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Rename Triangles to Mesh
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@@ -65,7 +65,7 @@ impl WebBackend {
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self.painter.upload_egui_texture(&self.ctx.texture());
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self.painter.clear(clear_color);
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self.painter
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.paint_jobs(paint_jobs, self.ctx.pixels_per_point())
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.paint_meshes(paint_jobs, self.ctx.pixels_per_point())
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}
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pub fn painter_debug_info(&self) -> String {
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