window_id, event)
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} else {
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EventResult::Wait
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}
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}
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winit::event::Event::DeviceEvent {
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device_id: _,
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event: winit::event::DeviceEvent::MouseMotion { delta },
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} => {
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if let Some(running) = &mut self.running {
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let mut shared = running.shared.borrow_mut();
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if let Some(viewport) = shared
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.focused_viewport
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.and_then(|viewport| shared.viewports.get_mut(&viewport))
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{
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if let Some(egui_winit) = viewport.egui_winit.as_mut() {
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egui_winit.on_mouse_motion(*delta);
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}
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if let Some(window) = viewport.window.as_ref() {
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EventResult::RepaintNext(window.id())
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} else {
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EventResult::Wait
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}
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} else {
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EventResult::Wait
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}
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} else {
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EventResult::Wait
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}
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}
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#[cfg(feature = "accesskit")]
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winit::event::Event::UserEvent(UserEvent::AccessKitActionRequest(
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accesskit_winit::ActionRequestEvent { request, window_id },
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)) => {
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if let Some(running) = &mut self.running {
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let mut shared_lock = running.shared.borrow_mut();
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let SharedState {
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viewport_from_window,
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viewports,
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..
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} = &mut *shared_lock;
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if let Some(viewport) = viewport_from_window
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.get(window_id)
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.and_then(|id| viewports.get_mut(id))
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{
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if let Some(egui_winit) = &mut viewport.egui_winit {
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egui_winit.on_accesskit_action_request(request.clone());
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}
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}
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// As a form of user input, accessibility actions should
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// lead to a repaint.
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EventResult::RepaintNext(*window_id)
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} else {
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EventResult::Wait
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}
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}
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_ => EventResult::Wait,
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})
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Ok(EventResult::Wait)
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}
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}
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@@ -527,7 +510,7 @@ impl WgpuWinitRunning {
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}
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/// This is called both for the root viewport, and all deferred viewports
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fn run_ui_and_paint(&mut self, window_id: WindowId) -> EventResult {
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fn run_ui_and_paint(&mut self, window_id: WindowId) -> Result<EventResult> {
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crate::profile_function!();
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let Some(viewport_id) = self
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@@ -537,7 +520,7 @@ impl WgpuWinitRunning {
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.get(&window_id)
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.copied()
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else {
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return EventResult::Wait;
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return Ok(EventResult::Wait);
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};
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#[cfg(feature = "puffin")]
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@@ -562,7 +545,7 @@ impl WgpuWinitRunning {
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if viewport_id != ViewportId::ROOT {
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let Some(viewport) = viewports.get(&viewport_id) else {
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return EventResult::Wait;
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return Ok(EventResult::Wait);
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};
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if viewport.viewport_ui_cb.is_none() {
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@@ -570,15 +553,15 @@ impl WgpuWinitRunning {
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// That means that the viewport cannot be rendered by itself and needs his parent to be rendered.
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if let Some(viewport) = viewports.get(&viewport.ids.parent) {
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if let Some(window) = viewport.window.as_ref() {
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return EventResult::RepaintNext(window.id());
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return Ok(EventResult::RepaintNext(window.id()));
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}
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}
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return EventResult::Wait;
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return Ok(EventResult::Wait);
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}
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}
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let Some(viewport) = viewports.get_mut(&viewport_id) else {
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return EventResult::Wait;
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return Ok(EventResult::Wait);
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};
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|
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let Viewport {
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@@ -592,21 +575,17 @@ impl WgpuWinitRunning {
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let viewport_ui_cb = viewport_ui_cb.clone();
|
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let Some(window) = window else {
|
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return EventResult::Wait;
|
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return Ok(EventResult::Wait);
|
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};
|
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egui_winit::update_viewport_info(info, &integration.egui_ctx, window, false);
|
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|
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{
|
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crate::profile_scope!("set_window");
|
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if let Err(err) =
|
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pollster::block_on(painter.set_window(viewport_id, Some(window.clone())))
|
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{
|
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log::warn!("Failed to set window: {err}");
|
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}
|
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pollster::block_on(painter.set_window(viewport_id, Some(window.clone())))?;
|
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}
|
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|
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let Some(egui_winit) = egui_winit.as_mut() else {
|
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return EventResult::Wait;
|
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return Ok(EventResult::Wait);
|
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};
|
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let mut raw_input = egui_winit.take_egui_input(window);
|
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|
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@@ -650,7 +629,7 @@ impl WgpuWinitRunning {
|
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remove_viewports_not_in(viewports, painter, viewport_from_window, &viewport_output);
|
||||
|
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let Some(viewport) = viewports.get_mut(&viewport_id) else {
|
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return EventResult::Wait;
|
||||
return Ok(EventResult::Wait);
|
||||
};
|
||||
|
||||
viewport.info.events.clear(); // they should have been processed
|
||||
@@ -661,7 +640,7 @@ impl WgpuWinitRunning {
|
||||
..
