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Release 0.19.0 - wgpu backend, repaint_after, continue-after-close
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@@ -3,6 +3,9 @@ All notable changes to the `egui-winit` integration will be noted in this file.
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## Unreleased
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## 0.19.0 - 2022-08-20
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* MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)).
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* Fixed clipboard on Wayland ([#1613](https://github.com/emilk/egui/pull/1613)).
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* Allow deferred render + surface state initialization for Android ([#1634](https://github.com/emilk/egui/pull/1634)).
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@@ -1,6 +1,6 @@
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[package]
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name = "egui-winit"
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version = "0.18.0"
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version = "0.19.0"
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "Bindings for using egui with winit"
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edition = "2021"
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@@ -41,7 +41,7 @@ serde = ["egui/serde", "dep:serde"]
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[dependencies]
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egui = { version = "0.18.0", path = "../egui", default-features = false, features = [
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egui = { version = "0.19.0", path = "../egui", default-features = false, features = [
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"tracing",
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] }
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instant = { version = "0.1", features = ["wasm-bindgen"] } # We use instant so we can (maybe) compile for web
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