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Rename Triangles to Mesh
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@@ -216,7 +216,7 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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let frame_time = (Instant::now() - frame_start).as_secs_f64() as f32;
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previous_frame_time = Some(frame_time);
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painter.paint_jobs(
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painter.paint_meshes(
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&display,
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ctx.pixels_per_point(),
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app.clear_color(),
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