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Add new crate eframe which wraps egui, epi, egui_web and egui_glium
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27
eframe/Cargo.toml
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27
eframe/Cargo.toml
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[package]
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name = "eframe"
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version = "0.6.0"
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "Egui Framework - write GUI apps that compiles to web and/or natively"
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edition = "2018"
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homepage = "https://github.com/emilk/egui"
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license = "MIT OR Apache-2.0"
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readme = "README.md"
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repository = "https://github.com/emilk/egui"
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categories = ["gui", "graphics"]
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keywords = ["egui", "gui", "gamedev"]
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include = [ "**/*.rs", "Cargo.toml"]
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[lib]
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[dependencies]
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egui = { version = "0.6.0", path = "../egui", features = ["serde"] }
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epi = { version = "0.6.0", path = "../epi", features = ["serde", "serde_json"] }
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# For compiling natively:
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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egui_glium = { path = "../egui_glium" }
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# For compiling to web:
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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egui_web = { path = "../egui_web" }
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7
eframe/README.md
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eframe/README.md
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# Egui Framework
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This aims to be the entry-level crate if you want to write an Egui App.
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`eframe` calls into your code (it is a framework) and supports web apps (via `egui_web`) and native apps (via `egui_glium`).
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`eframe` is a very thin crate that re-exports `egui`, `epi` and thin wrappers over the backends.
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54
eframe/src/lib.rs
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eframe/src/lib.rs
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//! Backend-agnostic interface for writing apps using Egui.
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//!
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//! Egui is a GUI library, which can be plugged in to e.g. a game engine.
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//!
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//! This crate provides a common interface for programming an app, using Egui,
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//! so you can then easily plug it in to a backend such as `egui_web` or `egui_glium`.
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//!
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//! This crate is primarily used by the `egui_web` and `egui_glium` crates.
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#![forbid(unsafe_code)]
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#![cfg_attr(not(debug_assertions), deny(warnings))] // Forbid warnings in release builds
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#![warn(clippy::all)]
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pub use {egui, epi};
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// ----------------------------------------------------------------------------
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// When compiling for web
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#[cfg(target_arch = "wasm32")]
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pub use egui_web::wasm_bindgen;
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/// Install event listeners to register different input events
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/// and start running the given app.
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///
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/// Usage:
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/// ``` ignore
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/// #[cfg(target_arch = "wasm32")]
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/// use wasm_bindgen::prelude::*;
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///
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/// /// This is the entry-point for all the web-assembly.
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/// /// This is called once from the HTML.
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/// /// It loads the app, installs some callbacks, then returns.
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/// /// You can add more callbacks like this if you want to call in to your code.
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/// #[cfg(target_arch = "wasm32")]
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/// #[wasm_bindgen]
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/// pub fn start(canvas_id: &str) -> Result<(), eframe::wasm_bindgen::JsValue> {
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/// let app = MyEguiApp::default();
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/// eframe::start_web(canvas_id, Box::new(app))
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/// }
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/// ```
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#[cfg(target_arch = "wasm32")]
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pub fn start_web(canvas_id: &str, app: Box<dyn epi::App>) -> Result<(), wasm_bindgen::JsValue> {
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egui_web::start(canvas_id, app)?;
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Ok(())
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}
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// ----------------------------------------------------------------------------
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// When compiling natively
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/// Call from main as `eframe::run_native(Box::new(MyEguiApp::default()))`
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#[cfg(not(target_arch = "wasm32"))]
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pub fn run_native(app: Box<dyn epi::App>) {
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egui_glium::run(app)
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}
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