mirror of
https://github.com/emilk/egui.git
synced 2026-09-01 06:10:06 -04:00
Rename to Emigui
This commit is contained in:
276
emigui/src/style.rs
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276
emigui/src/style.rs
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use crate::{math::*, types::*};
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#[derive(Clone, Debug)]
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pub struct Style {
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/// Show rectangles around each widget
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pub debug_rects: bool,
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/// For stuff like check marks in check boxes.
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pub line_width: f32,
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}
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impl Default for Style {
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fn default() -> Style {
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Style {
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debug_rects: false,
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line_width: 2.0,
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}
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}
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}
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impl Style {
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/// e.g. the background of the slider
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fn background_fill_color(&self) -> Color {
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srgba(34, 34, 34, 200)
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}
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fn text_color(&self) -> Color {
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srgba(255, 255, 255, 187)
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}
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/// Fill color of the interactive part of a component (button, slider grab, checkbox, ...)
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fn interact_fill_color(&self, interact: &InteractInfo) -> Color {
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if interact.active {
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srgba(136, 136, 136, 255)
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} else if interact.hovered {
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srgba(100, 100, 100, 255)
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} else {
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srgba(68, 68, 68, 220)
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}
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}
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/// Stroke and text color of the interactive part of a component (button, slider grab, checkbox, ...)
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fn interact_stroke_color(&self, interact: &InteractInfo) -> Color {
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if interact.active {
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srgba(255, 255, 255, 255)
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} else if interact.hovered {
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srgba(255, 255, 255, 200)
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} else {
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srgba(255, 255, 255, 170)
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}
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}
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/// Returns small icon rectangle and big icon rectangle
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fn icon_rectangles(&self, rect: &Rect) -> (Rect, Rect) {
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let box_side = 16.0;
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let big_icon_rect = Rect::from_center_size(
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vec2(rect.min().x + 4.0 + box_side * 0.5, rect.center().y),
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vec2(box_side, box_side),
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);
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let small_icon_rect = Rect::from_center_size(big_icon_rect.center(), vec2(10.0, 10.0));
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(small_icon_rect, big_icon_rect)
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}
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}
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fn debug_rect(rect: Rect) -> PaintCmd {
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PaintCmd::Rect {
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corner_radius: 0.0,
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fill_color: None,
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outline: Some(Outline {
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color: srgba(255, 255, 255, 255),
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width: 1.0,
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}),
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pos: rect.pos,
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size: rect.size,
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}
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}
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/// TODO: a Style struct which defines colors etc
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fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
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match cmd {
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GuiCmd::PaintCommands(mut commands) => out_commands.append(&mut commands),
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GuiCmd::Button { interact, rect } => {
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out_commands.push(PaintCmd::Rect {
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corner_radius: 5.0,
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fill_color: Some(style.interact_fill_color(&interact)),
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outline: None,
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pos: rect.pos,
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size: rect.size,
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});
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if style.debug_rects {
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out_commands.push(debug_rect(rect));
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}
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}
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GuiCmd::Checkbox {
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checked,
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interact,
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rect,
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} => {
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let (small_icon_rect, big_icon_rect) = style.icon_rectangles(&rect);
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out_commands.push(PaintCmd::Rect {
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corner_radius: 3.0,
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fill_color: Some(style.interact_fill_color(&interact)),
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outline: None,
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pos: big_icon_rect.pos,
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size: big_icon_rect.size,
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});
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let stroke_color = style.interact_stroke_color(&interact);
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if checked {
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out_commands.push(PaintCmd::Line {
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points: vec![
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vec2(small_icon_rect.min().x, small_icon_rect.center().y),
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vec2(small_icon_rect.center().x, small_icon_rect.max().y),
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vec2(small_icon_rect.max().x, small_icon_rect.min().y),
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],
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color: stroke_color,
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width: style.line_width,
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});
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}
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if style.debug_rects {
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out_commands.push(debug_rect(rect));
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}
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}
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GuiCmd::FoldableHeader {
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interact,
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open,
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rect,
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} => {
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let fill_color = style.interact_fill_color(&interact);
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let stroke_color = style.interact_stroke_color(&interact);
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out_commands.push(PaintCmd::Rect {
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corner_radius: 3.0,
