mirror of
https://github.com/emilk/egui.git
synced 2026-08-29 21:00:03 -04:00
Add egui_wgpu crate (#1564)
Based on https://github.com/hasenbanck/egui_wgpu_backend `egui-wgpu` is now an official backend for `eframe` (opt-in). Use the `wgpu` feature flag on `eframe` and the `NativeOptions::renderer` settings to pick it. Co-authored-by: Nils Hasenbanck <nils@hasenbanck.de> Co-authored-by: Sven Niederberger <niederberger@embotech.com> Co-authored-by: Sven Niederberger <73159570+s-nie@users.noreply.github.com>
This commit is contained in:
@@ -27,7 +27,8 @@ pub struct CreationContext<'s> {
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/// The [`glow::Context`] allows you to initialize OpenGL resources (e.g. shaders) that
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/// you might want to use later from a [`egui::PaintCallback`].
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pub gl: std::rc::Rc<glow::Context>,
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#[cfg(feature = "glow")]
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pub gl: Option<std::rc::Rc<glow::Context>>,
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}
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// ----------------------------------------------------------------------------
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@@ -71,7 +72,17 @@ pub trait App {
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/// Called once on shutdown, after [`Self::save`].
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///
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/// If you need to abort an exit use [`Self::on_exit_event`].
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fn on_exit(&mut self, _gl: &glow::Context) {}
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///
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/// To get a [`glow`] context you need to compile with the `glow` feature flag,
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/// and run eframe with the glow backend.
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#[cfg(feature = "glow")]
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fn on_exit(&mut self, _gl: Option<&glow::Context>) {}
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/// Called once on shutdown, after [`Self::save`].
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///
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/// If you need to abort an exit use [`Self::on_exit_event`].
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#[cfg(not(feature = "glow"))]
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fn on_exit(&mut self) {}
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// ---------
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// Settings:
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@@ -199,6 +210,9 @@ pub struct NativeOptions {
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///
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/// `egui` doesn't need the stencil buffer, so the default value is 0.
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pub stencil_buffer: u8,
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/// What rendering backend to use.
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pub renderer: Renderer,
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}
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impl Default for NativeOptions {
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@@ -219,10 +233,74 @@ impl Default for NativeOptions {
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multisampling: 0,
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depth_buffer: 0,
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stencil_buffer: 0,
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renderer: Renderer::default(),
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}
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}
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}
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// ----------------------------------------------------------------------------
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/// What rendering backend to use.
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///
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/// You need to enable the "glow" and "wgpu" features to have a choice.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "serde", serde(rename_all = "snake_case"))]
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pub enum Renderer {
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/// Use [`egui_glow`] renderer for [`glow`](https://github.com/grovesNL/glow).
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#[cfg(feature = "glow")]
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Glow,
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/// Use [`egui_wgpu`] renderer for [`wgpu`](https://github.com/gfx-rs/wgpu).
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#[cfg(feature = "wgpu")]
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Wgpu,
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}
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impl Default for Renderer {
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fn default() -> Self {
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#[cfg(feature = "glow")]
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return Self::Glow;
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#[cfg(not(feature = "glow"))]
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#[cfg(feature = "wgpu")]
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return Self::Wgpu;
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#[cfg(not(feature = "glow"))]
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#[cfg(not(feature = "wgpu"))]
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compile_error!("eframe: you must enable at least one of the rendering backend features: 'glow' or 'wgpu'");
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}
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}
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impl std::fmt::Display for Renderer {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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#[cfg(feature = "glow")]
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Self::Glow => "glow".fmt(f),
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#[cfg(feature = "wgpu")]
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Self::Wgpu => "wgpu".fmt(f),
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}
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}
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}
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impl std::str::FromStr for Renderer {
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type Err = String;
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fn from_str(name: &str) -> Result<Self, String> {
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match name.to_lowercase().as_str() {
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#[cfg(feature = "glow")]
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"glow" => Ok(Self::Glow),
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#[cfg(feature = "wgpu")]
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"wgpu" => Ok(Self::Wgpu),
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_ => Err(format!("eframe renderer {name:?} is not available. Make sure that the corresponding eframe feature is enabled."))
