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egui_web: make text thicker and less pixelated (#640)
Closes https://github.com/emilk/egui/issues/516
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@@ -17,10 +17,19 @@ impl Texture {
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}
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/// Returns the textures as `sRGBA` premultiplied pixels, row by row, top to bottom.
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pub fn srgba_pixels(&'_ self) -> impl Iterator<Item = super::Color32> + '_ {
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///
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/// `gamma` should normally be set to 1.0.
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/// If you are having problems with egui text looking skinny and pixelated, try
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/// setting a lower gamma, e.g. `0.5`.
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pub fn srgba_pixels(&'_ self, gamma: f32) -> impl Iterator<Item = super::Color32> + '_ {
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use super::Color32;
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let srgba_from_luminance_lut: Vec<Color32> =
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(0..=255).map(Color32::from_white_alpha).collect();
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let srgba_from_luminance_lut: Vec<Color32> = (0..=255)
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.map(|a| {
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let a = super::color::linear_f32_from_linear_u8(a).powf(gamma);
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super::Rgba::from_white_alpha(a).into()
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})
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.collect();
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self.pixels
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.iter()
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.map(move |&l| srgba_from_luminance_lut[l as usize])
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