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Rename Srgba to Color32
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@@ -2,7 +2,7 @@ use std::time::Instant;
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use crate::{storage::WindowSettings, *};
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pub use egui::Srgba;
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pub use egui::Color32;
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const EGUI_MEMORY_KEY: &str = "egui";
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const WINDOW_KEY: &str = "window";
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@@ -16,7 +16,7 @@ impl epi::TextureAllocator for Painter {
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&mut self,
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id: egui::TextureId,
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size: (usize, usize),
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srgba_pixels: &[Srgba],
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srgba_pixels: &[Color32],
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) {
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self.set_user_texture(id, size, srgba_pixels);
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}
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