|
||||
} = viewport
|
||||
else {
|
||||
return EventResult::Wait;
|
||||
return Ok(EventResult::Wait);
|
||||
};
|
||||
|
||||
egui_winit.handle_platform_output(window, platform_output);
|
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@@ -751,9 +730,9 @@ impl WgpuWinitRunning {
|
||||
}
|
||||
|
||||
if integration.should_close() {
|
||||
EventResult::Exit
|
||||
Ok(EventResult::Exit)
|
||||
} else {
|
||||
EventResult::Wait
|
||||
Ok(EventResult::Wait)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -762,8 +741,6 @@ impl WgpuWinitRunning {
|
||||
window_id: WindowId,
|
||||
event: &winit::event::WindowEvent,
|
||||
) -> EventResult {
|
||||
crate::profile_function!(egui_winit::short_window_event_description(event));
|
||||
|
||||
let Self {
|
||||
integration,
|
||||
shared,
|
||||
@@ -865,7 +842,7 @@ impl Viewport {
|
||||
/// Create winit window, if needed.
|
||||
fn initialize_window(
|
||||
&mut self,
|
||||
event_loop: &EventLoopWindowTarget<UserEvent>,
|
||||
event_loop: &ActiveEventLoop,
|
||||
egui_ctx: &egui::Context,
|
||||
windows_id: &mut HashMap<WindowId, ViewportId>,
|
||||
painter: &mut egui_wgpu::winit::Painter,
|
||||
@@ -910,7 +887,7 @@ impl Viewport {
|
||||
|
||||
fn create_window(
|
||||
egui_ctx: &egui::Context,
|
||||
event_loop: &EventLoopWindowTarget<UserEvent>,
|
||||
event_loop: &ActiveEventLoop,
|
||||
storage: Option<&dyn Storage>,
|
||||
native_options: &mut NativeOptions,
|
||||
) -> Result<(Window, ViewportBuilder), winit::error::OsError> {
|
||||
@@ -931,7 +908,6 @@ fn create_window(
|
||||
}
|
||||
|
||||
fn render_immediate_viewport(
|
||||
event_loop: &EventLoopWindowTarget<UserEvent>,
|
||||
beginning: Instant,
|
||||
shared: &RefCell<SharedState>,
|
||||
immediate_viewport: ImmediateViewport<'_>,
|
||||
@@ -956,7 +932,9 @@ fn render_immediate_viewport(
|
||||
let viewport =
|
||||
initialize_or_update_viewport(viewports, ids, ViewportClass::Immediate, builder, None);
|
||||
if viewport.window.is_none() {
|
||||
viewport.initialize_window(event_loop, egui_ctx, viewport_from_window, painter);
|
||||
event_loop_context::with_current_event_loop(|event_loop| {
|
||||
viewport.initialize_window(event_loop, egui_ctx, viewport_from_window, painter);
|
||||
});
|
||||
}
|
||||
|
||||
let (Some(window), Some(egui_winit)) = (&viewport.window, &mut viewport.egui_winit) else {
|
||||
|
||||
Reference in New Issue
Block a user