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}
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}
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}
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// ----------------------------------------------------------------------------
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/// Image data for an application icon.
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#[derive(Clone)]
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pub struct IconData {
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@@ -254,8 +332,9 @@ pub struct Frame {
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pub storage: Option<Box<dyn Storage>>,
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/// A reference to the underlying [`glow`] (OpenGL) context.
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#[cfg(feature = "glow")]
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#[doc(hidden)]
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pub gl: std::rc::Rc<glow::Context>,
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pub gl: Option<std::rc::Rc<glow::Context>>,
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}
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impl Frame {
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@@ -288,8 +367,12 @@ impl Frame {
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///
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/// Note that all egui painting is deferred to after the call to [`App::update`]
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/// ([`egui`] only collects [`egui::Shape`]s and then eframe paints them all in one go later on).
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pub fn gl(&self) -> &std::rc::Rc<glow::Context> {
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&self.gl
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///
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/// To get a [`glow`] context you need to compile with the `glow` feature flag,
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/// and run eframe with the glow backend.
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#[cfg(feature = "glow")]
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pub fn gl(&self) -> Option<&std::rc::Rc<glow::Context>> {
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self.gl.as_ref()
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}
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/// Signal the app to stop/exit/quit the app (only works for native apps, not web apps).
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@@ -56,7 +56,10 @@
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#![allow(clippy::needless_doctest_main)]
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// Re-export all useful libraries:
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pub use {egui, egui::emath, egui::epaint, glow};
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pub use {egui, egui::emath, egui::epaint};
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#[cfg(feature = "glow")]
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pub use {egui_glow, glow};
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mod epi;
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@@ -142,7 +145,21 @@ mod native;
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#[cfg(not(target_arch = "wasm32"))]
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#[allow(clippy::needless_pass_by_value)]
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pub fn run_native(app_name: &str, native_options: NativeOptions, app_creator: AppCreator) -> ! {
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native::run(app_name, &native_options, app_creator)
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let renderer = native_options.renderer;
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match renderer {
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#[cfg(feature = "glow")]
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Renderer::Glow => {
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tracing::debug!("Using the glow renderer");
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native::run::run_glow(app_name, &native_options, app_creator)
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}
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#[cfg(feature = "wgpu")]
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Renderer::Wgpu => {
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tracing::debug!("Using the wgpu renderer");
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native::run::run_wgpu(app_name, &native_options, app_creator)
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}
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}
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}
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// ---------------------------------------------------------------------------
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@@ -28,6 +28,7 @@ pub fn window_builder(
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multisampling: _, // used in `fn create_display`
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depth_buffer: _, // used in `fn create_display`
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stencil_buffer: _, // used in `fn create_display`
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renderer: _, // used in `fn run_native`
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} = native_options;
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let window_icon = icon_data.clone().and_then(load_icon);
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@@ -159,10 +160,10 @@ pub struct EpiIntegration {
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impl EpiIntegration {
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pub fn new(
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gl: std::rc::Rc<glow::Context>,
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max_texture_side: usize,
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window: &winit::window::Window,
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storage: Option<Box<dyn epi::Storage>>,
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#[cfg(feature = "glow")] gl: Option<std::rc::Rc<glow::Context>>,
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) -> Self {
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let egui_ctx = egui::Context::default();
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@@ -179,6 +180,7 @@ impl EpiIntegration {
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},
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output: Default::default(),
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storage,
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#[cfg(feature = "glow")]
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gl,
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};
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@@ -1,8 +1,6 @@
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mod epi_integration;
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mod run;
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pub mod run;
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/// File storage which can be used by native backends.
