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eframe: capture a screenshot using Frame::request_screenshot
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
@@ -197,7 +197,7 @@ pub trait App {
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/// Called each time after the rendering the UI.
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///
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/// Can be used to access pixel data with `get_pixels`
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/// Can be used to access pixel data with [`Frame::screenshot`]
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fn post_rendering(&mut self, _window_size_px: [u32; 2], _frame: &Frame) {}
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}
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@@ -674,6 +674,11 @@ pub struct Frame {
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/// Can be used to manage GPU resources for custom rendering with WGPU using [`egui::PaintCallback`]s.
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#[cfg(feature = "wgpu")]
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pub(crate) wgpu_render_state: Option<egui_wgpu::RenderState>,
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/// If [`Frame::request_screenshot`] was called during a frame, this field will store the screenshot
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/// such that it can be retrieved during [`App::post_rendering`] with [`Frame::screenshot`]
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#[cfg(not(target_arch = "wasm32"))]
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pub(crate) screenshot: std::cell::Cell<Option<egui::ColorImage>>,
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}
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impl Frame {
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@@ -695,6 +700,66 @@ impl Frame {
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self.storage.as_deref()
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}
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/// Request the current frame's pixel data. Needs to be retrieved by calling [`Frame::screenshot`]
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/// during [`App::post_rendering`].
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#[cfg(not(target_arch = "wasm32"))]
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pub fn request_screenshot(&mut self) {
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self.output.screenshot_requested = true;
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}
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/// Cancel a request made with [`Frame::request_screenshot`].
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#[cfg(not(target_arch = "wasm32"))]
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pub fn cancel_screenshot_request(&mut self) {
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self.output.screenshot_requested = false;
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}
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/// During [`App::post_rendering`], use this to retrieve the pixel data that was requested during
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/// [`App::update`] via [`Frame::request_screenshot`].
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///
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/// Returns None if:
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/// * Called in [`App::update`]
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/// * [`Frame::request_screenshot`] wasn't called on this frame during [`App::update`]
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/// * The rendering backend doesn't support this feature (yet). Currently implemented for wgpu and glow, but not with wasm as target.
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/// * Retrieving the data was unsuccessful in some way.
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///
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/// See also [`egui::ColorImage::region`]
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///
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/// ## Example generating a capture of everything within a square of 100 pixels located at the top left of the app and saving it with the [`image`](crates.io/crates/image) crate:
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/// ```
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/// struct MyApp;
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///
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/// impl eframe::App for MyApp {
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/// fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
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/// // In real code the app would render something here
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/// frame.request_screenshot();
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/// // Things that are added to the frame after the call to
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/// // request_screenshot() will still be included.
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/// }
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///
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/// fn post_rendering(&mut self, _window_size: [u32; 2], frame: &eframe::Frame) {
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/// if let Some(screenshot) = frame.screenshot() {
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/// let pixels_per_point = frame.info().native_pixels_per_point;
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/// let region = egui::Rect::from_two_pos(
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/// egui::Pos2::ZERO,
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/// egui::Pos2{ x: 100., y: 100. },
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/// );
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/// let top_left_corner = screenshot.region(®ion, pixels_per_point);
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/// image::save_buffer(
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/// "top_left.png",
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/// top_left_corner.as_raw(),
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/// top_left_corner.width() as u32,
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/// top_left_corner.height() as u32,
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/// image::ColorType::Rgba8,
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/// ).unwrap();
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/// }
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/// }
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/// }
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/// ```
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#[cfg(not(target_arch = "wasm32"))]
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pub fn screenshot(&self) -> Option<egui::ColorImage> {
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self.screenshot.take()
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}
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/// A place where you can store custom data in a way that persists when you restart the app.
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pub fn storage_mut(&mut self) -> Option<&mut (dyn Storage + 'static)> {
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self.storage.as_deref_mut()
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@@ -1061,5 +1126,8 @@ pub(crate) mod backend {
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/// Set to some bool to maximize or unmaximize window.
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#[cfg(not(target_arch = "wasm32"))]
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pub maximized: Option<bool>,
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#[cfg(not(target_arch = "wasm32"))]
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pub screenshot_requested: bool,
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}
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}
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