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mirror of https://github.com/emilk/egui.git synced 2026-09-02 06:40:06 -04:00

Avoid deadlocks by using lambdas for context lock (#2625)

ctx.input().key_pressed(Key::A) -> ctx.input(|i| i.key_pressed(Key::A))
This commit is contained in:
Emil Ernerfeldt
2023-01-25 10:24:23 +01:00
committed by GitHub
parent eee4cf6a82
commit 8ce0e1c520
77 changed files with 1445 additions and 1123 deletions

View File

@@ -31,11 +31,11 @@ pub(crate) struct BarState {
impl BarState {
fn load(ctx: &Context, bar_id: Id) -> Self {
ctx.data().get_temp::<Self>(bar_id).unwrap_or_default()
ctx.data_mut(|d| d.get_temp::<Self>(bar_id).unwrap_or_default())
}
fn store(self, ctx: &Context, bar_id: Id) {
ctx.data().insert_temp(bar_id, self);
ctx.data_mut(|d| d.insert_temp(bar_id, self));
}
/// Show a menu at pointer if primary-clicked response.
@@ -310,10 +310,9 @@ impl MenuRoot {
root: &mut MenuRootManager,
id: Id,
) -> MenuResponse {
// Lock the input once for the whole function call (see https://github.com/emilk/egui/pull/1380).
let input = response.ctx.input();
if (response.clicked() && root.is_menu_open(id)) || input.key_pressed(Key::Escape) {
if (response.clicked() && root.is_menu_open(id))
|| response.ctx.input(|i| i.key_pressed(Key::Escape))
{
// menu open and button clicked or esc pressed
return MenuResponse::Close;
} else if (response.clicked() && !root.is_menu_open(id))
@@ -321,12 +320,10 @@ impl MenuRoot {
{
// menu not open and button clicked
// or button hovered while other menu is open
drop(input);
let mut pos = response.rect.left_bottom();
if let Some(root) = root.inner.as_mut() {
let menu_rect = root.menu_state.read().rect;
let screen_rect = response.ctx.input().screen_rect;
let screen_rect = response.ctx.input(|i| i.screen_rect);
if pos.y + menu_rect.height() > screen_rect.max.y {
pos.y = screen_rect.max.y - menu_rect.height() - response.rect.height();
@@ -338,8 +335,11 @@ impl MenuRoot {
}
return MenuResponse::Create(pos, id);
} else if input.pointer.any_pressed() && input.pointer.primary_down() {
if let Some(pos) = input.pointer.interact_pos() {
} else if response
.ctx
.input(|i| i.pointer.any_pressed() && i.pointer.primary_down())
{
if let Some(pos) = response.ctx.input(|i| i.pointer.interact_pos()) {
if let Some(root) = root.inner.as_mut() {
if root.id == id {
// pressed somewhere while this menu is open
@@ -362,26 +362,28 @@ impl MenuRoot {
id: Id,
) -> MenuResponse {
let response = response.interact(Sense::click());
let pointer = &response.ctx.input().pointer;
if pointer.any_pressed() {
if let Some(pos) = pointer.interact_pos() {
let mut destroy = false;
let mut in_old_menu = false;
if let Some(root) = root {
let menu_state = root.menu_state.read();
in_old_menu = menu_state.area_contains(pos);
destroy = root.id == response.id;
}
if !in_old_menu {
if response.hovered() && pointer.secondary_down() {
return MenuResponse::Create(pos, id);
} else if (response.hovered() && pointer.primary_down()) || destroy {
return MenuResponse::Close;
response.ctx.input(|input| {
let pointer = &input.pointer;
if pointer.any_pressed() {
if let Some(pos) = pointer.interact_pos() {
let mut destroy = false;
let mut in_old_menu = false;
if let Some(root) = root {
let menu_state = root.menu_state.read();
in_old_menu = menu_state.area_contains(pos);
destroy = root.id == response.id;
}
if !in_old_menu {
if response.hovered() && pointer.secondary_down() {
return MenuResponse::Create(pos, id);
} else if (response.hovered() && pointer.primary_down()) || destroy {
return MenuResponse::Close;
}
}
}
}
}
MenuResponse::Stay
MenuResponse::Stay
})
}
fn handle_menu_response(root: &mut MenuRootManager, menu_response: MenuResponse) {
@@ -605,15 +607,15 @@ impl MenuState {
/// Sense button interaction opening and closing submenu.
fn submenu_button_interaction(&mut self, ui: &mut Ui, sub_id: Id, button: &Response) {
let pointer = &ui.input().pointer.clone();
let pointer = ui.input(|i| i.pointer.clone());
let open = self.is_open(sub_id);
if self.moving_towards_current_submenu(pointer) {
if self.moving_towards_current_submenu(&pointer) {
// ensure to repaint once even when pointer is not moving
ui.ctx().request_repaint();
} else if !open && button.hovered() {
let pos = button.rect.right_top();
self.open_submenu(sub_id, pos);
} else if open && !button.hovered() && !self.hovering_current_submenu(pointer) {
} else if open && !button.hovered() && !self.hovering_current_submenu(&pointer) {
self.close_submenu();
}
}