1
0
mirror of https://github.com/emilk/egui.git synced 2026-08-31 05:40:03 -04:00

Add ViewportIdPair, Viewport, ViewportOutput

This commit is contained in:
Konkitoman
2023-09-19 17:55:54 +03:00
parent c96197db79
commit 915d1b6997
4 changed files with 174 additions and 116 deletions

View File

@@ -461,7 +461,10 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
mod glow_integration {
use std::sync::Arc;
use egui::{epaint::ahash::HashMap, mutex::RwLock, NumExt as _, ViewportRender};
use egui::{
epaint::ahash::HashMap, mutex::RwLock, NumExt as _, ViewportIdPair, ViewportOutput,
ViewportRender,
};
use egui_winit::{
changes_between_builders, create_winit_window_builder, process_viewport_commands,
EventResponse,
@@ -1060,7 +1063,7 @@ mod glow_integration {
// ## Sync Rendering
integration.egui_ctx.set_render_sync_callback(
move |egui_ctx, mut viewport_builder, viewport_id, parent_id, render| {
move |egui_ctx, mut viewport_builder, ViewportIdPair{ this: viewport_id, parent: parent_id }, render| {
if viewport_builder.icon.is_none(){
viewport_builder.icon = glutin.read().builders.get(&parent_id).and_then(|b|b.icon.clone());
}
@@ -1181,39 +1184,49 @@ mod glow_integration {
fn process_viewport_builders(
glutin_ctx: &Arc<RwLock<GlutinWindowContext>>,
mut viewports: Vec<(
ViewportId,
ViewportId,
ViewportBuilder,
Option<Arc<Box<ViewportRender>>>,
)>,
mut viewports: Vec<ViewportOutput>,
) {
let mut active_viewports_ids = vec![ViewportId::MAIN];
viewports.retain_mut(|(id, _, builder, render)| {
let mut glutin = glutin_ctx.write();
let last_builder = glutin.builders.entry(*id).or_insert(builder.clone());
let (commands, recreate) = changes_between_builders(builder, last_builder);
drop(glutin);
if let Some(w) = glutin_ctx.read().windows.get(id) {
let mut w = w.write();
if recreate {
w.window = None;
w.gl_surface = None;
w.render = render.clone();
w.parent_id = *id;
viewports.retain_mut(
|ViewportOutput {
builder,
pair: ViewportIdPair { this: id, .. },
render,
}| {
let mut glutin = glutin_ctx.write();
let last_builder = glutin.builders.entry(*id).or_insert(builder.clone());
let (commands, recreate) = changes_between_builders(builder, last_builder);
drop(glutin);
if let Some(w) = glutin_ctx.read().windows.get(id) {
let mut w = w.write();
if recreate {
w.window = None;
w.gl_surface = None;
w.render = render.clone();
w.parent_id = *id;
}
if let Some(w) = w.window.clone() {
process_viewport_commands(commands, *id, None, &w);
}
active_viewports_ids.push(*id);
false
} else {
true
}
if let Some(w) = w.window.clone() {
process_viewport_commands(commands, *id, None, &w);
}
active_viewports_ids.push(*id);
false
} else {
true
}
});
},
);
for (id, parent_id, mut builder, render) in viewports {
for ViewportOutput {
mut builder,
pair:
ViewportIdPair {
this: id,
parent: parent_id,
},
render,
} in viewports
{
let default_icon = glutin_ctx
.read()
.builders
@@ -1819,7 +1832,7 @@ pub use glow_integration::run_glow;
mod wgpu_integration {
use std::sync::Arc;
use egui::ViewportRender;
use egui::{ViewportIdPair, ViewportOutput, ViewportRender};
use egui_winit::create_winit_window_builder;
use parking_lot::Mutex;
@@ -2109,7 +2122,7 @@ mod wgpu_integration {
// ## Sync Rendering
integration.egui_ctx.set_render_sync_callback(
move |egui_ctx, viewport_builder, viewport_id, parent_viewport_id, render| {
move |egui_ctx, viewport_builder, ViewportIdPair{this: viewport_id, parent: parent_viewport_id} , render| {
// TODO: If the `viewport_builder` do not have a icon set the icon to be the icon of the parent viewport
if _windows.read().get(&viewport_id).is_none(){
@@ -2338,18 +2351,33 @@ mod wgpu_integration {
let mut active_viewports_ids = vec![ViewportId::MAIN];
viewports.retain_mut(|(id, parent, _builder, render)| {
if let Some(w) = windows.write().get_mut(id) {
w.render = render.clone();
w.parent_id = *parent;
active_viewports_ids.push(*id);
false
} else {
true
}
});
viewports.retain_mut(
|ViewportOutput {
pair: ViewportIdPair { this: id, parent },
render,
..
}| {
if let Some(w) = windows.write().get_mut(id) {
w.render = render.clone();
w.parent_id = *parent;
active_viewports_ids.push(*id);
false
} else {
true
}
},
);
for (id, parent_id, mut builder, render) in viewports {
for ViewportOutput {
mut builder,
pair:
ViewportIdPair {
this: id,
parent: parent_id,
},
render,
} in viewports
{
if builder.icon.is_none() {
builder.icon = windows
.read()