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https://github.com/emilk/egui.git
synced 2026-08-30 05:10:03 -04:00
typo: fix typos
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@@ -316,6 +316,7 @@ pub struct EpiIntegration {
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pub beginning: Instant,
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pub egui_ctx: egui::Context,
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pending_full_output: egui::FullOutput,
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/// When set, it is time to close the native window.
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close: bool,
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@@ -90,6 +90,7 @@ trait WinitApp {
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) -> Option<Arc<RwLock<winit::window::Window>>>;
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fn get_window_winit_id(&self, id: ViewportId) -> Option<winit::window::WindowId>;
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fn get_window_id(&self, id: &winit::window::WindowId) -> Option<ViewportId>;
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fn save_and_destroy(&mut self);
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@@ -471,6 +472,7 @@ mod glow_integration {
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render: Option<Arc<Box<ViewportRender>>>,
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pub egui_winit: Option<egui_winit::State>,
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}
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/// This struct will contain both persistent and temporary glutin state.
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///
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/// Platform Quirks:
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@@ -1246,7 +1248,7 @@ mod glow_integration {
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let glutin_ctx = self.running.read().as_ref().unwrap().glutin_ctx.clone();
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let painter = self.running.read().as_ref().unwrap().painter.clone();
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// This onlt will happend when a viewport is sync
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// This will only happen if the viewport is sync
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// That means that the viewport cannot be rendered by itself and needs his parent to be rendered
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{
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let win = glutin_ctx.read().windows.get(&viewport_id).unwrap().clone();
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