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Remove android-activity dependency + add activity features (#2863)
Instead of depending on android-activity directly, this exposes the android-native-activity and android-game-activity features from Winit. This ensures that applications can choose what android-backend they use while also relying on Winit to decide what version of android-activity to use - without increasing the risk of a version conflict by having a direct dependency. _(NB: Egui doesn't currently use the android-activity API itself)_ Since android-activity provides the `android_main()` entry point for Android applications it's not possible to link in multiple version of the android-activity crate and so it's particularly important to avoid unnecessary direct dependencies that could cause a version conflict in the future. To help avoid the need for applications to directly depend on android-activity the Winit crate re-exports the android-activity API and exposes features to configure the backend so that application crates can instead rely on Winit to pull in a compatible version of android-activity. (This way version bumps for android-activity only need to be synchronized with the Winit crate). CI now enables the `android-native-activity` feature for testing. Fixes: #2829 Fixes: #2720 Closes: #2834
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.github/workflows/rust.yml
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.github/workflows/rust.yml
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@@ -205,7 +205,7 @@ jobs:
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- name: Set up cargo cache
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uses: Swatinem/rust-cache@v2
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- run: cargo check --features wgpu --target aarch64-linux-android
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- run: cargo check --features wgpu,android-native-activity --target aarch64-linux-android
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working-directory: crates/eframe
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# ---------------------------------------------------------------------------
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