mirror of
https://github.com/emilk/egui.git
synced 2026-08-31 05:40:03 -04:00
Deduplicate code found in both egui_glium and egui_glow (#819)
* Move window building to egui-winit * Move icon loading to egui-winit * `use glow::HasContext;` -> `use glow::HasContext as _;` * Move FileStorage into epi behind a feature flag * De-duplicate screen_size_in_pixels and native_pixels_per_point * Move creation of FileStorage to epi * Handle epi app output (window size changes etc) in egui-winit * Move app and memory persistence and autosave logic to egui-winit * fix check.sh * Make the epi backend opt-in for egui_glium and egui_glow * Fix persistence * Add integration name to epi::IntegrationInfo and the demo * Clean up Cargo.toml files and fix making egui_glium optional * fix typo * Make egui_glium compile without the `epi` feature
This commit is contained in:
@@ -1,371 +0,0 @@
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use crate::*;
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use egui::Color32;
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use egui_winit::WindowSettings;
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#[cfg(target_os = "windows")]
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use glium::glutin::platform::windows::WindowBuilderExtWindows;
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use std::time::Instant;
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#[cfg(feature = "persistence")]
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const EGUI_MEMORY_KEY: &str = "egui";
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#[cfg(feature = "persistence")]
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const WINDOW_KEY: &str = "window";
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#[cfg(feature = "persistence")]
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fn deserialize_window_settings(storage: &Option<Box<dyn epi::Storage>>) -> Option<WindowSettings> {
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epi::get_value(&**storage.as_ref()?, WINDOW_KEY)
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}
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#[cfg(not(feature = "persistence"))]
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fn deserialize_window_settings(_: &Option<Box<dyn epi::Storage>>) -> Option<WindowSettings> {
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None
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}
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#[cfg(feature = "persistence")]
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fn deserialize_memory(storage: &Option<Box<dyn epi::Storage>>) -> Option<egui::Memory> {
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epi::get_value(&**storage.as_ref()?, EGUI_MEMORY_KEY)
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}
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#[cfg(not(feature = "persistence"))]
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fn deserialize_memory(_: &Option<Box<dyn epi::Storage>>) -> Option<egui::Memory> {
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None
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}
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impl epi::TextureAllocator for Painter {
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fn alloc_srgba_premultiplied(
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&mut self,
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size: (usize, usize),
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srgba_pixels: &[Color32],
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) -> egui::TextureId {
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let id = self.alloc_user_texture();
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self.set_user_texture(id, size, srgba_pixels);
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id
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}
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fn free(&mut self, id: egui::TextureId) {
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self.free_user_texture(id)
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}
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}
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struct RequestRepaintEvent;
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struct GliumRepaintSignal(
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std::sync::Mutex<glutin::event_loop::EventLoopProxy<RequestRepaintEvent>>,
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);
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impl epi::RepaintSignal for GliumRepaintSignal {
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fn request_repaint(&self) {
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self.0.lock().unwrap().send_event(RequestRepaintEvent).ok();
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}
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}
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#[cfg(target_os = "windows")]
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fn window_builder_drag_and_drop(
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window_builder: glutin::window::WindowBuilder,
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enable: bool,
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) -> glutin::window::WindowBuilder {
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window_builder.with_drag_and_drop(enable)
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}
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#[cfg(not(target_os = "windows"))]
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fn window_builder_drag_and_drop(
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window_builder: glutin::window::WindowBuilder,
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_enable: bool,
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) -> glutin::window::WindowBuilder {
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// drag and drop can only be disabled on windows
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window_builder
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}
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fn create_display(
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app: &dyn epi::App,
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native_options: &epi::NativeOptions,
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window_settings: &Option<WindowSettings>,
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window_icon: Option<glutin::window::Icon>,
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event_loop: &glutin::event_loop::EventLoop<RequestRepaintEvent>,
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) -> glium::Display {
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let mut window_builder = glutin::window::WindowBuilder::new()
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.with_always_on_top(native_options.always_on_top)
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.with_maximized(native_options.maximized)
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.with_decorations(native_options.decorated)
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.with_resizable(native_options.resizable)
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.with_title(app.name())
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.with_transparent(native_options.transparent)
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.with_window_icon(window_icon);
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window_builder =
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window_builder_drag_and_drop(window_builder, native_options.drag_and_drop_support);
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let initial_size_points = native_options.initial_window_size;
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if let Some(window_settings) = window_settings {
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window_builder = window_settings.initialize_window(window_builder);
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} else if let Some(initial_size_points) = initial_size_points {
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window_builder = window_builder.with_inner_size(glutin::dpi::LogicalSize {