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#[cfg(feature = "persistence")]
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pub mod file_storage;
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pub use run::run;
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@@ -4,6 +4,7 @@ use egui_winit::winit;
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struct RequestRepaintEvent;
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#[cfg(feature = "glow")]
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#[allow(unsafe_code)]
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fn create_display(
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native_options: &NativeOptions,
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@@ -37,13 +38,18 @@ fn create_display(
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pub use epi::NativeOptions;
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/// Run an egui app
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#[allow(unsafe_code)]
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pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi::AppCreator) -> ! {
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#[cfg(feature = "glow")]
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pub fn run_glow(
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app_name: &str,
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native_options: &epi::NativeOptions,
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app_creator: epi::AppCreator,
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) -> ! {
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let storage = epi_integration::create_storage(app_name);
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let window_settings = epi_integration::load_window_settings(storage.as_deref());
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let event_loop = winit::event_loop::EventLoop::with_user_event();
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let window_builder =
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epi_integration::window_builder(native_options, &window_settings).with_title(app_name);
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let event_loop = winit::event_loop::EventLoop::with_user_event();
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let (gl_window, gl) = create_display(native_options, window_builder, &event_loop);
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let gl = std::rc::Rc::new(gl);
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@@ -51,10 +57,10 @@ pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi
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.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
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let mut integration = epi_integration::EpiIntegration::new(
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gl.clone(),
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painter.max_texture_side(),
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gl_window.window(),
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storage,
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Some(gl.clone()),
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);
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{
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@@ -68,7 +74,7 @@ pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi
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egui_ctx: integration.egui_ctx.clone(),
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integration_info: integration.frame.info(),
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storage: integration.frame.storage(),
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gl: gl.clone(),
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gl: Some(gl.clone()),
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});
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if app.warm_up_enabled() {
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@@ -78,22 +84,14 @@ pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi
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let mut is_focused = true;
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event_loop.run(move |event, _, control_flow| {
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let window = gl_window.window();
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let mut redraw = || {
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#[cfg(feature = "puffin")]
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puffin::GlobalProfiler::lock().new_frame();
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if !is_focused {
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// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
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// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
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// But we know if we are focused (in foreground). When minimized, we are not focused.
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// However, a user may want an egui with an animation in the background,
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// so we still need to repaint quite fast.
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crate::profile_scope!("bg_sleep");
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std::thread::sleep(std::time::Duration::from_millis(10));
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}
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crate::profile_scope!("frame");
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let screen_size_in_pixels: [u32; 2] = gl_window.window().inner_size().into();
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let screen_size_in_pixels: [u32; 2] = window.inner_size().into();
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egui_glow::painter::clear(
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&gl,
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@@ -106,9 +104,9 @@ pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi
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needs_repaint,
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textures_delta,
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shapes,
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} = integration.update(app.as_mut(), gl_window.window());
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} = integration.update(app.as_mut(), window);
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integration.handle_platform_output(gl_window.window(), platform_output);
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integration.handle_platform_output(window, platform_output);
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let clipped_primitives = {
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crate::profile_scope!("tessellate");
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@@ -127,18 +125,26 @@ pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi
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gl_window.swap_buffers().unwrap();
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}
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{
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*control_flow = if integration.should_quit() {
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winit::event_loop::ControlFlow::Exit
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} else if needs_repaint {
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gl_window.window().request_redraw();
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winit::event_loop::ControlFlow::Poll
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} else {
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winit::event_loop::ControlFlow::Wait
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};
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}
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*control_flow = if integration.should_quit() {
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winit::event_loop::ControlFlow::Exit
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} else if needs_repaint {
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window.request_redraw();
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winit::event_loop::ControlFlow::Poll
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} else {
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winit::event_loop::ControlFlow::Wait
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};
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integration.maybe_autosave(app.as_mut(), gl_window.window());
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integration.maybe_autosave(app.as_mut(), window);
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if !is_focused {
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// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
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// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
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// But we know if we are focused (in foreground). When minimized, we are not focused.
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// However, a user may want an egui with an animation in the background,
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// so we still need to repaint quite fast.
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crate::profile_scope!("bg_sleep");
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std::thread::sleep(std::time::Duration::from_millis(10));
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}
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};
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match event {
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@@ -149,35 +155,194 @@ pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi
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winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
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winit::event::Event::WindowEvent { event, .. } => {
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if let winit::event::WindowEvent::Focused(new_focused) = event {
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is_focused = new_focused;
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}
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if let winit::event::WindowEvent::Resized(physical_size) = &event {
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gl_window.resize(*physical_size);
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} else if let glutin::event::WindowEvent::ScaleFactorChanged {
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new_inner_size,
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..
