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mirror of https://github.com/emilk/egui.git synced 2026-08-29 04:40:03 -04:00

Add some improvements in the documentation (#1056)

* Better documentation for align.rs
* Document some painting methods
* Fix broken intra-doc links
* Add some internal documentation for Window TitleBar
This commit is contained in:
Mingun
2022-01-17 02:06:28 +05:00
committed by GitHub
parent 624e2fcfc1
commit 87ae77aab0
6 changed files with 129 additions and 17 deletions

View File

@@ -47,20 +47,64 @@ impl Align {
}
}
/// ```
/// assert_eq!(emath::Align::Min.align_size_within_range(2.0, 10.0..=20.0), 10.0..=12.0);
/// assert_eq!(emath::Align::Center.align_size_within_range(2.0, 10.0..=20.0), 14.0..=16.0);
/// assert_eq!(emath::Align::Max.align_size_within_range(2.0, 10.0..=20.0), 18.0..=20.0);
/// assert_eq!(emath::Align::Min.align_size_within_range(f32::INFINITY, 10.0..=20.0), 10.0..=f32::INFINITY);
/// assert_eq!(emath::Align::Center.align_size_within_range(f32::INFINITY, 10.0..=20.0), f32::NEG_INFINITY..=f32::INFINITY);
/// assert_eq!(emath::Align::Max.align_size_within_range(f32::INFINITY, 10.0..=20.0), f32::NEG_INFINITY..=20.0);
/// Returns a range of given size within a specified range.
///
/// assert_eq!(emath::Align::Min.align_size_within_range(f32::INFINITY, 10.0..=f32::INFINITY), 10.0..=f32::INFINITY);
/// assert_eq!(emath::Align::Min.align_size_within_range(f32::INFINITY, f32::NEG_INFINITY..=10.0), f32::NEG_INFINITY..=10.0);
/// assert_eq!(emath::Align::Center.align_size_within_range(f32::INFINITY, 10.0..=f32::INFINITY), 10.0..=f32::INFINITY);
/// assert_eq!(emath::Align::Center.align_size_within_range(f32::INFINITY, f32::NEG_INFINITY..=10.0), f32::NEG_INFINITY..=10.0);
/// assert_eq!(emath::Align::Max.align_size_within_range(f32::INFINITY, 10.0..=f32::INFINITY), 10.0..=f32::INFINITY);
/// assert_eq!(emath::Align::Max.align_size_within_range(f32::INFINITY, f32::NEG_INFINITY..=10.0), f32::NEG_INFINITY..=10.0);
/// If the requested `size` is bigger than the size of `range`, then the returned
/// range will not fit into the available `range`. The extra space will be allocated
/// from:
///
/// |Align |Side |
/// |------|------------|
/// |Min |right (end) |
/// |Center|both |
/// |Max |left (start)|
///
/// # Examples
/// ```
/// use std::f32::{INFINITY, NEG_INFINITY};
/// use emath::Align::*;
///
/// // The size is smaller than a range
/// assert_eq!(Min .align_size_within_range(2.0, 10.0..=20.0), 10.0..=12.0);
/// assert_eq!(Center.align_size_within_range(2.0, 10.0..=20.0), 14.0..=16.0);
/// assert_eq!(Max .align_size_within_range(2.0, 10.0..=20.0), 18.0..=20.0);
///
/// // The size is bigger than a range
/// assert_eq!(Min .align_size_within_range(20.0, 10.0..=20.0), 10.0..=30.0);
/// assert_eq!(Center.align_size_within_range(20.0, 10.0..=20.0), 5.0..=25.0);
/// assert_eq!(Max .align_size_within_range(20.0, 10.0..=20.0), 0.0..=20.0);
///
/// // The size is infinity, but range is finite - a special case of a previous example
/// assert_eq!(Min .align_size_within_range(INFINITY, 10.0..=20.0), 10.0..=INFINITY);
