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Rename Srgba to Color32
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@@ -6,7 +6,7 @@ use {
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use egui::{
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math::clamp,
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paint::{PaintJobs, Srgba, Texture, Triangles},
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paint::{Color32, PaintJobs, Texture, Triangles},
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vec2,
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};
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@@ -182,7 +182,7 @@ impl Painter {
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&mut self,
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id: egui::TextureId,
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size: (usize, usize),
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srgba_pixels: &[Srgba],
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srgba_pixels: &[Color32],
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) {
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assert_eq!(size.0 * size.1, srgba_pixels.len());
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@@ -328,7 +328,7 @@ impl Painter {
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self.canvas.width() as i32,
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self.canvas.height() as i32,
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);
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let clear_color: Srgba = clear_color.into();
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let clear_color: Color32 = clear_color.into();
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gl.clear_color(
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clear_color[0] as f32 / 255.0,
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clear_color[1] as f32 / 255.0,
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