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} = &event
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{
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gl_window.resize(**new_inner_size);
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match &event {
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winit::event::WindowEvent::Focused(new_focused) => {
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is_focused = *new_focused;
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}
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winit::event::WindowEvent::Resized(physical_size) => {
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// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
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// See: https://github.com/rust-windowing/winit/issues/208
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// This solves an issue where the app would panic when minimizing on Windows.
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if physical_size.width > 0 && physical_size.height > 0 {
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gl_window.resize(*physical_size);
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}
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}
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winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
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gl_window.resize(**new_inner_size);
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}
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winit::event::WindowEvent::CloseRequested => {
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*control_flow = winit::event_loop::ControlFlow::Exit;
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}
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_ => {}
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}
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integration.on_event(app.as_mut(), &event);
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if integration.should_quit() {
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*control_flow = winit::event_loop::ControlFlow::Exit;
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}
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gl_window.window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
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window.request_redraw(); // TODO: ask egui if the events warrants a repaint instead
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}
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winit::event::Event::LoopDestroyed => {
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integration.save(&mut *app, gl_window.window());
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app.on_exit(&gl);
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integration.save(&mut *app, window);
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app.on_exit(Some(&gl));
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painter.destroy();
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}
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winit::event::Event::UserEvent(RequestRepaintEvent) => {
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gl_window.window().request_redraw();
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}
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winit::event::Event::UserEvent(RequestRepaintEvent) => window.request_redraw(),
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_ => (),
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}
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});
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}
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// TODO: merge with with the clone above
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/// Run an egui app
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#[cfg(feature = "wgpu")]
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pub fn run_wgpu(
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app_name: &str,
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native_options: &epi::NativeOptions,
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app_creator: epi::AppCreator,
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) -> ! {
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let storage = epi_integration::create_storage(app_name);
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let window_settings = epi_integration::load_window_settings(storage.as_deref());
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let event_loop = winit::event_loop::EventLoop::with_user_event();
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let window = epi_integration::window_builder(native_options, &window_settings)
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.with_title(app_name)
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.build(&event_loop)
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.unwrap();
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// SAFETY: `window` must outlive `painter`.
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#[allow(unsafe_code)]
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let mut painter = unsafe {
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egui_wgpu::winit::Painter::new(&window, native_options.multisampling.max(1) as _)
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};
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let mut integration = epi_integration::EpiIntegration::new(
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painter.max_texture_side(),
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&window,
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storage,
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#[cfg(feature = "glow")]
|
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None,
|
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);
|
||||
|
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{
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let event_loop_proxy = egui::mutex::Mutex::new(event_loop.create_proxy());
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integration.egui_ctx.set_request_repaint_callback(move || {
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event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
|
||||
});
|
||||
}
|
||||
|
||||
let mut app = app_creator(&epi::CreationContext {
|
||||
egui_ctx: integration.egui_ctx.clone(),
|
||||
integration_info: integration.frame.info(),
|
||||
storage: integration.frame.storage(),
|
||||
#[cfg(feature = "glow")]
|
||||
gl: None,
|
||||
});
|
||||
|
||||
if app.warm_up_enabled() {
|
||||
integration.warm_up(app.as_mut(), &window);
|
||||
}
|
||||
|
||||
let mut is_focused = true;
|
||||
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let window = &window;
|
||||
|
||||
let mut redraw = || {
|
||||
#[cfg(feature = "puffin")]
|
||||
puffin::GlobalProfiler::lock().new_frame();
|
||||
crate::profile_scope!("frame");
|
||||
|
||||
let egui::FullOutput {
|
||||
platform_output,
|
||||
needs_repaint,
|
||||
textures_delta,
|
||||
shapes,
|
||||
} = integration.update(app.as_mut(), window);
|
||||
|
||||
integration.handle_platform_output(window, platform_output);
|
||||
|
||||
let clipped_primitives = {
|
||||
crate::profile_scope!("tessellate");
|
||||
integration.egui_ctx.tessellate(shapes)
|
||||
};
|
||||
|
||||
painter.paint_and_update_textures(
|
||||
integration.egui_ctx.pixels_per_point(),
|
||||
app.clear_color(&integration.egui_ctx.style().visuals),
|
||||
&clipped_primitives,
|
||||
&textures_delta,
|
||||
);
|
||||
|
||||
*control_flow = if integration.should_quit() {
|
||||
winit::event_loop::ControlFlow::Exit
|
||||
} else if needs_repaint {
|
||||
window.request_redraw();
|
||||
winit::event_loop::ControlFlow::Poll
|
||||
} else {
|
||||
winit::event_loop::ControlFlow::Wait
|
||||
};
|
||||
|
||||
integration.maybe_autosave(app.as_mut(), window);
|
||||
|
||||
if !is_focused {
|
||||
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
|
||||
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
|
||||
// But we know if we are focused (in foreground). When minimized, we are not focused.
