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Clear color values are now explicitely sent to the rendering backend as-is. (#2666)
* Clear color values are not explicitely sent to the rendering backend as-is. Previously, converting from Color32 to Rgba caused an srgb->linear conversion. This conversion is incorrect if the backbuffer doesn't perform automatic conversion from linear->srgb (lack of this conversion is generally what egui assumes!). * fill in pr numbers in changelog * Epi comment fix Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> * Color32 comment fix Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> * move changelog line * rename fix * use backticks in doc --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -149,13 +149,21 @@ pub trait App {
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egui::Vec2::INFINITY
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}
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/// Background color for the app, e.g. what is sent to `gl.clearColor`.
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/// Background color values for the app, e.g. what is sent to `gl.clearColor`.
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///
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/// This is the background of your windows if you don't set a central panel.
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fn clear_color(&self, _visuals: &egui::Visuals) -> egui::Rgba {
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///
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/// ATTENTION:
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/// Since these float values go to the render as-is, any color space conversion as done
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/// e.g. by converting from [`egui::Color32`] to [`egui::Rgba`] may cause incorrect results.
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/// egui recommends that rendering backends use a normal "gamma-space" (non-sRGB-aware) blending,
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/// which means the values you return here should also be in `sRGB` gamma-space in the 0-1 range.
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/// You can use [`egui::Color32::to_normalized_gamma_f32`] for this.
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fn clear_color(&self, _visuals: &egui::Visuals) -> [f32; 4] {
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// NOTE: a bright gray makes the shadows of the windows look weird.
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// We use a bit of transparency so that if the user switches on the
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// `transparent()` option they get immediate results.
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egui::Color32::from_rgba_unmultiplied(12, 12, 12, 180).into()
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egui::Color32::from_rgba_unmultiplied(12, 12, 12, 180).to_normalized_gamma_f32()
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// _visuals.window_fill() would also be a natural choice
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}
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