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width: initial_size_points.x as f64,
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height: initial_size_points.y as f64,
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});
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}
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let context_builder = glutin::ContextBuilder::new()
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.with_depth_buffer(0)
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.with_srgb(true)
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.with_stencil_buffer(0)
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.with_vsync(true);
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glium::Display::new(window_builder, context_builder, event_loop).unwrap()
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}
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#[cfg(not(feature = "persistence"))]
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fn create_storage(_app_name: &str) -> Option<Box<dyn epi::Storage>> {
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None
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}
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#[cfg(feature = "persistence")]
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fn create_storage(app_name: &str) -> Option<Box<dyn epi::Storage>> {
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if let Some(proj_dirs) = directories_next::ProjectDirs::from("", "", app_name) {
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let data_dir = proj_dirs.data_dir().to_path_buf();
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if let Err(err) = std::fs::create_dir_all(&data_dir) {
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eprintln!(
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"Saving disabled: Failed to create app path at {:?}: {}",
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data_dir, err
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);
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None
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} else {
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let mut config_dir = data_dir;
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config_dir.push("app.ron");
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let storage = crate::persistence::FileStorage::from_path(config_dir);
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Some(Box::new(storage))
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}
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} else {
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eprintln!("Saving disabled: Failed to find path to data_dir.");
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None
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}
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}
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fn integration_info(
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display: &glium::Display,
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previous_frame_time: Option<f32>,
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) -> epi::IntegrationInfo {
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epi::IntegrationInfo {
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web_info: None,
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prefer_dark_mode: None, // TODO: figure out system default
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cpu_usage: previous_frame_time,
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native_pixels_per_point: Some(native_pixels_per_point(display)),
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}
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}
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fn load_icon(icon_data: epi::IconData) -> Option<glutin::window::Icon> {
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glutin::window::Icon::from_rgba(icon_data.rgba, icon_data.width, icon_data.height).ok()
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}
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// ----------------------------------------------------------------------------
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/// Run an egui app
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pub fn run(mut app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
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#[allow(unused_mut)]
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let mut storage = create_storage(app.name());
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let window_settings = deserialize_window_settings(&storage);
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let event_loop = glutin::event_loop::EventLoop::with_user_event();
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let icon = native_options.icon_data.clone().and_then(load_icon);
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let display = create_display(&*app, native_options, &window_settings, icon, &event_loop);
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let repaint_signal = std::sync::Arc::new(GliumRepaintSignal(std::sync::Mutex::new(
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event_loop.create_proxy(),
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)));
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let mut egui = EguiGlium::new(&display);
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*egui.ctx().memory() = deserialize_memory(&storage).unwrap_or_default();
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{
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let (ctx, painter) = egui.ctx_and_painter_mut();
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let mut app_output = epi::backend::AppOutput::default();
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let mut frame = epi::backend::FrameBuilder {
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info: integration_info(&display, None),
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tex_allocator: painter,
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output: &mut app_output,
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repaint_signal: repaint_signal.clone(),
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}
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.build();
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app.setup(ctx, &mut frame, storage.as_deref());
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}
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let mut previous_frame_time = None;
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let mut is_focused = true;
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#[cfg(feature = "persistence")]
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let mut last_auto_save = Instant::now();
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if app.warm_up_enabled() {
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let saved_memory = egui.ctx().memory().clone();
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egui.ctx().memory().set_everything_is_visible(true);
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egui.begin_frame(&display);
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let (ctx, painter) = egui.ctx_and_painter_mut();
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let mut app_output = epi::backend::AppOutput::default();
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let mut frame = epi::backend::FrameBuilder {
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info: integration_info(&display, None),
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tex_allocator: painter,
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output: &mut app_output,
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repaint_signal: repaint_signal.clone(),
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}
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.build();
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app.update(ctx, &mut frame);
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let _ = egui.end_frame(&display);
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*egui.ctx().memory() = saved_memory; // We don't want to remember that windows were huge.
