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mirror of https://github.com/emilk/egui.git synced 2026-09-02 14:50:03 -04:00

Make sure scroll bars are always visible (#2371)

* Nicer debug rectangles

* Move scrollbars into the clip-rect so they are always visible

* Improve table demo

* Add options for controlling inner and outer margin of the scroll bars

* Add line to changelog

* Update egui_extras changelog with recent Table improvements

* Refactor Table:s scroll options

* Add Table::auto_size

* Rename it auto_shrink
This commit is contained in:
Emil Ernerfeldt
2022-11-30 22:58:00 +01:00
committed by GitHub
parent 85f8eeb9d5
commit 7133818c59
8 changed files with 147 additions and 92 deletions

View File

@@ -3,7 +3,7 @@
//! | fixed size | all available space/minimum | 30% of available width | fixed size |
//! Takes all available height, so if you want something below the table, put it in a strip.
use egui::{Align, NumExt as _, Rect, Response, Ui, Vec2};
use egui::{Align, NumExt as _, Rect, Response, ScrollArea, Ui, Vec2};
use crate::{
layout::{CellDirection, CellSize},
@@ -155,6 +155,32 @@ fn to_sizing(columns: &[Column]) -> crate::sizing::Sizing {
// -----------------------------------------------------------------=----------
struct TableScrollOptions {
vscroll: bool,
stick_to_bottom: bool,
scroll_to_row: Option<(usize, Option<Align>)>,
scroll_offset_y: Option<f32>,
min_scrolled_height: f32,
max_scroll_height: f32,
auto_shrink: [bool; 2],
}
impl Default for TableScrollOptions {
fn default() -> Self {
Self {
vscroll: true,
stick_to_bottom: false,
scroll_to_row: None,
scroll_offset_y: None,
min_scrolled_height: 200.0,
max_scroll_height: 800.0,
auto_shrink: [true; 2],
}
}
}
// -----------------------------------------------------------------=----------
/// Builder for a [`Table`] with (optional) fixed header and scrolling body.
///
/// You must pre-allocate all columns with [`Self::column`]/[`Self::columns`].
@@ -195,14 +221,7 @@ pub struct TableBuilder<'a> {
striped: bool,
resizable: bool,
cell_layout: egui::Layout,
// Scroll stuff:
vscroll: bool,
stick_to_bottom: bool,
scroll_to_row: Option<(usize, Option<Align>)>,
scroll_offset_y: Option<f32>,
min_scrolled_height: f32,
max_scroll_height: f32,
scroll_options: TableScrollOptions,
}
impl<'a> TableBuilder<'a> {
@@ -214,13 +233,7 @@ impl<'a> TableBuilder<'a> {
striped: false,
resizable: false,
cell_layout,
vscroll: true,
stick_to_bottom: false,
scroll_to_row: None,
scroll_offset_y: None,
min_scrolled_height: 200.0,
max_scroll_height: 800.0,
scroll_options: Default::default(),
}
}
@@ -247,7 +260,7 @@ impl<'a> TableBuilder<'a> {
/// Enable vertical scrolling in body (default: `true`)
pub fn vscroll(mut self, vscroll: bool) -> Self {
self.vscroll = vscroll;
self.scroll_options.vscroll = vscroll;
self
}
@@ -260,7 +273,7 @@ impl<'a> TableBuilder<'a> {
/// dynamically? The scroll handle remains stuck until manually changed, and will become stuck
/// once again when repositioned to the bottom. Default: `false`.
pub fn stick_to_bottom(mut self, stick: bool) -> Self {
self.stick_to_bottom = stick;
self.scroll_options.stick_to_bottom = stick;
self
}
@@ -272,7 +285,7 @@ impl<'a> TableBuilder<'a> {
///
/// See also: [`Self::vertical_scroll_offset`].
pub fn scroll_to_row(mut self, row: usize, align: Option<Align>) -> Self {
self.scroll_to_row = Some((row, align));
self.scroll_options.scroll_to_row = Some((row, align));
self
}
@@ -280,7 +293,7 @@ impl<'a> TableBuilder<'a> {
///
/// See also: [`Self::scroll_to_row`].
