mirror of
https://github.com/emilk/egui.git
synced 2026-08-31 05:40:03 -04:00
Deduplicate code found in both egui_glium and egui_glow (#819)
* Move window building to egui-winit * Move icon loading to egui-winit * `use glow::HasContext;` -> `use glow::HasContext as _;` * Move FileStorage into epi behind a feature flag * De-duplicate screen_size_in_pixels and native_pixels_per_point * Move creation of FileStorage to epi * Handle epi app output (window size changes etc) in egui-winit * Move app and memory persistence and autosave logic to egui-winit * fix check.sh * Make the epi backend opt-in for egui_glium and egui_glow * Fix persistence * Add integration name to epi::IntegrationInfo and the demo * Clean up Cargo.toml files and fix making egui_glium optional * fix typo * Make egui_glium compile without the `epi` feature
This commit is contained in:
@@ -1,35 +1,9 @@
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use crate::*;
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use egui::Color32;
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use egui_winit::WindowSettings;
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#[cfg(target_os = "windows")]
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use glutin::platform::windows::WindowBuilderExtWindows;
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use std::time::Instant;
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#[cfg(feature = "persistence")]
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const EGUI_MEMORY_KEY: &str = "egui";
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#[cfg(feature = "persistence")]
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const WINDOW_KEY: &str = "window";
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#[cfg(feature = "persistence")]
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fn deserialize_window_settings(storage: &Option<Box<dyn epi::Storage>>) -> Option<WindowSettings> {
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epi::get_value(&**storage.as_ref()?, WINDOW_KEY)
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}
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#[cfg(not(feature = "persistence"))]
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fn deserialize_window_settings(_: &Option<Box<dyn epi::Storage>>) -> Option<WindowSettings> {
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None
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}
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#[cfg(feature = "persistence")]
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fn deserialize_memory(storage: &Option<Box<dyn epi::Storage>>) -> Option<egui::Memory> {
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epi::get_value(&**storage.as_ref()?, EGUI_MEMORY_KEY)
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}
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#[cfg(not(feature = "persistence"))]
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fn deserialize_memory(_: &Option<Box<dyn epi::Storage>>) -> Option<egui::Memory> {
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None
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}
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impl epi::TextureAllocator for Painter {
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fn alloc_srgba_premultiplied(
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&mut self,
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@@ -56,57 +30,14 @@ impl epi::RepaintSignal for GlowRepaintSignal {
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}
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}
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#[cfg(target_os = "windows")]
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fn window_builder_drag_and_drop(
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window_builder: glutin::window::WindowBuilder,
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enable: bool,
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) -> glutin::window::WindowBuilder {
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window_builder.with_drag_and_drop(enable)
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}
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#[cfg(not(target_os = "windows"))]
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fn window_builder_drag_and_drop(
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window_builder: glutin::window::WindowBuilder,
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_enable: bool,
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) -> glutin::window::WindowBuilder {
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// drag and drop can only be disabled on windows
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window_builder
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}
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#[allow(unsafe_code)]
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fn create_display(
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app: &dyn epi::App,
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native_options: &epi::NativeOptions,
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window_settings: &Option<WindowSettings>,
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window_icon: Option<glutin::window::Icon>,
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window_builder: glutin::window::WindowBuilder,
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event_loop: &glutin::event_loop::EventLoop<RequestRepaintEvent>,
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) -> (
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glutin::WindowedContext<glutin::PossiblyCurrent>,
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glow::Context,
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) {
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let mut window_builder = glutin::window::WindowBuilder::new()
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.with_always_on_top(native_options.always_on_top)
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.with_maximized(native_options.maximized)
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.with_decorations(native_options.decorated)
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.with_resizable(native_options.resizable)
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.with_title(app.name())
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.with_transparent(native_options.transparent)
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.with_window_icon(window_icon);
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window_builder =
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window_builder_drag_and_drop(window_builder, native_options.drag_and_drop_support);
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let initial_size_points = native_options.initial_window_size;
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if let Some(window_settings) = window_settings {
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window_builder = window_settings.initialize_window(window_builder);
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} else if let Some(initial_size_points) = initial_size_points {
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window_builder = window_builder.with_inner_size(glutin::dpi::LogicalSize {
