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Rename Srgba to Color32
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@@ -4,7 +4,7 @@ use {
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egui::{
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math::clamp,
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paint::{PaintJobs, Triangles},
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Rect, Srgba,
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Color32, Rect,
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},
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glium::{
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implement_vertex,
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@@ -109,7 +109,7 @@ impl Painter {
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.chunks(texture.width as usize)
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.map(|row| {
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row.iter()
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.map(|&a| Srgba::white_alpha(a).to_tuple())
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.map(|&a| Color32::white_alpha(a).to_tuple())
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.collect()
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})
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.collect();
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@@ -282,7 +282,7 @@ impl Painter {
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&mut self,
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id: egui::TextureId,
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size: (usize, usize),
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pixels: &[Srgba],
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pixels: &[Color32],
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) {
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assert_eq!(size.0 * size.1, pixels.len());
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