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egui.ctx().clear_animations();
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// TODO: handle app_output
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// eprintln!("Warmed up in {} ms", warm_up_start.elapsed().as_millis())
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}
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event_loop.run(move |event, _, control_flow| {
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let mut redraw = || {
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if !is_focused {
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// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
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// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
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// But we know if we are focused (in foreground). When minimized, we are not focused.
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// However, a user may want an egui with an animation in the background,
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// so we still need to repaint quite fast.
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std::thread::sleep(std::time::Duration::from_millis(10));
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}
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let frame_start = std::time::Instant::now();
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egui.begin_frame(&display);
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let (ctx, painter) = egui.ctx_and_painter_mut();
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let mut app_output = epi::backend::AppOutput::default();
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let mut frame = epi::backend::FrameBuilder {
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info: integration_info(&display, previous_frame_time),
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tex_allocator: painter,
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output: &mut app_output,
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repaint_signal: repaint_signal.clone(),
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}
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.build();
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app.update(ctx, &mut frame);
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let (needs_repaint, shapes) = egui.end_frame(&display);
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let frame_time = (Instant::now() - frame_start).as_secs_f64() as f32;
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previous_frame_time = Some(frame_time);
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{
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use glium::Surface as _;
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let mut target = display.draw();
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let clear_color = app.clear_color();
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target.clear_color(
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clear_color[0],
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clear_color[1],
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clear_color[2],
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clear_color[3],
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);
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egui.paint(&display, &mut target, shapes);
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target.finish().unwrap();
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}
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{
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let epi::backend::AppOutput {
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quit,
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window_size,
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decorated,
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drag_window,
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} = app_output;
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if let Some(decorated) = decorated {
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display.gl_window().window().set_decorations(decorated);
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}
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if let Some(window_size) = window_size {
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display.gl_window().window().set_inner_size(
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glutin::dpi::PhysicalSize {
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width: (egui.ctx().pixels_per_point() * window_size.x).round(),
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height: (egui.ctx().pixels_per_point() * window_size.y).round(),
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}
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.to_logical::<f32>(native_pixels_per_point(&display) as f64),
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);
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}
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if drag_window {
