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Clear color values are now explicitely sent to the rendering backend as-is. (#2666)
* Clear color values are not explicitely sent to the rendering backend as-is. Previously, converting from Color32 to Rgba caused an srgb->linear conversion. This conversion is incorrect if the backbuffer doesn't perform automatic conversion from linear->srgb (lack of this conversion is generally what egui assumes!). * fill in pr numbers in changelog * Epi comment fix Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> * Color32 comment fix Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> * move changelog line * rename fix * use backticks in doc --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -3,7 +3,7 @@ use std::sync::Arc;
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use wasm_bindgen::JsValue;
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use web_sys::HtmlCanvasElement;
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use egui::{mutex::RwLock, Rgba};
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use egui::mutex::RwLock;
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use egui_wgpu::{renderer::ScreenDescriptor, RenderState, SurfaceErrorAction};
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use crate::WebOptions;
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@@ -135,7 +135,7 @@ impl WebPainter for WebPainterWgpu {
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fn paint_and_update_textures(
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&mut self,
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clear_color: Rgba,
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clear_color: [f32; 4],
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clipped_primitives: &[egui::ClippedPrimitive],
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pixels_per_point: f32,
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textures_delta: &egui::TexturesDelta,
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@@ -228,10 +228,10 @@ impl WebPainter for WebPainterWgpu {
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: clear_color.r() as f64,
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g: clear_color.g() as f64,
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b: clear_color.b() as f64,
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a: clear_color.a() as f64,
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r: clear_color[0] as f64,
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g: clear_color[1] as f64,
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b: clear_color[2] as f64,
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a: clear_color[3] as f64,
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}),
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store: true,
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},
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