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Update resvg dependency of egui_extras (#3719)
Update `resvg` from v0.28 to v0.37. Remove related, unnecessary entries from `deny.toml`. ⚠ In example `images` ferris is scaled differently, but I guess that now it scales in expected way (takes all available space; before this PR it takes up to space that, was available at first render- it does not upscale). This PR is minimal adaptation to new `resvg` api and small related simplification, however it should be considered to update loaders (currently if svg image initially was small and was scaled up it will be blurred, see https://github.com/emilk/egui/issues/3501). As svg image now scales over render size, problem will be more often seen now. (currently `SvgLoader` theoretically should rerender for different sizes (but I guess it will result in memory leak in that case), but refreshing is stopped earlier in `DefaultTextureLoader`). I have initial version of loaders update, that will fix issue with svg scaling (and also enable e.g. reloading image if file has been changed), I will submit these changes in separate PR once this one is merged. Closes <https://github.com/emilk/egui/issues/3652>.
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@@ -127,8 +127,6 @@ pub type Result<T, E = LoadError> = std::result::Result<T, E>;
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/// Used mostly for rendering SVG:s to a good size.
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///
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/// All variants will preserve the original aspect ratio.
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///
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/// Similar to `usvg::FitTo`.
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub enum SizeHint {
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/// Scale original size by some factor.
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