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width: initial_size_points.x as f64,
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height: initial_size_points.y as f64,
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});
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}
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let gl_window = unsafe {
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glutin::ContextBuilder::new()
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.with_depth_buffer(0)
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@@ -122,76 +53,47 @@ fn create_display(
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let gl = unsafe { glow::Context::from_loader_function(|s| gl_window.get_proc_address(s)) };
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unsafe {
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use glow::HasContext;
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use glow::HasContext as _;
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gl.enable(glow::FRAMEBUFFER_SRGB);
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}
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(gl_window, gl)
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}
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#[cfg(not(feature = "persistence"))]
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fn create_storage(_app_name: &str) -> Option<Box<dyn epi::Storage>> {
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None
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}
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#[cfg(feature = "persistence")]
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fn create_storage(app_name: &str) -> Option<Box<dyn epi::Storage>> {
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if let Some(proj_dirs) = directories_next::ProjectDirs::from("", "", app_name) {
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let data_dir = proj_dirs.data_dir().to_path_buf();
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if let Err(err) = std::fs::create_dir_all(&data_dir) {
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eprintln!(
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"Saving disabled: Failed to create app path at {:?}: {}",
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data_dir, err
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);
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None
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} else {
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let mut config_dir = data_dir;
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config_dir.push("app.ron");
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let storage = crate::persistence::FileStorage::from_path(config_dir);
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Some(Box::new(storage))
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}
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} else {
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eprintln!("Saving disabled: Failed to find path to data_dir.");
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None
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}
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}
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fn integration_info(
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window: &glutin::window::Window,
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previous_frame_time: Option<f32>,
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) -> epi::IntegrationInfo {
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epi::IntegrationInfo {
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name: "egui_glow",
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web_info: None,
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prefer_dark_mode: None, // TODO: figure out system default
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cpu_usage: previous_frame_time,
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native_pixels_per_point: Some(native_pixels_per_point(window)),
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native_pixels_per_point: Some(egui_winit::native_pixels_per_point(window)),
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}
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}
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fn load_icon(icon_data: epi::IconData) -> Option<glutin::window::Icon> {
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glutin::window::Icon::from_rgba(icon_data.rgba, icon_data.width, icon_data.height).ok()
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}
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// ----------------------------------------------------------------------------
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pub use epi::NativeOptions;
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/// Run an egui app
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#[allow(unsafe_code)]
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pub fn run(mut app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> ! {
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#[allow(unused_mut)]
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let mut storage = create_storage(app.name());
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let mut persistence = egui_winit::epi::Persistence::from_app_name(app.name());
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let window_settings = deserialize_window_settings(&storage);
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let window_settings = persistence.load_window_settings();
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let event_loop = glutin::event_loop::EventLoop::with_user_event();
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let icon = native_options.icon_data.clone().and_then(load_icon);
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let (gl_window, gl) =
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create_display(&*app, native_options, &window_settings, icon, &event_loop);
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let window_builder =
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egui_winit::epi::window_builder(native_options, &window_settings).with_title(app.name());
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let (gl_window, gl) = create_display(window_builder, &event_loop);
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let repaint_signal = std::sync::Arc::new(GlowRepaintSignal(std::sync::Mutex::new(
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event_loop.create_proxy(),
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)));
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let mut egui = EguiGlow::new(&gl_window, &gl);
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*egui.ctx().memory() = deserialize_memory(&storage).unwrap_or_default();
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*egui.ctx().memory() = persistence.load_memory().unwrap_or_default();
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{
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let (ctx, painter) = egui.ctx_and_painter_mut();
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@@ -203,16 +105,13 @@ pub fn run(mut app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> !
