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Fix: round animating collapsing header height to GUI
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@@ -4,6 +4,7 @@ use crate::{
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emath, epaint, pos2, remap, remap_clamp, vec2, Context, Id, InnerResponse, NumExt, Rect,
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emath, epaint, pos2, remap, remap_clamp, vec2, Context, Id, InnerResponse, NumExt, Rect,
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Response, Sense, Stroke, TextStyle, TextWrapMode, Ui, Vec2, WidgetInfo, WidgetText, WidgetType,
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Response, Sense, Stroke, TextStyle, TextWrapMode, Ui, Vec2, WidgetInfo, WidgetText, WidgetType,
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};
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};
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use emath::GuiRounding as _;
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use epaint::Shape;
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use epaint::Shape;
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#[derive(Clone, Copy, Debug)]
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#[derive(Clone, Copy, Debug)]
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@@ -214,7 +215,7 @@ impl CollapsingState {
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10.0
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10.0
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} else {
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} else {
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let full_height = self.state.open_height.unwrap_or_default();
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let full_height = self.state.open_height.unwrap_or_default();
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remap_clamp(openness, 0.0..=1.0, 0.0..=full_height)
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remap_clamp(openness, 0.0..=1.0, 0.0..=full_height).round_ui()
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};
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};
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let mut clip_rect = child_ui.clip_rect();
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let mut clip_rect = child_ui.clip_rect();
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