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let _ = display.gl_window().window().drag_window();
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}
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*control_flow = if quit {
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glutin::event_loop::ControlFlow::Exit
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} else if needs_repaint {
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display.gl_window().window().request_redraw();
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glutin::event_loop::ControlFlow::Poll
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} else {
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glutin::event_loop::ControlFlow::Wait
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};
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}
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#[cfg(feature = "persistence")]
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if let Some(storage) = &mut storage {
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let now = Instant::now();
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if now - last_auto_save > app.auto_save_interval() {
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if app.persist_native_window() {
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epi::set_value(
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storage.as_mut(),
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WINDOW_KEY,
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&WindowSettings::from_display(display.gl_window().window()),
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);
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}
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if app.persist_egui_memory() {
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epi::set_value(storage.as_mut(), EGUI_MEMORY_KEY, &*egui.ctx().memory());
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}
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app.save(storage.as_mut());
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storage.flush();
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last_auto_save = now;
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}
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}
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};
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match event {
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// Platform-dependent event handlers to workaround a winit bug
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// See: https://github.com/rust-windowing/winit/issues/987
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// See: https://github.com/rust-windowing/winit/issues/1619
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glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
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glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
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glutin::event::Event::WindowEvent { event, .. } => {
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if egui.is_quit_event(&event) {
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*control_flow = glium::glutin::event_loop::ControlFlow::Exit;
|
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}
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|
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if let glutin::event::WindowEvent::Focused(new_focused) = event {
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is_focused = new_focused;
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}
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|
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egui.on_event(&event);
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display.gl_window().window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
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}
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glutin::event::Event::LoopDestroyed => {
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app.on_exit();
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#[cfg(feature = "persistence")]
|
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if let Some(storage) = &mut storage {
|
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if app.persist_native_window() {
|
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epi::set_value(
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storage.as_mut(),
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WINDOW_KEY,
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&WindowSettings::from_display(display.gl_window().window()),
|
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);
|
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}
|
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if app.persist_egui_memory() {
|
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epi::set_value(storage.as_mut(), EGUI_MEMORY_KEY, &*egui.ctx().memory());
|
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}
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app.save(storage.as_mut());
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storage.flush();
