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Merge branch 'lucas/add-sense-long-click' into lucas/malmal/main
# Conflicts: # crates/egui/src/sense.rs
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@@ -145,6 +145,7 @@ pub(crate) fn interact(
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if let Some(widget) = interaction
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if let Some(widget) = interaction
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.potential_click_id
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.potential_click_id
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.and_then(|id| widgets.get(id))
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.and_then(|id| widgets.get(id))
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&& widget.sense.senses_long_click()
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{
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{
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dragged = None;
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dragged = None;
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clicked = Some(widget.id);
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clicked = Some(widget.id);
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@@ -19,6 +19,14 @@ bitflags::bitflags! {
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/// Anything interactive + labels that can be focused
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/// Anything interactive + labels that can be focused
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/// for the benefit of screen readers.
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/// for the benefit of screen readers.
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const FOCUSABLE = 1<<2;
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const FOCUSABLE = 1<<2;
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/// Sense long clicks
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///
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/// By default, anything that senses clicks also senses long clicks.
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/// You can remove this flag if you want to sense clicks but not long clicks.
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///
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/// Sensing for long clicks might cause problems when you need to sense precise drags
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const LONG_CLICK = 1<<3;
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}
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}
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}
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}
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@@ -53,12 +61,12 @@ impl Sense {
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Self::FOCUSABLE
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Self::FOCUSABLE
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}
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}
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/// Sense clicks and hover, but not drags, and make the widget focusable.
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/// Sense clicks, long clicks and hover, but not drags, and make the widget focusable.
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///
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///
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/// Use [`Sense::CLICK`] if you don't want the widget to be focusable.
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/// Use [`Sense::CLICK`] if you don't want the widget to be focusable.
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#[inline]
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#[inline]
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pub fn click() -> Self {
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pub fn click() -> Self {
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Self::CLICK | Self::FOCUSABLE
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Self::CLICK | Self::FOCUSABLE | Self::LONG_CLICK
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}
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}
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/// Sense drags and hover, but not clicks. Make the widget focusable.
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/// Sense drags and hover, but not clicks. Make the widget focusable.
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@@ -79,7 +87,7 @@ impl Sense {
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/// See [`crate::PointerState::is_decidedly_dragging`] for details.
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/// See [`crate::PointerState::is_decidedly_dragging`] for details.
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#[inline]
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#[inline]
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pub fn click_and_drag() -> Self {
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pub fn click_and_drag() -> Self {
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Self::CLICK | Self::FOCUSABLE | Self::DRAG
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Self::CLICK | Self::LONG_CLICK | Self::FOCUSABLE | Self::DRAG
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}
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}
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/// Returns true if we sense either clicks or drags.
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/// Returns true if we sense either clicks or drags.
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@@ -93,6 +101,11 @@ impl Sense {
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self.contains(Self::CLICK)
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self.contains(Self::CLICK)
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}
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}
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#[inline]
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pub fn senses_long_click(&self) -> bool {
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self.contains(Self::LONG_CLICK)
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}
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#[inline]
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#[inline]
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pub fn senses_drag(&self) -> bool {
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pub fn senses_drag(&self) -> bool {
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self.contains(Self::DRAG)
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self.contains(Self::DRAG)
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