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Merge branch 'master' of https://github.com/emilk/egui into multiples_viewports
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@@ -5,6 +5,13 @@ This file is updated upon each release.
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Changes since the last release can be found by running the `scripts/generate_changelog.py` script.
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## 0.23.0 - 2023-09-27
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* Only show on-screen-keyboard and IME when editing text [#3362](https://github.com/emilk/egui/pull/3362) (thanks [@Barugon](https://github.com/Barugon)!)
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* Replace `instant` with `web_time` [#3296](https://github.com/emilk/egui/pull/3296)
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* Allow users to opt-out of default `winit` features [#3228](https://github.com/emilk/egui/pull/3228)
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* Recognize numpad enter/plus/minus [#3285](https://github.com/emilk/egui/pull/3285)
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## 0.22.0 - 2023-05-23
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* Only use `wasm-bindgen` feature for `instant` when building for wasm32 [#2808](https://github.com/emilk/egui/pull/2808) (thanks [@gferon](https://github.com/gferon)!)
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* Fix unsafe API of `Clipboard::new` [#2765](https://github.com/emilk/egui/pull/2765) (thanks [@dhardy](https://github.com/dhardy)!)
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@@ -1,6 +1,6 @@
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[package]
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name = "egui-winit"
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version = "0.22.0"
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version = "0.23.0"
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "Bindings for using egui with winit"
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edition = "2021"
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@@ -23,6 +23,15 @@ default = ["clipboard", "links", "wayland", "winit/default", "x11"]
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## Enable platform accessibility API implementations through [AccessKit](https://accesskit.dev/).
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accesskit = ["accesskit_winit", "egui/accesskit"]
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# Allow crates to choose an android-activity backend via Winit
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# - It's important that most applications should not have to depend on android-activity directly, and can
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# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
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# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
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## Enable the `game-activity` backend via Winit on Android
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android-game-activity = ["winit/android-game-activity"]
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## Enable the `native-activity` backend via Winit on Android
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android-native-activity = ["winit/android-native-activity"]
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## [`bytemuck`](https://docs.rs/bytemuck) enables you to cast [`egui::epaint::Vertex`], [`egui::Vec2`] etc to `&[u8]`.
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bytemuck = ["egui/bytemuck"]
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@@ -45,18 +54,8 @@ wayland = ["winit/wayland"]
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## Enables compiling for x11.
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x11 = ["winit/x11"]
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# Allow crates to choose an android-activity backend via Winit
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# - It's important that most applications should not have to depend on android-activity directly, and can
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# rely on Winit to pull in a suitable version (unlike most Rust crates, any version conflicts won't link)
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# - It's also important that we don't impose an android-activity backend by taking this choice away from applications.
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## Enable the `native-activity` backend via Winit on Android
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android-native-activity = ["winit/android-native-activity"]
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## Enable the `game-activity` backend via Winit on Android
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android-game-activity = ["winit/android-game-activity"]
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[dependencies]
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egui = { version = "0.22.0", path = "../egui", default-features = false, features = [
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egui = { version = "0.23.0", path = "../egui", default-features = false, features = [
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"log",
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] }
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log = { version = "0.4", features = ["std"] }
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