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fix: ensure mapped range is dropped before unmapping buffer in capture (#8337)
After upgrading to wgpu v30, it requires to drop the `BufferView` return by `get_mapped_range` before unmap the buffer. Fix it in this pr, making screenshot event crash no more
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@@ -230,6 +230,7 @@ impl CaptureState {
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));
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));
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}
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}
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}
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}
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drop(mapped_range);
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buffer.unmap();
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buffer.unmap();
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tx.send((
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tx.send((
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