|
||||
}
|
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}
|
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|
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glutin::event::Event::UserEvent(RequestRepaintEvent) => {
|
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display.gl_window().window().request_redraw();
|
||||
}
|
||||
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
}
|
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217
egui_glium/src/epi_backend.rs
Normal file
217
egui_glium/src/epi_backend.rs
Normal file
@@ -0,0 +1,217 @@
|
||||
use crate::*;
|
||||
use egui::Color32;
|
||||
#[cfg(target_os = "windows")]
|
||||
use glium::glutin::platform::windows::WindowBuilderExtWindows;
|
||||
use std::time::Instant;
|
||||
|
||||
impl epi::TextureAllocator for Painter {
|
||||
fn alloc_srgba_premultiplied(
|
||||
&mut self,
|
||||
size: (usize, usize),
|
||||
srgba_pixels: &[Color32],
|
||||
) -> egui::TextureId {
|
||||
let id = self.alloc_user_texture();
|
||||
self.set_user_texture(id, size, srgba_pixels);
|
||||
id
|
||||
}
|
||||
|
||||
fn free(&mut self, id: egui::TextureId) {
|
||||
self.free_user_texture(id)
|
||||
}
|
||||
}
|
||||
|
||||
struct RequestRepaintEvent;
|
||||
|
||||
struct GliumRepaintSignal(
|
||||
std::sync::Mutex<glutin::event_loop::EventLoopProxy<RequestRepaintEvent>>,
|
||||
);
|
||||
|
||||
impl epi::RepaintSignal for GliumRepaintSignal {
|
||||
fn request_repaint(&self) {
|
||||
self.0.lock().unwrap().send_event(RequestRepaintEvent).ok();
|
||||
}
|
||||
}
|
||||
|
||||
fn create_display(
|
||||
window_builder: glutin::window::WindowBuilder,
|
||||
event_loop: &glutin::event_loop::EventLoop<RequestRepaintEvent>,
|
||||
) -> glium::Display {
|
||||
let context_builder = glutin::ContextBuilder::new()
|
||||
.with_depth_buffer(0)
|
||||
.with_srgb(true)
|
||||
.with_stencil_buffer(0)
|
||||
.with_vsync(true);
|
||||
|
||||
glium::Display::new(window_builder, context_builder, event_loop).unwrap()
|
||||
}
|
||||
|
||||
fn integration_info(
|
||||
display: &glium::Display,
|
||||
previous_frame_time: Option<f32>,
|
||||
) -> epi::IntegrationInfo {
|
||||
epi::IntegrationInfo {
|
||||
name: "egui_glium",
|
||||
web_info: None,
|
||||
prefer_dark_mode: None, // TODO: figure out system default
|
||||
cpu_usage: previous_frame_time,
|
||||
native_pixels_per_point: Some(egui_winit::native_pixels_per_point(
|
||||
display.gl_window().window(),
|
||||
)),
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
pub use epi::NativeOptions;
|
||||
|
||||
/// Run an egui app
|
||||
pub fn run(mut app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
|
||||
let mut persistence = egui_winit::epi::Persistence::from_app_name(app.name());
|
||||
|
||||
let window_settings = persistence.load_window_settings();
|
||||
let event_loop = glutin::event_loop::EventLoop::with_user_event();
|
||||
let window_builder =
|
||||
egui_winit::epi::window_builder(native_options, &window_settings).with_title(app.name());
|
||||
let display = create_display(window_builder, &event_loop);
|
||||
|
||||
let repaint_signal = std::sync::Arc::new(GliumRepaintSignal(std::sync::Mutex::new(
|
||||
event_loop.create_proxy(),
|
||||
)));
|
||||
|
||||
let mut egui = EguiGlium::new(&display);
|
||||
*egui.ctx().memory() = persistence.load_memory().unwrap_or_default();
|
||||
|
||||
{
|
||||
let (ctx, painter) = egui.ctx_and_painter_mut();
|
||||
let mut app_output = epi::backend::AppOutput::default();
|
||||
let mut frame = epi::backend::FrameBuilder {
|
||||
info: integration_info(&display, None),
|
||||
tex_allocator: painter,
|
||||
output: &mut app_output,
|
||||
repaint_signal: repaint_signal.clone(),
|
||||
}
|
||||
.build();
|
||||
app.setup(ctx, &mut frame, persistence.storage());
|
||||
}
|
||||
|
||||
let mut previous_frame_time = None;
|
||||
|
||||
let mut is_focused = true;
|
||||
|
||||
if app.warm_up_enabled() {
|
||||
let saved_memory = egui.ctx().memory().clone();
|
||||
egui.ctx().memory().set_everything_is_visible(true);
|
||||
|
||||
egui.begin_frame(&display);
|
||||
let (ctx, painter) = egui.ctx_and_painter_mut();
|
||||
let mut app_output = epi::backend::AppOutput::default();
|
||||
let mut frame = epi::backend::FrameBuilder {
|
||||
info: integration_info(&display, None),
|
||||
tex_allocator: painter,
|
||||
output: &mut app_output,
|
||||
repaint_signal: repaint_signal.clone(),
|
||||
}
|
||||
.build();
|
||||
|
||||
app.update(ctx, &mut frame);
|
||||
|
||||
let _ = egui.end_frame(&display);
|
||||
|
||||
*egui.ctx().memory() = saved_memory; // We don't want to remember that windows were huge.
|
||||
egui.ctx().clear_animations();
|
||||
|
||||
// TODO: handle app_output
|
||||
// eprintln!("Warmed up in {} ms", warm_up_start.elapsed().as_millis())
|
||||
}
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let mut redraw = || {
|
||||
if !is_focused {
|
||||
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
|
||||
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
|
||||
// But we know if we are focused (in foreground). When minimized, we are not focused.
|
||||
// However, a user may want an egui with an animation in the background,
|
||||
// so we still need to repaint quite fast.