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fill_color: Some(fill_color),
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outline: None,
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pos: rect.pos,
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size: rect.size,
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});
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// TODO: paint a little triangle or arrow or something instead of this
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let (small_icon_rect, _) = style.icon_rectangles(&rect);
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// Draw a minus:
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out_commands.push(PaintCmd::Line {
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points: vec![
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vec2(small_icon_rect.min().x, small_icon_rect.center().y),
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vec2(small_icon_rect.max().x, small_icon_rect.center().y),
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],
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color: stroke_color,
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width: style.line_width,
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});
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if !open {
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// Draw it as a plus:
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out_commands.push(PaintCmd::Line {
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points: vec![
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vec2(small_icon_rect.center().x, small_icon_rect.min().y),
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vec2(small_icon_rect.center().x, small_icon_rect.max().y),
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],
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color: stroke_color,
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width: style.line_width,
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});
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}
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}
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GuiCmd::RadioButton {
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checked,
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interact,
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rect,
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} => {
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let fill_color = style.interact_fill_color(&interact);
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let stroke_color = style.interact_stroke_color(&interact);
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let (small_icon_rect, big_icon_rect) = style.icon_rectangles(&rect);
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out_commands.push(PaintCmd::Circle {
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center: big_icon_rect.center(),
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fill_color: Some(fill_color),
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outline: None,
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radius: big_icon_rect.size.x / 2.0,
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});
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if checked {
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out_commands.push(PaintCmd::Circle {
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center: small_icon_rect.center(),
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fill_color: Some(stroke_color),
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outline: None,
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radius: small_icon_rect.size.x / 2.0,
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});
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}
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if style.debug_rects {
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out_commands.push(debug_rect(rect));
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}
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}
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GuiCmd::Slider {
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interact,
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max,
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min,
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rect,
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value,
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} => {
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let thin_rect = Rect::from_center_size(rect.center(), vec2(rect.size.x, 6.0));
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let marker_center_x = remap_clamp(value, min, max, rect.min().x, rect.max().x);
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let marker_rect = Rect::from_center_size(
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vec2(marker_center_x, thin_rect.center().y),
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vec2(16.0, 16.0),
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);
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out_commands.push(PaintCmd::Rect {
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corner_radius: 2.0,
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fill_color: Some(style.background_fill_color()),
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outline: None,
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pos: thin_rect.pos,
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size: thin_rect.size,
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});
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out_commands.push(PaintCmd::Rect {
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corner_radius: 3.0,
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fill_color: Some(style.interact_fill_color(&interact)),
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outline: None,
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pos: marker_rect.pos,
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size: marker_rect.size,
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});
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if style.debug_rects {
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out_commands.push(debug_rect(rect));
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}
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}
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GuiCmd::Text {
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pos,
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style: text_style,
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text,
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x_offsets,
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} => {
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let color = match text_style {
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TextStyle::Label => style.text_color(),
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};
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out_commands.push(PaintCmd::Text {
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color,
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pos,
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text,
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x_offsets,
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});
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}
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GuiCmd::Window { rect } => {
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out_commands.push(PaintCmd::Rect {
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corner_radius: 5.0,
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fill_color: Some(style.background_fill_color()),
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outline: Some(Outline {
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color: srgba(255, 255, 255, 255), // TODO
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width: 1.0,
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}),
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pos: rect.pos,
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size: rect.size,
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});
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}
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}
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}
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pub fn into_paint_commands<'a, GuiCmdIterator>(
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gui_commands: GuiCmdIterator,
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style: &Style,
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) -> Vec<PaintCmd>
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where
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GuiCmdIterator: Iterator<Item = GuiCmd>,
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{
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let mut paint_commands = vec![];
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for gui_cmd in gui_commands {
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translate_cmd(&mut paint_commands, style, gui_cmd)
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}
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paint_commands
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}
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