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repaint_signal: repaint_signal.clone(),
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}
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.build();
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app.setup(ctx, &mut frame, storage.as_deref());
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app.setup(ctx, &mut frame, persistence.storage());
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}
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let mut previous_frame_time = None;
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let mut is_focused = true;
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#[cfg(feature = "persistence")]
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let mut last_auto_save = Instant::now();
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if app.warm_up_enabled() {
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let saved_memory = egui.ctx().memory().clone();
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egui.ctx().memory().set_everything_is_visible(true);
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@@ -269,16 +168,11 @@ pub fn run(mut app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> !
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previous_frame_time = Some(frame_time);
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{
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let clear_color = app.clear_color();
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let color = app.clear_color();
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unsafe {
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use glow::HasContext;
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use glow::HasContext as _;
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gl.disable(glow::SCISSOR_TEST);
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gl.clear_color(
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clear_color[0],
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clear_color[1],
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clear_color[2],
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clear_color[3],
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);
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gl.clear_color(color[0], color[1], color[2], color[3]);
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gl.clear(glow::COLOR_BUFFER_BIT);
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}
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egui.paint(&gl_window, &gl, shapes);
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@@ -286,32 +180,13 @@ pub fn run(mut app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> !
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}
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{
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let epi::backend::AppOutput {
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quit,
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window_size,
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decorated,
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drag_window,
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} = app_output;
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egui_winit::epi::handle_app_output(
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gl_window.window(),
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egui.ctx().pixels_per_point(),
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app_output,
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);
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if let Some(decorated) = decorated {
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gl_window.window().set_decorations(decorated);
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}
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if let Some(window_size) = window_size {
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gl_window.window().set_inner_size(
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glutin::dpi::PhysicalSize {
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width: (egui.ctx().pixels_per_point() * window_size.x).round(),
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height: (egui.ctx().pixels_per_point() * window_size.y).round(),
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}
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.to_logical::<f32>(native_pixels_per_point(gl_window.window()) as f64),
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);
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}
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if drag_window {
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let _ = gl_window.window().drag_window();
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}
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*control_flow = if quit {
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*control_flow = if app_output.quit {
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glutin::event_loop::ControlFlow::Exit
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} else if needs_repaint {
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gl_window.window().request_redraw();
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@@ -321,25 +196,7 @@ pub fn run(mut app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> !
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};
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}
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#[cfg(feature = "persistence")]
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if let Some(storage) = &mut storage {
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let now = Instant::now();
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if now - last_auto_save > app.auto_save_interval() {
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if app.persist_native_window() {
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epi::set_value(
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storage.as_mut(),
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WINDOW_KEY,
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&WindowSettings::from_display(gl_window.window()),
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);
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}
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if app.persist_egui_memory() {
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epi::set_value(storage.as_mut(), EGUI_MEMORY_KEY, &*egui.ctx().memory());
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}
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app.save(storage.as_mut());
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storage.flush();
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last_auto_save = now;
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}
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}
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persistence.maybe_autosave(&mut *app, egui.ctx(), gl_window.window());
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};
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match event {
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@@ -368,22 +225,7 @@ pub fn run(mut app: Box<dyn epi::App>, native_options: &epi::NativeOptions) -> !
