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mirror of https://github.com/emilk/egui.git synced 2026-08-30 05:10:03 -04:00

Merge branch 'master' of https://github.com/emilk/egui into multiples_viewports

This commit is contained in:
Konkitoman
2023-09-30 09:39:45 +03:00
86 changed files with 2288 additions and 1413 deletions

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@@ -14,6 +14,15 @@ pub struct IconData {
pub height: u32,
}
impl std::fmt::Debug for IconData {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("IconData")
.field("width", &self.width)
.field("height", &self.height)
.finish_non_exhaustive()
}
}
impl IconData {
/// Convert into [`image::RgbaImage`]
///

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@@ -9,6 +9,7 @@
#[cfg(not(target_arch = "wasm32"))]
mod icon_data;
use egui::ViewportBuilder;
#[cfg(not(target_arch = "wasm32"))]
pub use icon_data::IconData;
@@ -28,7 +29,7 @@ use static_assertions::assert_not_impl_any;
#[cfg(not(target_arch = "wasm32"))]
#[cfg(any(feature = "glow", feature = "wgpu"))]
pub use winit::event_loop::EventLoopBuilder;
pub use winit::{event_loop::EventLoopBuilder, window::WindowBuilder};
/// Hook into the building of an event loop before it is run
///
@@ -38,6 +39,14 @@ pub use winit::event_loop::EventLoopBuilder;
#[cfg(any(feature = "glow", feature = "wgpu"))]
pub type EventLoopBuilderHook = Box<dyn FnOnce(&mut EventLoopBuilder<UserEvent>)>;
/// Hook into the building of a the native window.
///
/// You can configure any platform specific details required on top of the default configuration
/// done by `eframe`.
#[cfg(not(target_arch = "wasm32"))]
#[cfg(any(feature = "glow", feature = "wgpu"))]
pub type WindowBuilderHook = Box<dyn FnOnce(ViewportBuilder) -> ViewportBuilder>;
/// This is how your app is created.
///
/// You can use the [`CreationContext`] to setup egui, restore state, setup OpenGL things, etc.
@@ -182,13 +191,6 @@ pub trait App {
std::time::Duration::from_secs(30)
}
/// The size limit of the web app canvas.
///
/// By default the max size is [`egui::Vec2::INFINITY`], i.e. unlimited.
fn max_size_points(&self) -> egui::Vec2 {
egui::Vec2::INFINITY
}
/// Background color values for the app, e.g. what is sent to `gl.clearColor`.
///
/// This is the background of your windows if you don't set a central panel.
@@ -208,12 +210,6 @@ pub trait App {
// _visuals.window_fill() would also be a natural choice
}
/// Controls whether or not the native window position and size will be
/// persisted (only if the "persistence" feature is enabled).
fn persist_native_window(&self) -> bool {
true
}
/// Controls whether or not the egui memory (window positions etc) will be
/// persisted (only if the "persistence" feature is enabled).
fn persist_egui_memory(&self) -> bool {
@@ -313,6 +309,7 @@ pub struct NativeOptions {
pub resizable: bool,
/// On desktop: make the window transparent.
///
/// You control the transparency with [`App::clear_color()`].
/// You should avoid having a [`egui::CentralPanel`], or make sure its frame is also transparent.
pub transparent: bool,
@@ -397,6 +394,15 @@ pub struct NativeOptions {
#[cfg(any(feature = "glow", feature = "wgpu"))]
pub event_loop_builder: Option<EventLoopBuilderHook>,
/// Hook into the building of a window.
///
/// Specify a callback here in case you need to make platform specific changes to the
/// window appearance.
///
/// Note: A [`NativeOptions`] clone will not include any `window_builder` hook.
#[cfg(any(feature = "glow", feature = "wgpu"))]
pub window_builder: Option<WindowBuilderHook>,
#[cfg(feature = "glow")]
/// Needed for cross compiling for VirtualBox VMSVGA driver with OpenGL ES 2.0 and OpenGL 2.1 which doesn't support SRGB texture.
/// See <https://github.com/emilk/egui/pull/1993>.
@@ -455,6 +461,10 @@ pub struct NativeOptions {
/// }
/// ```
pub app_id: Option<String>,
/// Controls whether or not the native window position and size will be
/// persisted (only if the "persistence" feature is enabled).
pub persist_window: bool,
}
#[cfg(not(target_arch = "wasm32"))]
@@ -466,6 +476,9 @@ impl Clone for NativeOptions {
#[cfg(any(feature = "glow", feature = "wgpu"))]
event_loop_builder: None, // Skip any builder callbacks if cloning
#[cfg(any(feature = "glow", feature = "wgpu"))]
window_builder: None, // Skip any builder callbacks if cloning
#[cfg(feature = "wgpu")]
wgpu_options: self.wgpu_options.clone(),
@@ -520,6 +533,9 @@ impl Default for NativeOptions {
#[cfg(any(feature = "glow", feature = "wgpu"))]
event_loop_builder: None,
#[cfg(any(feature = "glow", feature = "wgpu"))]
window_builder: None,
#[cfg(feature = "glow")]
shader_version: None,
@@ -529,6 +545,8 @@ impl Default for NativeOptions {
wgpu_options: egui_wgpu::WgpuConfiguration::default(),
app_id: None,
persist_window: true,
}
}
}
@@ -566,6 +584,11 @@ pub struct WebOptions {
/// Configures wgpu instance/device/adapter/surface creation and renderloop.
#[cfg(feature = "wgpu")]
pub wgpu_options: egui_wgpu::WgpuConfiguration,
/// The size limit of the web app canvas.
///
/// By default the max size is [`egui::Vec2::INFINITY`], i.e. unlimited.
pub max_size_points: egui::Vec2,
}
#[cfg(target_arch = "wasm32")]
@@ -581,6 +604,8 @@ impl Default for WebOptions {
#[cfg(feature = "wgpu")]
wgpu_options: egui_wgpu::WgpuConfiguration::default(),
max_size_points: egui::Vec2::INFINITY,
}
}
}
@@ -1164,7 +1189,8 @@ pub fn get_value<T: serde::de::DeserializeOwned>(storage: &dyn Storage, key: &st
.and_then(|value| match ron::from_str(&value) {
Ok(value) => Some(value),
Err(err) => {
log::warn!("Failed to decode RON: {err}");
// This happens on when we break the format, e.g. when updating egui.
log::debug!("Failed to decode RON: {err}");
None
}
})