|
||||
std::thread::sleep(std::time::Duration::from_millis(10));
|
||||
}
|
||||
|
||||
let frame_start = std::time::Instant::now();
|
||||
|
||||
egui.begin_frame(&display);
|
||||
let (ctx, painter) = egui.ctx_and_painter_mut();
|
||||
let mut app_output = epi::backend::AppOutput::default();
|
||||
let mut frame = epi::backend::FrameBuilder {
|
||||
info: integration_info(&display, previous_frame_time),
|
||||
tex_allocator: painter,
|
||||
output: &mut app_output,
|
||||
repaint_signal: repaint_signal.clone(),
|
||||
}
|
||||
.build();
|
||||
app.update(ctx, &mut frame);
|
||||
let (needs_repaint, shapes) = egui.end_frame(&display);
|
||||
|
||||
let frame_time = (Instant::now() - frame_start).as_secs_f64() as f32;
|
||||
previous_frame_time = Some(frame_time);
|
||||
|
||||
{
|
||||
use glium::Surface as _;
|
||||
let mut target = display.draw();
|
||||
let color = app.clear_color();
|
||||
target.clear_color(color[0], color[1], color[2], color[3]);
|
||||
egui.paint(&display, &mut target, shapes);
|
||||
target.finish().unwrap();
|
||||
}
|
||||
|
||||
{
|
||||
egui_winit::epi::handle_app_output(
|
||||
display.gl_window().window(),
|
||||
egui.ctx().pixels_per_point(),
|
||||
app_output,
|
||||
);
|
||||
|
||||
*control_flow = if app_output.quit {
|
||||
glutin::event_loop::ControlFlow::Exit
|
||||
} else if needs_repaint {
|
||||
display.gl_window().window().request_redraw();
|
||||
glutin::event_loop::ControlFlow::Poll
|
||||
} else {
|
||||
glutin::event_loop::ControlFlow::Wait
|
||||
};
|
||||
}
|
||||
|
||||
persistence.maybe_autosave(&mut *app, egui.ctx(), display.gl_window().window());
|
||||
};
|
||||
|
||||
match event {
|
||||
// Platform-dependent event handlers to workaround a winit bug
|
||||
// See: https://github.com/rust-windowing/winit/issues/987
|
||||
// See: https://github.com/rust-windowing/winit/issues/1619
|
||||
glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
|
||||
glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
|
||||
|
||||
glutin::event::Event::WindowEvent { event, .. } => {
|
||||
if egui.is_quit_event(&event) {
|
||||
*control_flow = glium::glutin::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
|
||||
if let glutin::event::WindowEvent::Focused(new_focused) = event {
|
||||
is_focused = new_focused;
|
||||
}
|
||||
|
||||
egui.on_event(&event);
|
||||
|
||||
display.gl_window().window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
|
||||
}
|
||||
glutin::event::Event::LoopDestroyed => {
|
||||
app.on_exit();
|
||||
persistence.save(&mut *app, egui.ctx(), display.gl_window().window());
|
||||
}
|
||||
|
||||
glutin::event::Event::UserEvent(RequestRepaintEvent) => {
|
||||
display.gl_window().window().request_redraw();
|
||||
}
|
||||
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -76,32 +76,20 @@
|
||||
#![allow(clippy::float_cmp)]
|
||||
#![allow(clippy::manual_range_contains)]
|
||||
|
||||
mod backend;
|
||||
mod painter;
|
||||
#[cfg(feature = "persistence")]
|
||||
pub mod persistence;
|
||||
|
||||
pub use backend::*;
|
||||
pub use painter::Painter;
|
||||
|
||||
#[cfg(feature = "epi")]
|
||||
mod epi_backend;
|
||||
#[cfg(feature = "epi")]
|
||||
pub use epi_backend::{run, NativeOptions};
|
||||
|
||||
pub use egui_winit;
|
||||
pub use epi::NativeOptions;
|
||||
|
||||
use glium::glutin;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
pub fn screen_size_in_pixels(display: &glium::Display) -> egui::Vec2 {
|
||||
let (width_in_pixels, height_in_pixels) = display.get_framebuffer_dimensions();
|
||||
egui::vec2(width_in_pixels as f32, height_in_pixels as f32)
|
||||
}
|
||||
|
||||
pub fn native_pixels_per_point(display: &glium::Display) -> f32 {
|
||||
display.gl_window().window().scale_factor() as f32
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/// Use [`egui`] from a [`glium`] app.
