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Now App::update will be responsabile for what viewport will be drawned and its content

A big refactoring was needed
This commit is contained in:
Konkitoman
2023-07-25 10:54:31 +03:00
parent 19f807b4e9
commit 93a7c018d7
22 changed files with 290 additions and 45 deletions

View File

@@ -5,7 +5,7 @@
use std::sync::{mpsc, Arc, RwLock};
use std::thread::JoinHandle;
use eframe::egui;
use eframe::egui::{self, ViewportRender};
fn main() -> Result<(), eframe::Error> {
env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
@@ -136,7 +136,16 @@ impl std::ops::Drop for MyApp {
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
fn update(
&mut self,
ctx: &egui::Context,
frame: &mut eframe::Frame,
render: Option<&ViewportRender>,
) {
if let Some(render) = render {
render(ctx, frame.viewport_id(), frame.parent_viewport_id());
return;
}
let data = self.data.clone();
egui::Window::new("Main thread").show(ctx, move |ui, _, parent_id| {
if ui.button("Spawn another thread").clicked() {