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mirror of https://github.com/emilk/egui.git synced 2026-08-31 13:50:04 -04:00

Simplify and unify colors of selectable widgets

This commit is contained in:
Emil Ernerfeldt
2021-02-20 11:28:00 +01:00
parent 741f0bfe8a
commit 6fe70e685b
4 changed files with 29 additions and 36 deletions

View File

@@ -18,8 +18,8 @@ pub fn toggle(ui: &mut egui::Ui, on: &mut bool) -> egui::Response {
// 1. Deciding widget size:
// You can query the `ui` how much space is available,
// but in this example we have a fixed size widget of the default size for a button:
let desired_size = ui.spacing().interact_size;
// but in this example we have a fixed size widget based on the height of a standard button:
let desired_size = ui.spacing().interact_size.y * egui::vec2(2.0, 1.0);
// 2. Allocating space:
// This is where we get a region of the screen assigned.
@@ -39,14 +39,12 @@ pub fn toggle(ui: &mut egui::Ui, on: &mut bool) -> egui::Response {
// We will follow the current style by asking
// "how should something that is being interacted with be painted?".
// This will, for instance, give us different colors when the widget is hovered or clicked.
let visuals = ui.style().interact(&response);
let off_bg_fill = egui::Rgba::from(visuals.bg_fill);
let on_bg_fill = egui::Rgba::from_rgb(0.0, 0.5, 0.0);
let bg_fill = egui::lerp(off_bg_fill..=on_bg_fill, how_on);
let visuals = ui.style().interact_selectable(&response, *on);
// All coordinates are in absolute screen coordinates so we use `rect` to place the elements.
let rect = rect.expand(visuals.expansion);
let radius = 0.5 * rect.height();
ui.painter().rect(rect, radius, bg_fill, visuals.bg_stroke);
ui.painter()
.rect(rect, radius, visuals.bg_fill, visuals.bg_stroke);
// Paint the circle, animating it from left to right with `how_on`:
let circle_x = egui::lerp((rect.left() + radius)..=(rect.right() - radius), how_on);
let center = egui::pos2(circle_x, rect.center().y);
@@ -61,18 +59,16 @@ pub fn toggle(ui: &mut egui::Ui, on: &mut bool) -> egui::Response {
/// Here is the same code again, but a bit more compact:
#[allow(dead_code)]
fn toggle_compact(ui: &mut egui::Ui, on: &mut bool) -> egui::Response {
let desired_size = ui.spacing().interact_size;
let desired_size = ui.spacing().interact_size.y * egui::vec2(2.0, 1.0);
let (rect, response) = ui.allocate_exact_size(desired_size, egui::Sense::click());
*on ^= response.clicked(); // toggle if clicked
let how_on = ui.ctx().animate_bool(response.id, *on);
let visuals = ui.style().interact(&response);
let off_bg_fill = egui::Rgba::from(visuals.bg_fill);
let on_bg_fill = egui::Rgba::from_rgb(0.0, 0.5, 0.0);
let bg_fill = egui::lerp(off_bg_fill..=on_bg_fill, how_on);
let visuals = ui.style().interact_selectable(&response, *on);
let rect = rect.expand(visuals.expansion);
let radius = 0.5 * rect.height();
ui.painter().rect(rect, radius, bg_fill, visuals.bg_stroke);
ui.painter()
.rect(rect, radius, visuals.bg_fill, visuals.bg_stroke);
let circle_x = egui::lerp((rect.left() + radius)..=(rect.right() - radius), how_on);
let center = egui::pos2(circle_x, rect.center().y);
ui.painter()
@@ -89,6 +85,6 @@ pub fn demo(ui: &mut egui::Ui, on: &mut bool) {
.response
.on_hover_text(
"It's easy to create your own widgets!\n\
This toggle switch is just one function and 20 lines of code.",
This toggle switch is just one function and 15 lines of code.",
);
}