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Clear color values are now explicitely sent to the rendering backend as-is. (#2666)
* Clear color values are not explicitely sent to the rendering backend as-is. Previously, converting from Color32 to Rgba caused an srgb->linear conversion. This conversion is incorrect if the backbuffer doesn't perform automatic conversion from linear->srgb (lack of this conversion is generally what egui assumes!). * fill in pr numbers in changelog * Epi comment fix Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> * Color32 comment fix Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> * move changelog line * rename fix * use backticks in doc --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -198,4 +198,19 @@ impl Color32 {
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// we need a somewhat expensive conversion to linear space and back.
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Rgba::from(self).multiply(factor).into()
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}
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/// Converts to floating point values in the range 0-1 without any gamma space conversion.
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///
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/// Use this with great care! In almost all cases, you want to convert to [`crate::Rgba`] instead
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/// in order to obtain linear space color values.
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#[inline]
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pub fn to_normalized_gamma_f32(self) -> [f32; 4] {
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let Self([r, g, b, a]) = self;
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[
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r as f32 / 255.0,
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g as f32 / 255.0,
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b as f32 / 255.0,
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a as f32 / 255.0,
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]
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}
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}
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