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Rename Triangles to Mesh
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@@ -12,5 +12,6 @@ pub trait Painter {
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fn clear(&mut self, lear_color: egui::Rgba);
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fn paint_jobs(&mut self, jobs: egui::PaintJobs, pixels_per_point: f32) -> Result<(), JsValue>;
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fn paint_meshes(&mut self, jobs: egui::PaintJobs, pixels_per_point: f32)
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-> Result<(), JsValue>;
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}
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