mirror of
https://github.com/emilk/egui.git
synced 2026-09-02 06:40:06 -04:00
Deduplicate code found in both egui_glium and egui_glow (#819)
* Move window building to egui-winit * Move icon loading to egui-winit * `use glow::HasContext;` -> `use glow::HasContext as _;` * Move FileStorage into epi behind a feature flag * De-duplicate screen_size_in_pixels and native_pixels_per_point * Move creation of FileStorage to epi * Handle epi app output (window size changes etc) in egui-winit * Move app and memory persistence and autosave logic to egui-winit * fix check.sh * Make the epi backend opt-in for egui_glium and egui_glow * Fix persistence * Add integration name to epi::IntegrationInfo and the demo * Clean up Cargo.toml files and fix making egui_glium optional * fix typo * Make egui_glium compile without the `epi` feature
This commit is contained in:
217
egui_glium/src/epi_backend.rs
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217
egui_glium/src/epi_backend.rs
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use crate::*;
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use egui::Color32;
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#[cfg(target_os = "windows")]
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use glium::glutin::platform::windows::WindowBuilderExtWindows;
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use std::time::Instant;
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impl epi::TextureAllocator for Painter {
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fn alloc_srgba_premultiplied(
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&mut self,
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size: (usize, usize),
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srgba_pixels: &[Color32],
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) -> egui::TextureId {
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let id = self.alloc_user_texture();
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self.set_user_texture(id, size, srgba_pixels);
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id
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}
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fn free(&mut self, id: egui::TextureId) {
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self.free_user_texture(id)
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}
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}
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struct RequestRepaintEvent;
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struct GliumRepaintSignal(
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std::sync::Mutex<glutin::event_loop::EventLoopProxy<RequestRepaintEvent>>,
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);
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impl epi::RepaintSignal for GliumRepaintSignal {
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fn request_repaint(&self) {
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self.0.lock().unwrap().send_event(RequestRepaintEvent).ok();
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}
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}
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fn create_display(
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window_builder: glutin::window::WindowBuilder,
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event_loop: &glutin::event_loop::EventLoop<RequestRepaintEvent>,
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) -> glium::Display {
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let context_builder = glutin::ContextBuilder::new()
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.with_depth_buffer(0)
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.with_srgb(true)
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.with_stencil_buffer(0)
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.with_vsync(true);
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glium::Display::new(window_builder, context_builder, event_loop).unwrap()
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}
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fn integration_info(
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display: &glium::Display,
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previous_frame_time: Option<f32>,
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) -> epi::IntegrationInfo {
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epi::IntegrationInfo {
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name: "egui_glium",
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web_info: None,
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prefer_dark_mode: None, // TODO: figure out system default
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cpu_usage: previous_frame_time,
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native_pixels_per_point: Some(egui_winit::native_pixels_per_point(
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display.gl_window().window(),
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)),
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}
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}
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// ----------------------------------------------------------------------------
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pub use epi::NativeOptions;
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/// Run an egui app
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pub fn run(mut app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
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let mut persistence = egui_winit::epi::Persistence::from_app_name(app.name());
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let window_settings = persistence.load_window_settings();
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let event_loop = glutin::event_loop::EventLoop::with_user_event();
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let window_builder =
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egui_winit::epi::window_builder(native_options, &window_settings).with_title(app.name());
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let display = create_display(window_builder, &event_loop);
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let repaint_signal = std::sync::Arc::new(GliumRepaintSignal(std::sync::Mutex::new(
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event_loop.create_proxy(),
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)));
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let mut egui = EguiGlium::new(&display);
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*egui.ctx().memory() = persistence.load_memory().unwrap_or_default();
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{
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let (ctx, painter) = egui.ctx_and_painter_mut();
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let mut app_output = epi::backend::AppOutput::default();
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let mut frame = epi::backend::FrameBuilder {
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info: integration_info(&display, None),
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tex_allocator: painter,
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output: &mut app_output,
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repaint_signal: repaint_signal.clone(),
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}
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.build();
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app.setup(ctx, &mut frame, persistence.storage());
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}
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let mut previous_frame_time = None;
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let mut is_focused = true;
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if app.warm_up_enabled() {
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let saved_memory = egui.ctx().memory().clone();
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egui.ctx().memory().set_everything_is_visible(true);
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egui.begin_frame(&display);
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let (ctx, painter) = egui.ctx_and_painter_mut();
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let mut app_output = epi::backend::AppOutput::default();
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let mut frame = epi::backend::FrameBuilder {
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info: integration_info(&display, None),
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tex_allocator: painter,
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output: &mut app_output,
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repaint_signal: repaint_signal.clone(),
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}
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.build();
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app.update(ctx, &mut frame);
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let _ = egui.end_frame(&display);
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*egui.ctx().memory() = saved_memory; // We don't want to remember that windows were huge.