|
||||
// However, a user may want an egui with an animation in the background,
|
||||
// so we still need to repaint quite fast.
|
||||
crate::profile_scope!("bg_sleep");
|
||||
std::thread::sleep(std::time::Duration::from_millis(10));
|
||||
}
|
||||
};
|
||||
|
||||
match event {
|
||||
// Platform-dependent event handlers to workaround a winit bug
|
||||
// See: https://github.com/rust-windowing/winit/issues/987
|
||||
// See: https://github.com/rust-windowing/winit/issues/1619
|
||||
winit::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
|
||||
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
|
||||
|
||||
winit::event::Event::WindowEvent { event, .. } => {
|
||||
match &event {
|
||||
winit::event::WindowEvent::Focused(new_focused) => {
|
||||
is_focused = *new_focused;
|
||||
}
|
||||
winit::event::WindowEvent::Resized(physical_size) => {
|
||||
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
||||
// See: https://github.com/rust-windowing/winit/issues/208
|
||||
// This solves an issue where the app would panic when minimizing on Windows.
|
||||
if physical_size.width > 0 && physical_size.height > 0 {
|
||||
painter.on_window_resized(physical_size.width, physical_size.height);
|
||||
}
|
||||
}
|
||||
winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
|
||||
painter.on_window_resized(new_inner_size.width, new_inner_size.height);
|
||||
}
|
||||
winit::event::WindowEvent::CloseRequested => {
|
||||
*control_flow = winit::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
_ => {}
|
||||
};
|
||||
|
||||
integration.on_event(app.as_mut(), &event);
|
||||
if integration.should_quit() {
|
||||
*control_flow = winit::event_loop::ControlFlow::Exit;
|
||||
}
|
||||
window.request_redraw(); // TODO: ask egui if the events warrants a repaint instead
|
||||
}
|
||||
winit::event::Event::LoopDestroyed => {
|
||||
integration.save(&mut *app, window);
|
||||
|
||||
#[cfg(feature = "glow")]
|
||||
app.on_exit(None);
|
||||
|
||||
#[cfg(not(feature = "glow"))]
|
||||
app.on_exit();
|
||||
|
||||
painter.destroy();
|
||||
}
|
||||
winit::event::Event::UserEvent(RequestRepaintEvent) => window.request_redraw(),
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
|
||||
@@ -167,14 +167,16 @@ impl AppRunner {
|
||||
egui_ctx: egui_ctx.clone(),
|
||||
integration_info: info.clone(),
|
||||
storage: Some(&storage),
|
||||
gl: painter.painter.gl().clone(),
|
||||
#[cfg(feature = "glow")]
|
||||
gl: Some(painter.painter.gl().clone()),
|
||||
});
|
||||
|
||||
let frame = epi::Frame {
|
||||
info,
|
||||
output: Default::default(),
|
||||
storage: Some(Box::new(storage)),
|
||||
gl: painter.gl().clone(),
|
||||
#[cfg(feature = "glow")]
|
||||
gl: Some(painter.gl().clone()),
|
||||
};
|
||||
|
||||
let needs_repaint: std::sync::Arc<NeedRepaint> = Default::default();
|
||||
|
||||
Reference in New Issue
Block a user