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https://github.com/emilk/egui.git
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Improve egui_glow debug prints
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@@ -80,12 +80,12 @@ pub(crate) unsafe fn as_u8_slice<T>(s: &[T]) -> &[u8] {
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}
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#[cfg(target_arch = "wasm32")]
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pub(crate) fn glow_debug_print(s: impl Into<JsValue>) {
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web_sys::console::log_1(&s.into());
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pub(crate) fn glow_debug_print(s: impl std::fmt::Display) {
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web_sys::console::log_1(&format!("egui_glow: {}", s).into());
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}
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#[cfg(not(target_arch = "wasm32"))]
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pub(crate) fn glow_debug_print(s: impl std::fmt::Display) {
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println!("{}", s);
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eprintln!("egui_glow: {}", s);
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}
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pub(crate) unsafe fn compile_shader(
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@@ -218,7 +218,7 @@ pub(crate) fn supports_vao(gl: &glow::Context) -> bool {
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true
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}
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} else {
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glow_debug_print(format!("detected OpenGL:{}", version_string));
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glow_debug_print(format!("detected OpenGL: {:?}", version_string));
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//from OpenGL 3 vao into core
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if version_string.starts_with('2') {
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// I found APPLE_vertex_array_object , GL_ATI_vertex_array_object ,ARB_vertex_array_object
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