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Release 0.20.0 - AccessKit, prettier text, overlapping widgets
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@@ -3,10 +3,14 @@ All notable changes to the `egui-wgpu` integration will be noted in this file.
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## Unreleased
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## 0.20.0 - 2022-08-20 - web support
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* Renamed `RenderPass` to `Renderer`.
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* Renamed `RenderPass::execute` to `RenderPass::render`.
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* Renamed `RenderPass::execute_with_renderpass` to `Renderer::render` (replacing existing `Renderer::render`)
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* Reexported `Renderer`.
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* You can now use `egui-wgpu` on web, using WebGL ([#2107](https://github.com/emilk/egui/pull/2107)).
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* `Renderer` no longer handles pass creation and depth buffer creation ([#2136](https://github.com/emilk/egui/pull/2136))
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* `PrepareCallback` now passes `wgpu::CommandEncoder` ([#2136](https://github.com/emilk/egui/pull/2136))
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* `PrepareCallback` can now returns `wgpu::CommandBuffer` that are bundled into a single `wgpu::Queue::submit` call ([#2230](https://github.com/emilk/egui/pull/2230))
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@@ -15,6 +19,7 @@ All notable changes to the `egui-wgpu` integration will be noted in this file.
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* `Painter`'s instance/device/adapter/surface creation is now configurable via `WgpuConfiguration` ([#2207](https://github.com/emilk/egui/pull/2207))
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* Fix panic on using a depth buffer ([#2316](https://github.com/emilk/egui/pull/2316))
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## 0.19.0 - 2022-08-20
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* Enables deferred render + surface state initialization for Android ([#1634](https://github.com/emilk/egui/pull/1634)).
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* Make `RenderPass` `Send` and `Sync` ([#1883](https://github.com/emilk/egui/pull/1883)).
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