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Fix: request_repaint_after works even when called from background thread (#2939)
* Refactor repaint logic
* request_repaint_after also fires the request_repaint callback
* Bug fixes
* Add test to egui_demo_app
* build_demo_web: build debug unless --release is specified
* Fix the web backend too
* Run special clippy for wasm, forbidding some types/methods
* Remove wasm_bindgen_check.sh
* Fix typos
* Revert "Remove wasm_bindgen_check.sh"
This reverts commit 92dde25344.
* Only run cranky/clippy once
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@@ -33,12 +33,6 @@ impl FrameHistory {
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}
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pub fn ui(&mut self, ui: &mut egui::Ui) {
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ui.label(format!(
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"Total frames painted: {}",
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self.frame_times.total_count()
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))
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.on_hover_text("Includes this frame.");
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ui.label(format!(
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"Mean CPU usage: {:.2} ms / frame",
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1e3 * self.mean_frame_time()
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