/// assert_eq!(Center.align_size_within_range(INFINITY, 10.0..=20.0), NEG_INFINITY..=INFINITY);
/// assert_eq!(Max .align_size_within_range(INFINITY, 10.0..=20.0), NEG_INFINITY..=20.0);
/// ```
///
/// The infinity-sized ranges can produce a surprising results, if the size is also infinity,
/// use such ranges with carefully!
///
/// ```
/// use std::f32::{INFINITY, NEG_INFINITY};
/// use emath::Align::*;
///
/// // Allocating a size aligned for infinity bound will lead to empty ranges!
/// assert_eq!(Min .align_size_within_range(2.0, 10.0..=INFINITY), 10.0..=12.0);
/// assert_eq!(Center.align_size_within_range(2.0, 10.0..=INFINITY), INFINITY..=INFINITY);// (!)
/// assert_eq!(Max .align_size_within_range(2.0, 10.0..=INFINITY), INFINITY..=INFINITY);// (!)
///
/// assert_eq!(Min .align_size_within_range(2.0, NEG_INFINITY..=20.0), NEG_INFINITY..=NEG_INFINITY);// (!)
/// assert_eq!(Center.align_size_within_range(2.0, NEG_INFINITY..=20.0), NEG_INFINITY..=NEG_INFINITY);// (!)
/// assert_eq!(Max .align_size_within_range(2.0, NEG_INFINITY..=20.0), 18.0..=20.0);
///
///
/// // The infinity size will always return the given range if it has at least one infinity bound
/// assert_eq!(Min .align_size_within_range(INFINITY, 10.0..=INFINITY), 10.0..=INFINITY);
/// assert_eq!(Center.align_size_within_range(INFINITY, 10.0..=INFINITY), 10.0..=INFINITY);
/// assert_eq!(Max .align_size_within_range(INFINITY, 10.0..=INFINITY), 10.0..=INFINITY);
///
/// assert_eq!(Min .align_size_within_range(INFINITY, NEG_INFINITY..=20.0), NEG_INFINITY..=20.0);
/// assert_eq!(Center.align_size_within_range(INFINITY, NEG_INFINITY..=20.0), NEG_INFINITY..=20.0);
/// assert_eq!(Max .align_size_within_range(INFINITY, NEG_INFINITY..=20.0), NEG_INFINITY..=20.0);
/// ```
#[inline]
pub fn align_size_within_range(
@@ -118,11 +162,13 @@ impl Align2 {
}
impl Align2 {
/// Returns an alignment by the X (horizontal) axis
#[inline(always)]
pub fn x(self) -> Align {
self.0[0]
}
/// Returns an alignment by the Y (vertical) axis
#[inline(always)]
pub fn y(self) -> Align {
self.0[1]
@@ -156,6 +202,26 @@ impl Align2 {
Rect::from_x_y_ranges(x_range, y_range)
}
/// Returns the point on the rect's frame or in the center of a rect according
/// to the alignments of this object.
///
/// ```text
/// (*)-----------+------(*)------+-----------(*)--> X
/// | | | |
/// | Min, Min | Center, Min | Max, Min |
/// | | | |
/// +------------+---------------+------------+
/// | | | |
/// (*)Min, Center|Center(*)Center|Max, Center(*)
/// | | | |
/// +------------+---------------+------------+
/// | | | |
/// | Min, Max | Center, Max | Max, Max |
/// | | | |
/// (*)-----------+------(*)------+-----------(*)
/// |
/// Y
/// ```
pub fn pos_in_rect(self, frame: &Rect) -> Pos2 {
let x = match self.x() {
Align::Min => frame.left(),
@@ -188,6 +254,11 @@ impl std::ops::IndexMut<usize> for Align2 {
}
}
/// Allocates a rectangle of the specified `size` inside the `frame` rectangle
/// around of its center.
///
/// If `size` is bigger than the `frame`s size the returned rect will bounce out
/// of the `frame`.
pub fn center_size_in_rect(size: Vec2, frame: Rect) -> Rect {
Align2::CENTER_CENTER.align_size_within_rect(size, frame)
}