|
||||
pub struct EguiGlium {
|
||||
egui_ctx: egui::CtxRef,
|
||||
|
||||
@@ -244,6 +244,7 @@ impl Painter {
|
||||
id
|
||||
}
|
||||
|
||||
#[cfg(feature = "epi")]
|
||||
#[deprecated = "Use: `NativeTexture::register_native_texture` instead"]
|
||||
pub fn register_glium_texture(&mut self, texture: Rc<SrgbTexture2d>) -> egui::TextureId {
|
||||
use epi::NativeTexture as _;
|
||||
@@ -315,6 +316,7 @@ impl Painter {
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "epi")]
|
||||
impl epi::NativeTexture for Painter {
|
||||
type Texture = Rc<SrgbTexture2d>;
|
||||
|
||||
|
||||
@@ -1,95 +0,0 @@
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
path::{Path, PathBuf},
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/// A key-value store backed by a [RON](https://github.com/ron-rs/ron) file on disk.
|
||||
/// Used to restore egui state, glium window position/size and app state.
|
||||
pub struct FileStorage {
|
||||
path: PathBuf,
|
||||
kv: HashMap<String, String>,
|
||||
dirty: bool,
|
||||
}
|
||||
|
||||
impl FileStorage {
|
||||
pub fn from_path(path: impl Into<PathBuf>) -> Self {
|
||||
let path: PathBuf = path.into();
|
||||
Self {
|
||||
kv: read_ron(&path).unwrap_or_default(),
|
||||
path,
|
||||
dirty: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl epi::Storage for FileStorage {
|
||||
fn get_string(&self, key: &str) -> Option<String> {
|
||||
self.kv.get(key).cloned()
|
||||
}
|
||||
|
||||
fn set_string(&mut self, key: &str, value: String) {
|
||||
if self.kv.get(key) != Some(&value) {
|
||||
self.kv.insert(key.to_owned(), value);
|
||||
self.dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
fn flush(&mut self) {
|
||||
if self.dirty {
|
||||
// eprintln!("Persisted to {}", self.path.display());
|
||||
let file = std::fs::File::create(&self.path).unwrap();
|
||||
let config = Default::default();
|
||||
ron::ser::to_writer_pretty(file, &self.kv, config).unwrap();
|
||||
self.dirty = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
pub fn read_ron<T>(ron_path: impl AsRef<Path>) -> Option<T>
|
||||
where
|
||||
T: serde::de::DeserializeOwned,
|
||||
{
|
||||
match std::fs::File::open(ron_path) {
|
||||
Ok(file) => {
|
||||
let reader = std::io::BufReader::new(file);
|
||||
match ron::de::from_reader(reader) {
|
||||
Ok(value) => Some(value),
|
||||
Err(err) => {
|
||||
eprintln!("ERROR: Failed to parse RON: {}", err);
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(_err) => {
|
||||
// File probably doesn't exist. That's fine.
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/// Alternative to `FileStorage`
|
||||
pub fn read_memory(ctx: &egui::Context, memory_file_path: impl AsRef<std::path::Path>) {
|
||||
let memory: Option<egui::Memory> = read_ron(memory_file_path);
|
||||
if let Some(memory) = memory {
|
||||
*ctx.memory() = memory;
|
||||
}
|
||||
}
|
||||
|
||||
/// Alternative to `FileStorage`
|
||||
///
|
||||
/// # Errors
|
||||
/// When failing to serialize or create the file.
|
||||
pub fn write_memory(
|
||||
ctx: &egui::Context,
|
||||
memory_file_path: impl AsRef<std::path::Path>,
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let file = std::fs::File::create(memory_file_path)?;
|
||||
let ron_config = Default::default();
|
||||
ron::ser::to_writer_pretty(file, &*ctx.memory(), ron_config)?;
|
||||
Ok(())
|
||||
}
|
||||
Reference in New Issue
Block a user