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mirror of https://github.com/emilk/egui.git synced 2026-06-26 22:53:14 -04:00

Avoid repaints on device mouse motion outside window (#7866)

## Summary
- Ignore raw device mouse motion unless the window is focused and the
pointer is inside it
- Also handles pointers starting down and then moving into or out of the
window (drag & drop)
- Prevents global mouse motion from triggering continuous repaint loops
- Applies to both glow and wgpu backends

## Testing
- I ran the check script, nothing seemed to fail

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
Matthew Runo
2026-03-02 04:00:18 -08:00
committed by GitHub
parent 4e43e65756
commit 9276778181
4 changed files with 43 additions and 9 deletions

View File

@@ -448,12 +448,21 @@ impl WinitApp for GlowWinitApp<'_> {
if let Some(viewport) = glutin
.focused_viewport
.and_then(|viewport| glutin.viewports.get_mut(&viewport))
&& let Some(window) = viewport.window.as_ref()
{
if let Some(egui_winit) = viewport.egui_winit.as_mut() {
egui_winit.on_mouse_motion(delta);
if !window.has_focus()
&& !viewport
.egui_winit
.as_ref()
.map(|state| state.is_any_pointer_button_down())
.unwrap_or(false)
{
return Ok(EventResult::Wait);
}
if let Some(window) = viewport.window.as_ref() {
if let Some(egui_winit) = viewport.egui_winit.as_mut()
&& egui_winit.on_mouse_motion(delta)
{
return Ok(EventResult::RepaintNext(window.id()));
}
}

View File

@@ -454,12 +454,21 @@ impl WinitApp for WgpuWinitApp<'_> {
if let Some(viewport) = shared
.focused_viewport
.and_then(|viewport| shared.viewports.get_mut(&viewport))
&& let Some(window) = viewport.window.as_ref()
{
if let Some(egui_winit) = viewport.egui_winit.as_mut() {
egui_winit.on_mouse_motion(delta);
if !window.has_focus()
&& !viewport
.egui_winit
.as_ref()
.map(|state| state.is_any_pointer_button_down())
.unwrap_or(false)
{
return Ok(EventResult::Wait);
}
if let Some(window) = viewport.window.as_ref() {
if let Some(egui_winit) = viewport.egui_winit.as_mut()
&& egui_winit.on_mouse_motion(delta)
{
return Ok(EventResult::RepaintNext(window.id()));
}
}