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Fix bug: accidental interaction on mouse-up
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@@ -30,10 +30,12 @@ pub struct RawInput {
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#[derive(Clone, Copy, Debug, Default)]
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pub struct GuiInput {
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/// Is the button currently down?
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/// true the frame when it is pressed,
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/// false the frame it is released.
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pub mouse_down: bool,
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/// The mouse went from !down to down
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pub mouse_clicked: bool,
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pub mouse_pressed: bool,
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/// The mouse went from down to !down
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pub mouse_released: bool,
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@@ -62,7 +64,7 @@ impl GuiInput {
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.unwrap_or_default();
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GuiInput {
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mouse_down: new.mouse_down,
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mouse_clicked: !last.mouse_down && new.mouse_down,
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mouse_pressed: !last.mouse_down && new.mouse_down,
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mouse_released: last.mouse_down && !new.mouse_down,
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mouse_pos: new.mouse_pos,
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mouse_move,
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@@ -77,13 +79,13 @@ impl GuiInput {
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#[derive(Clone, Copy, Debug, Default, Serialize)]
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pub struct InteractInfo {
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/// The mouse is hovering above this
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/// The mouse is hovering above this thing
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pub hovered: bool,
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/// The mouse went got pressed on this thing this frame
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/// The mouse pressed this thing ealier, and now released on this thing too.
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pub clicked: bool,
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/// The mouse is interacting with this thing (e.g. dragging it)
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/// The mouse is interacting with this thing (e.g. dragging it or holding it)
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pub active: bool,
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/// The region of the screen we are talking about
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