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https://github.com/emilk/egui.git
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wgpu: Bump to wgpu 23.0.0 and wasm-bindgen to 0.2.95
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@@ -313,7 +313,7 @@ impl Renderer {
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label: Some("egui_pipeline"),
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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entry_point: "vs_main",
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entry_point: Some("vs_main"),
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module: &module,
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: 5 * 4,
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@@ -343,12 +343,12 @@ impl Renderer {
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fragment: Some(wgpu::FragmentState {
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module: &module,
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entry_point: if output_color_format.is_srgb() {
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entry_point: Some(if output_color_format.is_srgb() {
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log::warn!("Detected a linear (sRGBA aware) framebuffer {:?}. egui prefers Rgba8Unorm or Bgra8Unorm", output_color_format);
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"fs_main_linear_framebuffer"
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} else {
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"fs_main_gamma_framebuffer" // this is what we prefer
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},
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}),
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targets: &[Some(wgpu::ColorTargetState {
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format: output_color_format,
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blend: Some(wgpu::BlendState {
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@@ -78,6 +78,6 @@ rfd = { version = "0.13", optional = true }
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# web:
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wasm-bindgen = "=0.2.93"
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wasm-bindgen = "=0.2.95"
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wasm-bindgen-futures.workspace = true
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web-sys.workspace = true
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@@ -47,13 +47,13 @@ impl Custom3d {
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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entry_point: None,
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buffers: &[],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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entry_point: Some("fs_main"),
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targets: &[Some(wgpu_render_state.target_format.into())],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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}),
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