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}
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glutin::event::Event::LoopDestroyed => {
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app.on_exit();
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#[cfg(feature = "persistence")]
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if let Some(storage) = &mut storage {
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if app.persist_native_window() {
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epi::set_value(
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storage.as_mut(),
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WINDOW_KEY,
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&WindowSettings::from_display(gl_window.window()),
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);
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}
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if app.persist_egui_memory() {
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epi::set_value(storage.as_mut(), EGUI_MEMORY_KEY, &*egui.ctx().memory());
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}
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app.save(storage.as_mut());
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storage.flush();
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}
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persistence.save(&mut *app, egui.ctx(), gl_window.window());
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egui.destroy(&gl);
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}
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@@ -76,27 +76,15 @@
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#![allow(clippy::float_cmp)]
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#![allow(clippy::manual_range_contains)]
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mod backend;
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mod painter;
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#[cfg(feature = "persistence")]
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pub mod persistence;
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pub use backend::*;
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pub use painter::Painter;
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#[cfg(feature = "epi")]
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mod epi_backend;
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#[cfg(feature = "epi")]
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pub use epi_backend::{run, NativeOptions};
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pub use egui_winit;
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pub use epi::NativeOptions;
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// ----------------------------------------------------------------------------
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pub fn screen_size_in_pixels(window: &glutin::window::Window) -> egui::Vec2 {
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let glutin::dpi::PhysicalSize { width, height } = window.inner_size();
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egui::vec2(width as f32, height as f32)
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}
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pub fn native_pixels_per_point(window: &glutin::window::Window) -> f32 {
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window.scale_factor() as f32
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}
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// ----------------------------------------------------------------------------
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@@ -8,7 +8,7 @@ use memoffset::offset_of;
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use std::convert::TryInto;
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use glow::HasContext;
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use glow::HasContext as _;
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const VERT_SRC: &str = include_str!("shader/vertex.glsl");
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const FRAG_SRC: &str = include_str!("shader/fragment.glsl");
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@@ -1,95 +0,0 @@
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use std::{
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collections::HashMap,
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path::{Path, PathBuf},
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};
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// ----------------------------------------------------------------------------
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/// A key-value store backed by a [RON](https://github.com/ron-rs/ron) file on disk.
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/// Used to restore egui state, native window position/size and app state.
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pub struct FileStorage {
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path: PathBuf,
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kv: HashMap<String, String>,
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dirty: bool,
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}
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impl FileStorage {
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pub fn from_path(path: impl Into<PathBuf>) -> Self {
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let path: PathBuf = path.into();
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Self {
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kv: read_ron(&path).unwrap_or_default(),
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path,
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dirty: false,
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}
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}
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}
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impl epi::Storage for FileStorage {
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fn get_string(&self, key: &str) -> Option<String> {
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self.kv.get(key).cloned()
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}
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fn set_string(&mut self, key: &str, value: String) {
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if self.kv.get(key) != Some(&value) {
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self.kv.insert(key.to_owned(), value);
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self.dirty = true;
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}
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}
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fn flush(&mut self) {
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if self.dirty {
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// eprintln!("Persisted to {}", self.path.display());
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let file = std::fs::File::create(&self.path).unwrap();
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let config = Default::default();
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ron::ser::to_writer_pretty(file, &self.kv, config).unwrap();
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self.dirty = false;
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}
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}
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}
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// ----------------------------------------------------------------------------
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pub fn read_ron<T>(ron_path: impl AsRef<Path>) -> Option<T>
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where
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T: serde::de::DeserializeOwned,
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{
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match std::fs::File::open(ron_path) {
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Ok(file) => {
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let reader = std::io::BufReader::new(file);
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match ron::de::from_reader(reader) {
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Ok(value) => Some(value),
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Err(err) => {
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eprintln!("ERROR: Failed to parse RON: {}", err);
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None
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}
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}
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}
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Err(_err) => {
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// File probably doesn't exist. That's fine.
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None
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}
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}
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}
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// ----------------------------------------------------------------------------
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/// Alternative to `FileStorage`
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pub fn read_memory(ctx: &egui::Context, memory_file_path: impl AsRef<std::path::Path>) {
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let memory: Option<egui::Memory> = read_ron(memory_file_path);
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if let Some(memory) = memory {
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*ctx.memory() = memory;
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}
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}
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/// Alternative to `FileStorage`
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///
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/// # Errors
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/// When failing to serialize or create the file.
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pub fn write_memory(
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ctx: &egui::Context,
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memory_file_path: impl AsRef<std::path::Path>,
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) -> Result<(), Box<dyn std::error::Error>> {
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let file = std::fs::File::create(memory_file_path)?;
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let ron_config = Default::default();
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ron::ser::to_writer_pretty(file, &*ctx.memory(), ron_config)?;
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Ok(())
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}
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