pub fn vertical_scroll_offset(mut self, offset: f32) -> Self {
self.scroll_offset_y = Some(offset);
self.scroll_options.scroll_offset_y = Some(offset);
self
}
@@ -291,7 +304,7 @@ impl<'a> TableBuilder<'a> {
///
/// Default: `200.0`.
pub fn min_scrolled_height(mut self, min_scrolled_height: f32) -> Self {
self.min_scrolled_height = min_scrolled_height;
self.scroll_options.min_scrolled_height = min_scrolled_height;
self
}
@@ -300,7 +313,19 @@ impl<'a> TableBuilder<'a> {
/// In other words: add scroll-bars when this height is reached.
/// Default: `800.0`.
pub fn max_scroll_height(mut self, max_scroll_height: f32) -> Self {
self.max_scroll_height = max_scroll_height;
self.scroll_options.max_scroll_height = max_scroll_height;
self
}
/// For each axis (x,y):
/// * If true, add blank space outside the table, keeping the table small.
/// * If false, add blank space inside the table, expanding the table to fit the containing ui.
///
/// Default: `[true; 2]`.
///
/// See [`ScrollArea::auto_shrink`] for more.
pub fn auto_shrink(mut self, auto_shrink: [bool; 2]) -> Self {
self.scroll_options.auto_shrink = auto_shrink;
self
}
@@ -326,8 +351,10 @@ impl<'a> TableBuilder<'a> {
fn available_width(&self) -> f32 {
self.ui.available_rect_before_wrap().width()
- if self.vscroll {
self.ui.spacing().item_spacing.x + self.ui.spacing().scroll_bar_width
- if self.scroll_options.vscroll {
self.ui.spacing().scroll_bar_inner_margin
+ self.ui.spacing().scroll_bar_width
+ self.ui.spacing().scroll_bar_outer_margin
} else {
0.0
}
@@ -343,13 +370,7 @@ impl<'a> TableBuilder<'a> {
striped,
resizable,
cell_layout,
vscroll,
stick_to_bottom,
scroll_to_row,
scroll_offset_y,
min_scrolled_height,
max_scroll_height,
scroll_options,
} = self;
let state_id = ui.id().with("__table_state");
@@ -390,13 +411,7 @@ impl<'a> TableBuilder<'a> {
resizable,
striped,
cell_layout,
vscroll,
stick_to_bottom,
scroll_to_row,
scroll_offset_y,
min_scrolled_height,
max_scroll_height,
scroll_options,
}
}
@@ -413,13 +428,7 @@ impl<'a> TableBuilder<'a> {
striped,
resizable,
cell_layout,
vscroll,
stick_to_bottom,
scroll_to_row,
scroll_offset_y,
min_scrolled_height,
max_scroll_height,
scroll_options,
} = self;
let state_id = ui.id().with("__table_state");
@@ -445,13 +454,7 @@ impl<'a> TableBuilder<'a> {
resizable,
striped,
cell_layout,
vscroll,
stick_to_bottom,
scroll_to_row,
scroll_offset_y,
min_scrolled_height,
max_scroll_height,
scroll_options,
}
.body(add_body_contents);
}
@@ -509,13 +512,7 @@ pub struct Table<'a> {
striped: bool,
cell_layout: egui::Layout,
// Scroll stuff:
vscroll: bool,
stick_to_bottom: bool,
scroll_to_row: Option<(usize, Option<Align>)>,
scroll_offset_y: Option<f32>,
min_scrolled_height: f32,
max_scroll_height: f32,
scroll_options: TableScrollOptions,
}
impl<'a> Table<'a> {
@@ -534,24 +531,29 @@ impl<'a> Table<'a> {
mut state,
mut max_used_widths,
first_frame_auto_size_columns,
vscroll,
striped,
cell_layout,
scroll_options,
} = self;
let TableScrollOptions {
vscroll,
stick_to_bottom,
scroll_to_row,
scroll_offset_y,
min_scrolled_height,
max_scroll_height,
} = self;
auto_shrink,
} = scroll_options;
let avail_rect = ui.available_rect_before_wrap();
let mut scroll_area = egui::ScrollArea::new([false, vscroll])
let mut scroll_area = ScrollArea::new([false, vscroll])
.auto_shrink([true; 2])
.stick_to_bottom(stick_to_bottom)
.min_scrolled_height(min_scrolled_height)
.max_height(max_scroll_height);
.max_height(max_scroll_height)
.auto_shrink(auto_shrink);
if let Some(scroll_offset_y) = scroll_offset_y {
scroll_area = scroll_area.vertical_scroll_offset(scroll_offset_y);