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Optimize tessellation of filled circles (#1616)
When painting a scatter plot we sometimes want to paint hundreds of thousands of points (filled circles) on screen every frame. In this PR the font texture atlas is pre-populated with some filled circled of various radii. These are then used when painting (small) filled circled, which means A LOT less triangles and vertices are generated for them. In a new benchmark we can see a 10x speedup in circle tessellation, but the the real benefit comes in the painting of these circles: since we generate a lot less vertices, the backend painter has less to do. In a real-life scenario with a lot of things being painted (including around 100k points) I saw tessellation go from 35ms -> 7ms and painting go from 45ms -> 1ms. This means the total frame time went from 80ms to 8ms, or a 10x speedup.
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@@ -73,6 +73,7 @@ impl Shadow {
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..Default::default()
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},
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font_tex_size,
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vec![],
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);
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let mut mesh = Mesh::default();
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tessellator.tessellate_rect(&rect, &mut mesh);
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