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Use mimalloc for benchmarks (#7029)
`mimalloc` is a _much_ faster allocator, especially important when doing a lot of small allocations (which egui does). We use `mimalloc` in Rerun, and I recommend everyone to use it. ## The difference it makes 
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@@ -86,6 +86,7 @@ env_logger = { version = "0.10", default-features = false, features = [
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"auto-color",
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"humantime",
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] }
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mimalloc.workspace = true
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rfd = { version = "0.15.3", optional = true }
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# web:
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@@ -4,6 +4,9 @@
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#![allow(rustdoc::missing_crate_level_docs)] // it's an example
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#![allow(clippy::never_loop)] // False positive
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#[global_allocator]
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static GLOBAL: mimalloc::MiMalloc = mimalloc::MiMalloc; // Much faster allocator, can give 20% speedups: https://github.com/emilk/egui/pull/7029
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// When compiling natively:
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fn main() -> eframe::Result {
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for arg in std::env::args().skip(1) {
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