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Clear color values are now explicitely sent to the rendering backend as-is. (#2666)
* Clear color values are not explicitely sent to the rendering backend as-is. Previously, converting from Color32 to Rgba caused an srgb->linear conversion. This conversion is incorrect if the backbuffer doesn't perform automatic conversion from linear->srgb (lack of this conversion is generally what egui assumes!). * fill in pr numbers in changelog * Epi comment fix Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> * Color32 comment fix Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> * move changelog line * rename fix * use backticks in doc --------- Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -255,7 +255,7 @@ impl Painter {
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pub fn paint_and_update_textures(
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&mut self,
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pixels_per_point: f32,
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clear_color: epaint::Rgba,
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clear_color: [f32; 4],
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clipped_primitives: &[epaint::ClippedPrimitive],
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textures_delta: &epaint::textures::TexturesDelta,
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) {
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@@ -335,10 +335,10 @@ impl Painter {
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color {
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r: clear_color.r() as f64,
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g: clear_color.g() as f64,
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b: clear_color.b() as f64,
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a: clear_color.a() as f64,
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r: clear_color[0] as f64,
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g: clear_color[1] as f64,
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b: clear_color[2] as f64,
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a: clear_color[3] as f64,
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}),
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store: true,
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},
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