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Optimize tessellation of filled circles (#1616)

When painting a scatter plot we sometimes want to paint hundreds of thousands of points (filled circles) on screen every frame.

In this PR the font texture atlas is pre-populated with some filled circled of various radii. These are then used when painting (small) filled circled, which means A LOT less triangles and vertices are generated for them.

In a new benchmark we can see a 10x speedup in circle tessellation, but the the real benefit comes in the painting of these circles: since we generate a lot less vertices, the backend painter has less to do.

In a real-life scenario with a lot of things being painted (including around 100k points) I saw tessellation go from 35ms -> 7ms and painting go from 45ms -> 1ms. This means the total frame time went from 80ms to 8ms, or a 10x speedup.
This commit is contained in:
Emil Ernerfeldt
2022-05-10 19:31:19 +02:00
committed by GitHub
parent 28efc0e1c8
commit 7b18fab7a4
12 changed files with 232 additions and 23 deletions

View File

@@ -124,8 +124,13 @@ pub fn criterion_benchmark(c: &mut Criterion) {
let galley = fonts.layout(LOREM_IPSUM_LONG.to_owned(), font_id, color, wrap_width);
let font_image_size = fonts.font_image_size();
let mut tessellator =
egui::epaint::Tessellator::new(1.0, Default::default(), font_image_size);
let prepared_discs = fonts.texture_atlas().lock().prepared_discs();
let mut tessellator = egui::epaint::Tessellator::new(
1.0,
Default::default(),
font_image_size,
prepared_discs,
);
let mut mesh = egui::epaint::Mesh::default();
let text_shape = TextShape::new(egui::Pos2::ZERO, galley);
c.bench_function("tessellate_text", |b| {