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egui.ctx().clear_animations();
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// TODO: handle app_output
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// eprintln!("Warmed up in {} ms", warm_up_start.elapsed().as_millis())
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}
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event_loop.run(move |event, _, control_flow| {
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let mut redraw = || {
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if !is_focused {
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// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
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// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
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// But we know if we are focused (in foreground). When minimized, we are not focused.
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// However, a user may want an egui with an animation in the background,
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// so we still need to repaint quite fast.
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std::thread::sleep(std::time::Duration::from_millis(10));
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}
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let frame_start = std::time::Instant::now();
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egui.begin_frame(&display);
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let (ctx, painter) = egui.ctx_and_painter_mut();
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let mut app_output = epi::backend::AppOutput::default();
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let mut frame = epi::backend::FrameBuilder {
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info: integration_info(&display, previous_frame_time),
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tex_allocator: painter,
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output: &mut app_output,
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repaint_signal: repaint_signal.clone(),
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}
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.build();
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app.update(ctx, &mut frame);
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let (needs_repaint, shapes) = egui.end_frame(&display);
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let frame_time = (Instant::now() - frame_start).as_secs_f64() as f32;
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previous_frame_time = Some(frame_time);
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{
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use glium::Surface as _;
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let mut target = display.draw();
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let color = app.clear_color();
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target.clear_color(color[0], color[1], color[2], color[3]);
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egui.paint(&display, &mut target, shapes);
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target.finish().unwrap();
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}
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{
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egui_winit::epi::handle_app_output(
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display.gl_window().window(),
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egui.ctx().pixels_per_point(),
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app_output,
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);
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*control_flow = if app_output.quit {
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glutin::event_loop::ControlFlow::Exit
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} else if needs_repaint {
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display.gl_window().window().request_redraw();
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glutin::event_loop::ControlFlow::Poll
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} else {
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glutin::event_loop::ControlFlow::Wait
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};
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}
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persistence.maybe_autosave(&mut *app, egui.ctx(), display.gl_window().window());
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};
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match event {
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// Platform-dependent event handlers to workaround a winit bug
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// See: https://github.com/rust-windowing/winit/issues/987
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// See: https://github.com/rust-windowing/winit/issues/1619
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glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
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glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
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glutin::event::Event::WindowEvent { event, .. } => {
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if egui.is_quit_event(&event) {
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*control_flow = glium::glutin::event_loop::ControlFlow::Exit;
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}
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if let glutin::event::WindowEvent::Focused(new_focused) = event {
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is_focused = new_focused;
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}
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egui.on_event(&event);
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display.gl_window().window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
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}
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glutin::event::Event::LoopDestroyed => {
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app.on_exit();
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persistence.save(&mut *app, egui.ctx(), display.gl_window().window());
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}
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glutin::event::Event::UserEvent(RequestRepaintEvent) => {
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display.gl_window().window().request_redraw();
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}
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_ => (),
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}
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});
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}
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